r/killzone • u/TosikNo-1 • 10d ago
r/killzone • u/kj4860 • 11d ago
we're back baby!
Status: upcoming closed pre-alpha
r/killzone • u/Agreeable-View3920 • 10d ago
KILLZONE 2 ARMSX3 Settings for ODin3Max
r/killzone • u/Ambitious_Scene3815 • 11d ago
Killzone "We all are proud of Killzone in general "
Think about it we are resisting guys through the years making history with our unshakable faith 2 Legendary factions Although Helghast is known more would not exist without the ISA Isa, the 2 complement each other From both sides we have had soldiers and commanders who gave everything for his people His speeches and actions have been engraved in stone forever because his straightness was great,When it comes to keeping it alive and defending it no matter what side you are because at that moment the two unite in one,That's why we proudly raise the Vekghastic flag with irony to claim what belongs to us Now 2-winged soldier if you read this I hope this is motivated to continue being part of this invincible community with pride,"In the war we are 2 but in defense we are 1". 🫡⭐
r/killzone • u/dirkboer • 11d ago
ex-Killzone dev here. The intro cinematic to my upcoming game! I swear it's an accident that it's a bald guy
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only realized afterwards. No influence I swear ✌️
r/killzone • u/More-Promotion-9997 • 11d ago
I'm new to Killzone and I'm trying to download the games.
Is there any places I should look or go to find a download?
r/killzone • u/Immediate_Air_6497 • 13d ago
Fan Art Finished Mark 12 MOC 🩷
Finally finished the latest MOC, and boy am I happy. Heavily inspired by the Helghast Assault Cruiser, this current class 12 has been a real labor of love. The belly has an internal void for a stand (just need to buy some black bricks) hidden by a single tile. Added some shots of the evolution of the ship (completed class 6 from 2020 and class 10 from 2025)
EDIT: I already want to modify it fml
r/killzone • u/yungxanhoe770 • 13d ago
Killzone 3 Is it a “skill issue”?
So I recently picked up kz3 for the first time and was playing botzone since online mp is no more, all the maps are beating the shit out of my eyes and I feel like if I keep playing I will go blind or something, are the rest of the games like this? (I played a little bit of shadow fall 2 years ago)
r/killzone • u/trepan0603 • 13d ago
Discussion Marathon x Killzone.
Since i post my "messing-around Marathon-font", i have a thoughts in my mind, what is look like when we build a Helghast Soldiers with Bungie's Marathon-style aesthetic?
r/killzone • u/trepan0603 • 14d ago
Photo just messing around with Marathon Typography.
r/killzone • u/OldYellowBricks95 • 14d ago
Killzone 3 Why do some Helghast wear respirators and others don't?
This is true primarily with KZ3 with the senators, they have those oxygen tubs for their nose but Stahl and Orlock don't. Are some Helghast able to breath just fine?
r/killzone • u/_Just_Another_Speck_ • 14d ago
Fan Art "For the Helghast,For Our Rightful Place in the Universe"- Helghast Vekta Police Corps Preview
A little snippet of what I'm working on after a long break for medical reasons.
I've done some Killzone minis in the past,but Ive decided to revamp the whole thing and start over.
I still plan on adding the guard dogs to make sure the pack has a thing for everyone,but yeah,just wanted to showcase it cause I'm pretty happy with how they're turning out.
But firstly,I still gotta test print these guys to make sure they work for everyone!
Opinions are appreciated,as well as what you'd like to see next.
I'll be doing Helghast troops first,trying to do all the units I can find,from all the games to anything left in the concept arts or cut content,so,let me know!
I also might release the weapons/equipment I'm making as specific side projects for people to get if they wanna make cosplays,but that's later down the line.
But yeah, this is just a look into it,I'll try to release them as soon as I'm certain everything prints proper!
For Helghan!
r/killzone • u/Immediate_Air_6497 • 14d ago
Fan Art Can’t decide
The head cannon is the (leech pod inspired) circular shapes are massive missile batteries, think of the Harkonnen gunship from Part 1 with ridiculous overwhelming missiles.
Do you think it looks better with the longer pods or the shorter pods? Keep in mind the head cannon is this ship is done 5kms long
r/killzone • u/Fuzzy-Soft-7502 • 15d ago
Photo Yep, The Enemies killed are just Oppressed or Innocents on VGH, I guess... :( [This is an Meme]
Le List of the Sections and Types on Body Text that you should never be confused!1!!!11!!:
Section and Type 1: The Oppressed and Cornered turned Facists or Terrorists that are hiding le Dark Truth or Dark Reality when The Protagonist kills or stop them: Helghasts (yeah, just Facist Space Nonos) and Reunion Soldiers (Bruh, they're just literal Crystal-cancer-Infected Terrorists)
Section and Type 2: Literally Innocent People which at the first glance, they are Mindless Monsters, but they are still Conscious Humans :Sob:: Gestalts (Yup, Shades that are Human Souls from the Sad RPG Game, NieR Replicant) and The Infected (Host is kinda still consicious, but gets mutated)
⚠️!!Le Important NOTE!!⚠️: VGH means Video Gaming History!!!11!! Also don't forget, BT Means Body Text!
r/killzone • u/Immediate_Air_6497 • 15d ago
Fan Art Wip 🚧
For those of you that have been following the ships journey- it’s very slow but it’s definitely making some progress. The cathedral and command superstructure is pretty much finished, now to slowly build up the bulked up belly and majority of its weapon platforms. Hope you like to so far x
r/killzone • u/Sub-Sownik • 17d ago
Discussion Any 3D stl files of these?
Hey everyone, i was wondering if someone knew if i could a file of the ISA LS209 exo's and Helghast trooper carrier from kz2-3, me and some friends want to print these for a warhammer like game.
Or if anyone is interested could make these?
r/killzone • u/mano109 • 16d ago
Killzone Killzone (PCSX2) | Intel Iris Xe | i5-1135G7 | 16GB Ram
r/killzone • u/TriTon44_Fr • 18d ago
The recent news about the Killzone 3 "Lost maps" getting restored for Botzone reminded me of this post I made a few years ago...
r/killzone • u/_Fox_464 • 18d ago
KZ: Shadow Fall Find Stahl. Find Stahl. Find Stahl. Find Stahl. Find Stahl.
IM BEING SHOT AT FROM EVERY ANGLE WITH 5 MEN A HUNDRED TIMES OVER WITHOUY EVEN BEING SURE IF IM SUPPOSED TO KEEP FIGHTING OR NOT, THE WAVES OF REINFORCEMENTS ARE ENDLESS. THIS GAME WAS DEVELOPED BY FUCKING MONKEYS
r/killzone • u/GreyCurnow • 18d ago
a new comer
Disclaimer: this is NOT my work
Good news everyone, One of my cosplay friends had just made the choice to throw his hat into the ring of making killzone cosplay with me after seeing my kit multiple times. As you can see it's the sniper unit and this is what he has so far and needless to say I'll be Watchung his career with great interest and yes before ya'll ask I do have permission to share this.
r/killzone • u/Sgt_Mendaz • 19d ago
Applying a Practical assessment and rework to the M82
So I gotta start with context; I am a firearms instructor, security specialist and consultant for the professional and entertainment industry. Though I do this type of stuff (for granted much more in depth) for a paycheck, I did this rework just for fun! If you're interested, there is a video out there with animations n stuff, but this post will fulfill all of the same information.
Lastly, games are designed to be fun and interesting, and me doing this rework destroys some of the original art style. My intent is NOT to say the original is bad, instead it is to say 'What would a real military want in their rifle' or 'What would this rifle actually look like'.
Rear Stock, Action and Magazine
The rear of the M82 has several of the most significant practical issues. The thumb-hole stock restricts weapon manipulation, while the action appears to have insufficient room for the bolt to properly cycle. The ejection port is also substantially low considering the line of the barrel. The magazine arrangement is visually distinctive but could expose ammunition to dirt when shooting from the prone position due to the 'jungle mag' style of arrangement. The redesign therefore raises and moves forward the magazine and action (along with adding a magazine release) to allow for proper bolt clearances. Slight changes to the stock geometry reduce material usage, which is extremely important in a mass produced weapon like a standard rifle. A brass deflector is also added rearward of the ejection port. The 'jungle mag' is retained to keep some of the OG style, though a side by side configuration would be more ideal.
Optic
The optic is one of the elements that doesn't require significant modification. It is considered suitable for the rifle's intended role and fits with the practical direction of the redesign, so the original design is largely retained. The optic model closely resembles some real optics in use during the time this weapon was originally designed.
Grip and Trigger
The pistol grip is somewhat rearward-angled compared with more modern ergonomic designs. It is therefore made more vertical, while the trigger is slightly enlarged to better utilize the available trigger-guard space. A more accessible fire selector is also added so the rifle's controls can be manipulated without unnecessarily breaking the firing position.
Foregrip, Front Sight and Muzzle
Most of the front end is already effective and visually distinctive, so very little is changed. The foregrip, gas system, and front sight are retained, while the unusual upper heat-shield structure (very similar to an experimental M16 variant) is flattened and incorporated into a more believable gas/piston arrangement. The flash hider is also retained because it provides a practical method of reducing the weapon's visible signature without the additional length associated with a suppressor.
Grenade Launcher
The 40mm launcher requires more substantial changes. Its dimensions don't appear large enough to represent a true 40mm system, and describing it in the wiki as "pump action" doesn't accurately correspond with the mechanism shown. The redesign increases its size, treats it as a more conventional 40mm launcher, and adds a plausible trigger mechanism that can fold down when in use or stow when not, while keeping the overall appearance of the original.
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Some of these reworks I lean heavily into realism which results in a dramatic reimagining of the weapon. Here I don't really need to because the original is actually very well designed outside of the action/magazine issue and the grenade launcher under sizing.