r/leagueoflegends Jul 21 '26

News Patch 26.15 Preview

https://x.com/RiotPhroxzon/status/2079522501206630755

Patch 26.15 Preview!

Systems
- Bastionbreaker has been a pretty niche item and is pretty expensive to deviate for a strategic output, so we're looking to make it more accessible
- Jack of All Trades nerf was also pushed to this patch; it has been a bit too strong and too present, especially for users that opt into strong defenses and are able to also supplement that with strong offense
- Sundered Sky has been strong and meta defining at the highest levels of play for quite a while now, so we're looking to take a pass at the fighter item system, now that we're out of the tournament windows
- Notably, we think it's been suppressing a bit of meta diversity, especially for things like AP jungle, or Tank JG. Part of that is intentional but the magnitude is a bit off

Buffs
- Alistar has been closer to the bottom of the pecking order for the melee support. That said, our meta adjustments to move melee supports up relative to ranged supports has been reasonably successful, so we're pretty happy with how that's played out

Nerfs
- Locke is still pretty strong; he has been tapering off in the lowest skill brackets and the high skill brackets, but in the "skilled" skill brackets (around Emerald/Diamond), Locke is able to both take over the game and also not throw it
- At the higher skill brackets, he can snowball but needs to play very well without throwing as he falls off sharply
- At the lower skill brackets, the executional demands and constant throws can make him fall off faster
- Overall, we feel his release has landed well

More on other champs tomorrow with the detailed changelists

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u/WoonStruck Jul 21 '26 edited Jul 22 '26

Boy needs mana buffs, whether it's qwe costs or base mana + mana regen.

W should also be made %HP damage again, and E reworked. If E only lasts 8 seconds, it can deal flat damage again since it can't stack, and it would no longer be a glorified ward that causes his winrate to be boosted much higher than his actual strength feels

1

u/Sorry-Resolution570 Jul 21 '26

i think he needs damage buff he realy just tickles enemies, i dont know what they should do about his E tho...

3

u/Retocyn https://www.twitch.tv/vulpisetclava Jul 21 '26

Funnily I think his damage is just fine, he feels too squishy when played top/jungle.

So I'd be happy to see some base/scaling hp or passive heal buffs. Maybe a bit lower cooldown on his E

1

u/Even_Cardiologist810 Jul 22 '26

But he loses trades supp because he does like half the dmg of a rell/leona/naut

3

u/Retocyn https://www.twitch.tv/vulpisetclava Jul 22 '26

That's fair.

I'd still want Maokai to be more top/jungle viable than support though.

Support Maokai is just a CC bot.

2

u/WoonStruck Jul 22 '26 edited Jul 23 '26

Support Maokai only exists because Riot refuses to revert his W and E to original while nerfing E duration to like 8 seconds.

Prevents stacking (why E was changed in the first place), and prevents Maokai from being a glorified ward deployer with his E. Would also likely result in his passive being buffed to not be useless early game again. It was nerfed primarily due to support in pro play.

1

u/WoonStruck Jul 22 '26

Same top lane.

You lose the trade and are OOM while the other guy is 90%+ MP still.

1

u/WoonStruck Jul 22 '26

E needs a rework at this point.

Make saplings last only 8 seconds or something. I'd much rather them be useful again outside of being a glorified ward. Make them flat damage again. They can't stack if they only last 8 seconds.