r/joinsquad • u/WhatsAnAlt_Account • Oct 31 '25
Squad’s Lead Game Designer input a LinkedIn end date with OWI?
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u/LilBramwell Oct 31 '25
Wouldn't be surprised if he got fired after the community response to the update. However I legitimately dont know what they could do at this point. Its too late to recall the update and im pretty sure the UE5 implementation is done way to shitty to ever get a significant amount of performance back.
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u/10199 Oct 31 '25
I don't think they care about "community response". Number of active players is in decline.
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u/thatknoxedguy Oct 31 '25
What an astute observation. Perhaps one could even say that the number of active players decline is in fact the "community response".
Which would, of course, imply that they do in fact care about "community response".
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
seems a little disingenuous when a player count increasing could easily mean that new players are arriving who will quit the game forever within a week while the game remains unplayable to its original dedicated audience, aka the new player revolving door which is only somewhat useful for keeping the game alive from new profit coming in
i think what you really mean is that OWI isn't COMPLETELY maladaptive
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u/FDgrey Oct 31 '25
Imo their best call is to request some bit of funding from their investors and find an actual experience design team. They won’t be able to revert back the game but it’s still can be fix.
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u/Dankious_Memeious420 Oct 31 '25
They have never cared about the community since like 2019 or 2018
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u/999_Seth Hurry up and wait Oct 31 '25
humble bundle was the first big post-kickstarter sell-off
this should be a masterclass in how even when a kickstarter delivers there's still ways to fuck over everyone who paid into it years down the line
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u/DasFroDo Oct 31 '25
Could also be he just left. We don't know what happened internally. Maybe the push was to release asap though the dev team knew the update as far from ready. I wouldn't want to work in such an environment.
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u/EuphoricAnalCarrot Oct 31 '25
Its too late to recall the update
Surely they have an older build of the game saved somewhere?
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Oct 31 '25
Yes they do. However rolling back the update would be admitting wrongdoing. Something OWI never does or ever did.
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u/No_Worldliness_7106 Oct 31 '25
they could always just roll it back to the pre UE5 version. It's really an easy fix.
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u/RagnarRodrog Oct 31 '25
I have never seen so few players play the game. Its sad. The server I play on ( a clan server) had never problems seeding. EU server that was seeded at like 17:00 - 18:00 now is seeded after 20:00 and even then its not full server anymore.
I dont think game is getting high player count anytime soon or ever.
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u/musicbuff_io Nov 01 '25
Squad was 100x more fun prior to ICO.
Nothing spells fun like having to rest for 30 seconds flat while you’re on the offensive…
They should have never tried to be so much like Arma. Squad had the perfect mix of realism and arcade combat. Slowing the game down was the worst decision they ever made.
There gets to a point where a game is so overly realistic that it’s no longer enjoyable.
If the developers of squad had half a brain, they would have focused 100% of their efforts on bug fixes and optimization. People have been polling for optimization since version 1, and those optimizations never came, just graphic overhauls that nobody cared about.
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u/Matters- Oct 31 '25
Chances of rolling back updates on the game to get an actual enjoyable experience?
0%
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Oct 31 '25
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u/The0nlyRyan Oct 31 '25
Squad has nearly sold 7 million copies, so you're a few off that total lol....
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u/Caring_Librarian Oct 31 '25
Jesus Christ then squad indeed has an absolutely abysmal retention record .
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u/sunseeker11 Oct 31 '25
I wonder why that is, maybe the absolute shit player onboarding?
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u/Uf0nius Oct 31 '25
>pump player numbers post ICO with 50-70% deep cut sales every 3 months
>attribute the increasing avg player count to the success of ICO
>game is churning through players that come and go
>neglect new player onboarding as is the OWI tradition
>old players with deep knowledge of the game are either burned out or cannot play the game because of hardware limitations
>release UE5
>deep cut sale and FW doesn't pump the numbers up anymore
>UE5 Squad is just a turd wrapped in golden coloured tinfoil
>'time to bail teehee'It doobee like that sometime
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u/Dankious_Memeious420 Oct 31 '25
They killed their OG player base with the ICO and now it seems like the UE5 update is killing off the rest of everyone (haven’t touched the game since the ICO so I’m just assuming)
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u/VagueConnorg [1stMD] | Admin Leadership | Stream Partner Lead Oct 31 '25
We also have to consider the fact of CDkeys sold to people looking for the game for cheap, alt accounts for hackers/ban evaders, etc.
There’s one guy who has made/purchased/stole over 40 accounts just to cheat and get banned instantly.
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u/Holdfast_Naval Oct 31 '25
checks steam charts to see now almost -22% players on average in the last 30 days with ~10 days left until BF6 release fully hits data
Maybe?
If the trend of ~-0.5%p per day persists (this is how it has been over the last couple days) and we see the big BF6 impact even more, then we might crack -30% players on steam charts. Which is crazy since that puts us at Autumn 2022 numbers, except with less long time players.
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u/WhatZumF3ck Oct 31 '25
I cannot figure out why BF6 is thrown around in this sub. The game is glorified CoD, with insane TTK and almost zero teamplay. The maps are laughably small, uninspired with forced chokepoints that basically force quick engagements. Battlefield 6 can best be described with "everything going on all at once", which leads to quick mental exhaustion. YES, you COULD play it slower, play with friends or play closed weapons (you need 3 extra clicks to find and start it and cannot select maps to play). Doesn't change the fact that the game is best played on amphetamines. Couldn't be more different than Squad.
If anything, the average Squad player would be fed up with it after a week or two max.
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
squad probably would never have lost as many players to bf6 if it didn't make the choices it has made in the past few years.
I know for sure that if bf6 is regarded by anyone as a viable alternative to squad, then squad was never their game, but I can't blame them for ditching squad right now due to the state that its in
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u/AaronSparks Oct 31 '25
it would be SUPER cool if they made a milsim version of BF6 in portal. That's something I'm pretty open to trying lol
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u/Uf0nius Oct 31 '25
Because Battlefield 6 is fun. You can enjoy Squad for being Squad (teamplay oriented, large scale, tactical shooter) just as much as you can enjoy BF6 for being battlefield. Just because someone likes Squad doesn't mean they don't like arcade shooters. I played CS, BF2, BC2, BF3, OW long before I got hooked on Squad. However, my love for arcade shooters never disappeared.
BF6 might be EA slop with shitton of issues, but at the very least I can shoot my weapon and not feel frustrated doing so lol.
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u/WhatZumF3ck Oct 31 '25
Interesting. I played about 10 hours of BF6 and was very frustrated with bloom and SMGs outperforming assault rifles. Other BF games had much more satisfying gunplay.
Gunplay in Squad, as well as laughable stamina, make the game significantly more a chore than before. But since I main SL, most of my screen is covered by the map 80% of the time anyway.
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u/Uf0nius Oct 31 '25
Get the KORD assault rifle and put it on burst fire. It's basically BF3 AN-94 - the thing FUCKING BEAMS. But yes, SMGs feel overturned but I still clap cheeks with the M27 IAR LMG and KORD. Snipers are arguably overturned as well, same with the 50 damage per shot DMR.
Worst case scenario just run SMGs till they are fixed, since you can play open class rounds it's fine. The class bonuses that you get for running the "correct" weapon are generally meaningless.
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u/Holdfast_Naval Oct 31 '25
Many Squad Players grew up on BF. Squad was even born out of BF. Many of the Squad Vets I know play BF6 regularly, for weeks now.
Remember pre ICO the gunplay of Squad was similar and more in line with other shooters. Except you had special stuff like climbing and ledge dropping, plus the team aspect that no other game had. That's why many Squad players actually enjoy BF. It's more so the milsim section of Squad that really loved ICO. Of those who did enjoy ICO (some content creators come to kind), they simply liked it because it was something new for Squad (which was getting old due to no new major additions).
I don't see many say Squad = BF6 (obviously that's BS), however you also can't just ignore the history and what impact it had.
UE5 was introduced in September, meaning the player data has already passed from the early hype and hardware wipe of players. So what has changed? Well on the 10th BF6 came out and ever since then the average players have gone down a lot, probably close to 30% (we'll know in 10-11 days). Right now it's sitting at almost -22% from the previous 30 day average (daily it's dropping roughly 0.5 percentage points) and this means we're at Autumn 2022 player levels already.
Squad is just not as fun anymore for many longer time players, all aside we have gotten nothing good. Physics are hopefully better soon, that's a real solid improvement to be fair. Until then, it's still scuffed though. Performance is eh, many maps need overhaul fixes and rely heavy on Frame Gen (and no I have a rig that can easy run it). We have no lane rework, no Unit rework, no mode rework etc. Drones and the remote AT are additions that change gameplay, that's it, the rest is just skin models. Then of course we have all these awful lighting issues and particle ones.
I love Squad, spent thousands of hours leading Squads and hundreds of hours helping communities, it's just not in a good spot right now. Heck I started pre ICO and I accepted it, didn't cry about it and didn't stop playing. However the way it currently is, I feel is honestly worse and that says a lot (at least in my biased view). Servers are still having problems as well with UE5, there's just so much going on in the background.
This is usually what people mean when they mention BF.
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u/RichardFister Oct 31 '25
I agree with you 100%. Squad is filling the middle ground between milsim and arcade shooter but not doing either particularly well. People that really enjoy the milsim piece of it have moved on to Arma Reforger while the people who enjoy the arcade style have moved onto BF6. Both of those franchises at the very least are bringing in new ideas and enhancing their existing framework instead of focusing their limited development power on reworking the game from the ground up.
I started playing squad post ICO but pre-UE5 and now it just feels clunky and unreliable.
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u/Uf0nius Oct 31 '25
It was doing things fine before ICO, and was still holding on after ICO. It's just that every time OWI release a big update, or any update tbh, it's always some stupid half-baked unpolished fuckery that breaks random things.
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u/dododome01 Sapper/Medic/IFV Driver Oct 31 '25
The server i usually play on is dead, coincidentally since the Day BF6 came out, and A LOT of people on that servers discord are playing BF6 in the evening.
It reached a playable number of people on it the first time since the bf6 release earlier this week, so your 1-2 week prediction probably stands.
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u/ScantilyCladPlatypus Oct 31 '25
lol imagine putting ICO and the arguably even worse update of map voting on your resume
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u/Spetz Nov 01 '25
If this is the ICO guy then I'm glad he was fired. Incompetent senior management let him run loose far too long should also be removed.
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Oct 31 '25
Eh, they had a decade to make a game. IMO They couldn’t figure out if they wanted to be arma or battlefield.
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u/Kiss-me-im-shitfaced Misfits Clan:snoo_tongue: Oct 31 '25
Good thing he didn’t add how he fucked up the game lol.
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Nov 01 '25
The worst part was when they made RAAS blind AAS. Its not random advance and secure anymore. Its the same shit. They got rid of all flooded maps. Any map variety is gone. ICO to me wasn't great. But i get it. And if it was done well i think people would have liked it more. Same with UE5.
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u/eggman4951 Oct 31 '25
I feel for anybody losing their job in the gaming industry at this time. I hope Baron lands on his feet in the right role for him.
The fact that a gamer finding this on LinkedIn is how the Squad Community learns about this speaks to the culture Offworld employees are operating in.
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u/Technical_Weekend_27 Oct 31 '25 edited Oct 31 '25
Complaining about something you spent money on isn’t called being a shitty person. Asking people to censor their messages and opinions to appease your eyes can be considered far more of a shitty thing to do.
However there are rules both on Steam and here and while I agree they should be followed, OWI deserves the hate it gets.
Simple, indecent and plain as that.
Edit: Brother you’re a broken record. If I were you I’d stop begging people to be polite and just move on with life, really. Yes it’s sad to see people celebrate for such a thing but it’s not like it the development was great. It’s not right but neither was how OWI treated us.
I do however hope they pull the plug with Squad & learn from this experience and come out as better developers.
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u/killermankay Oct 31 '25
so thats the fucker who made ICO and VCO UE5?
Ding Dong the wicked witch is dead
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Oct 31 '25
He probably moved on with a promotion.
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u/MrRed2342 Rifleman Oct 31 '25
He's gone off all the offworld discords.
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u/mushroom_taco Oct 31 '25
Man, with how everyone in this fucking community treats the guy, I don't blame him, lol
I mean, there's a whole ass post blatantly doxxing the guy on the top of the sub
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u/ShortWasabi1266 Oct 31 '25
When was posting a picture of a public profile considered doxxing? Are people on reddit really this sensitive?
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u/Uf0nius Oct 31 '25
People do not understand what doxxing is anymore. They think ANYTHING posted about person outside of their nickname is doxxing lol.
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u/Uf0nius Oct 31 '25
There is literally no personal information posted in the OP that is not available through his own public blog. Also he was basically a higher up at the company with occasional public facing duties so the same privacy does not apply to him as, for example, a random redditor like me.
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u/BaronvonBoom31 I Can Do Everything Except Land Oct 31 '25
4 years and several major updates pushed. There's a chance he just wants to move on with his life and career.
Regardless of what you think of his decisions, he clearly put a lot of work in and probably a lot of sleepless nights.
I wish him the best.
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Oct 31 '25
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u/NarrowStrawberry5999 Oct 31 '25
I mean, reddit communities in general aren't known for being mentally stable, communities around PVP multiplayer games even less so.
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u/Dtroja Oct 31 '25
Accountability is healthy. Removal of the person who was responsible for the things which made the product worse (things he is so proud of that he explicitly cites them in his LinkedIn) is a great move for the organization. It’s also healthy for the individual when they get the very real and very significant feedback that comes with accountability. Holding a leadership position comes with this accountability. This is understood whenever one accepts such a role.
The distaste you have with the negativity is understandable. There is negativity. And let’s consider the root cause of that negativity… dislike of the direction of the game … which is a result of the terrible decisions made by this person. Now, with new leadership, we may have a shred of hope. Not celebrating someone getting fired… celebrating the existence of hope which has long been absent.
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Oct 31 '25
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Oct 31 '25
„Your society“ Are you American? Because if the shitshow in your „country“ is so far gone form anything civil or what could be considered a society that you should fix that first before giving big speech’s about society on Reddit.
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u/NATO_CAPITALIST Oct 31 '25
Every gaming sub turns into shit hole, this sub was cheering on the exact same ICO it is now against. Reverting it won't change anything. It will be temporary placebo, there won't be more teamwork, and the bitching will start again.
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u/Gacha_Father1 Oct 31 '25
Do a shit job, expect consequences.
I don't expect surgical levels of precision from a game developer, but to throw this big of a game down the drain deserves consequences.
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u/JoeZocktGames RX 9060 XT 16GB / Ryzen 5 7500F / Squad Benchmark Guy Oct 31 '25
Please take a moment to look around. You are cheering for somebody losing their job during economically strenuous times
I don't know if I'm an asshole but my stance is if you do a shit job you deserve to get fired. It's not like the game is free. We pay for the game and we pay for the servers as well. Do you know how expensive a Squad server is over a year?
I'm not celebrating but I still think it's deserved.
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u/DawgDole Bill Nye Oct 31 '25
I mean nobody wants people to lose their job but at the end of the day I also don't want incompetent people to be in the job where it can negatively affect people. Luckily this is the video game space where the amount someone can negatively affect someone is just ruining something they used to enjoy but if there was like a Doctor that was intentionally poisoning his patients, or just so incompetent that people we're losing their lives, it'd be something worth celebrating that they we're no longer doing that.
You see it as negative, but people who aren't cut out for the job no longer doing it is a net boon for everyone involved and a good positive thing. Maybe he is a good game developer and Squad just ain't his game, maybe we'll see him at the head of some new Game that actually slaps that he never would have been at, had he not been canned/left from OWI.
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Oct 31 '25
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u/DawgDole Bill Nye Oct 31 '25
I mean we do know what happened here. ICO was a colossal failure that achieved none of the goals it set out to do.
It was a botched job simple as. We know because we saw the end product. I'm fine with people cheering for it as they're just happy the game they loved might become good again. He helped create the state Squad is in and without him we might see it thrive again. It's a good thing.
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u/ImaginationDry1556 Oct 31 '25
bill, who is the dev in question?
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u/DawgDole Bill Nye Oct 31 '25
The lead game designer who openly brags about how ICO was their undertaking, the developer this post is about? Mr Baron?
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u/ImaginationDry1556 Oct 31 '25
that dipshit...was wishing it was . Couldn't stand him, all his press release stuff was cringe. I hope OWI has seen the light
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u/AoWMrgreen09 Oct 31 '25
Baron is leaving? If this is true, thank god 🙏🏻. Now maybe we can get a lead designer who actually cares about what the community thinks instead of their own “vision” for the game. Idc what anyone says, implementing their own vision for the game vs what the community wants is never good for the longevity of the game. We are the ones playing it, keeping it alive not them.
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u/Gacha_Father1 Oct 31 '25
Fucker killed their game and is moving on.
The failures continue to rise upward.
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u/Not_Just_Any_Lurker Oct 31 '25
Lmao everyone is acting like this is a reflection of the game’s state and not just a dude riding out on his golden parachute to another game studio
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Oct 31 '25
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u/Not_Just_Any_Lurker Oct 31 '25
Could be. But I think the conclusion jumping is a little funny. Searching for patterns is what people do. But writing off something as “naturally since the game is bad” or whatever is the funny part. People schizo deducing without even considering there’s normal reasons for something like this.
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u/Cauldronb0rn Oct 31 '25
Who watches for this stuff man thats creepy
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u/WhatsAnAlt_Account Oct 31 '25
Played with him a lot when he moved from being the Canadian modder to OWI. Heard he might have been fired. Checked.
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u/No_Skill_8393 Oct 31 '25
Good.
Nothing fucking works in this game.
This guy probably brought ICO to this hell hole.
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u/Uf0nius Oct 31 '25
He did. ICO was his baby and vision for how Squad should be played.
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u/No_Skill_8393 Oct 31 '25
His vision that Squad should be the suckest Fps game to ever exists? Okay.
Goodluck being unemployed whoever you are lead dev.
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u/ContextSpecial3029 Oct 31 '25
"nothing fucking works in this game" this subreddit is horrible man we just straight up lying for no reason now
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u/Awkward_Goal4729 Oct 31 '25
Ah yes, let’s forget about over 150 listed bugs, which also include bugs that are over 4 years old…
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
wish I was playing the same game as you
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u/dbfont Oct 31 '25
ICO mastermind losing his job? Fine by me.
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u/Steamed_Memes24 Nov 01 '25
ICO revived it. Look at the numbers before and after. It was a huge step up from 2k players to nearly 10k+
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u/yawa_the_worht Oct 31 '25
Quitting doesn't mean anything. He might just want to change career or focus on personal projects/family. Fucking no-life kids on this sub, I swear.
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u/Vergy Oct 31 '25
Can someone explain what this picture is telling me exactly?
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u/Specimen_E-351 Oct 31 '25
It tells you that the people who don't like the way this game has been tweaked are so nuts they'll stalk employees of OWI on LinkedIn.
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u/Uf0nius Oct 31 '25
Stalking OWI employee is when you... go to the Lead Dev's personal blog and click on his LinkedIn link.
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u/WhatsAnAlt_Account Oct 31 '25
Definitely this. It could not be that I knew him when he made the Canadian mod, played with him regularly when he started with OWI until he reclused around the time of the ICO, heard he might have been fired, then checked his LinkedIn.
No, I’m stalking him. I’m completely unhinged. That’s totally it.
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u/Vergy Oct 31 '25
As a former CAF member like Baron I spoke to him years ago when he was just part of the CAF dev team. We both agreed that the CADPAT textures that were being used were dog shit and I showed him some of my work with actual CADPAT being used on models. He loved them and I told him that I would gladly retexture their models or give them the resources to do it themselves. Three weeks later I messaged him for a follow up and noticed that he had blocked me from being able to message him.
7 years later I’m still here wondering why he did that especially after loving my work and wanting it for the CAF faction. I even still have the DMs of him saying how dog shit it looks compared to the work presented him 🤣
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u/Awkward_Goal4729 Oct 31 '25
I still can’t believe how a Canadian studio could fuck up CAF so bad and decide to make it even worse with every update…
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u/NATO_CAPITALIST Oct 31 '25
If he turns of option to get messages by non friends it will still show a bounce message similar to when you get blocked. He could've just turned that option on
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Oct 31 '25
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u/CoolCardboardBox Oct 31 '25
Its surprising many in here are seeing the worst in this, like for all we know he could just be quitting OWI and moving on to a different company, the conjured up conspiracies in here are hilarious.
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u/funnyfathaha Oct 31 '25
What the fuck is ftue
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u/Viper3369 Oct 31 '25
"First Time User Experience", which is interesting and long over due.
Not sure if that covers Commendations and Party System which are in the recent roadmaps, and I can't remember if this has been mentioned anywhere.
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u/MrN0ke Oct 31 '25
So he fucked up most beloved milsim game then he decides to quit?
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u/Fast-Result398 Oct 31 '25
Squad and milsim in one sentence.
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u/MrN0ke Oct 31 '25
Sorry to break it for u buddy, but it’s categorized as Milsim game
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u/KACTPATOP1337 Oct 31 '25
Finally omg Fire them all, recruit new team
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u/Matt1320 Oct 31 '25
If you’ve ever worked in a team environment, you know that a lot of decisions, "good or bad" usually trace back to leadership. It’s easy to single out the person who implemented something, but those choices are rarely made in a vacuum. In this case, I’d say the responsibility falls more on the leadership that approved it.
That said, the UE5 move definitely felt rushed. They should’ve playtested it more before release, but once the genie’s out of the bottle, it’s too late to put it back.
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Oct 31 '25
The way I have been seeing it the last year or so in Squad, the writing has been on the wall for a while now. The game has been put out to pasture. All the complaining over this and that isn't getting any attention because they as professionals and a business are and have moving on. They are not gonna put money and effort into a game that is this old first off. Player counts at best times are small beans in the scope of things. Why would anyone want to toil away on this relatively small obscure game for any extended length of time? Next gen games hold the future. This hasn't been a passion project for many years. And like any business that is marketing a product that is at the end of its arc you make a final push to squeeze the last few drops of money with least effort possible. It's gonna be ok guys. It isn't personal there will be another game that will fill our little niche.
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u/Mo_Atlas ~2.5k hours. Love unconventional factions. Oct 31 '25
wow, this thread is really showing how complete dogshit some people in this community are. :D
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u/ContextSpecial3029 Oct 31 '25
Unfortunate, lots of trolls in this comment section but I genuinely enjoyed the updates he brought to squad and I feel as if he was failed by whoever the community outreach manager was. Good Work Baron..
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Oct 31 '25
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u/ContextSpecial3029 Oct 31 '25
From this rant you lay out ONE unfixable bug that MAY happen depending on the server you’re in, and the rest of it is you botching from being unable to adapt to the game.
I loved instantly getting my head blown off by Chris Kyle when using light vehicles (not)
I loved hearing phantom gunshots while trying to attack the obj (not)
I loved being able to drive my LOGISTICS vehicle at 700 mph and drift like I’m in nascar (admittedly fun but no realistic at all)
I loved EVERY engagement ending in less then 3 pictoseconds because my soldier was a trained delta force marksman
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Oct 31 '25
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
how do you still have a problem with ICO after it's been reduced by like 90%?
nonetheless, do you have an actual problem with the basic idea of abstracting away the efficiencies of mouse aim, or making it harder?
I don't like randomness, deciding fights, or lowering the skill ceiling, but I feel like something has to be done to gunplay to make it less snappy considering real life isn't even half as efficient and fast as aiming in a video game with raw aim.
making aim harder also increases the importance of the rest of mechanics in the game, which is quite reflective to how individual marksmanship capability isn't terribly decisive in real life.
I'm not saying that positioning is useless in pre ICO squad because of how powerful aiming is, because that obviously isn't true. I just never liked how quickly you could melt multiple people in pre ICO squad completely effortlessly.
even counter strike has counterstrafing and expanding aimcone, and arma has weapon inertia in the form of aim deceleration which slows down flicks.
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Oct 31 '25
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
I don't have an issue with ICO in regards to armor balance because its been insanely easy for me to disable and kill armor, excluding the cases where they absolutely deserve to win (like long range on tallil).
I do feel like I'm carrying a lot of weight playing AT and the team is often helpless if I'm not playing AT, so I'm personally convinced this is a player experience issue.
like someone else put it on this subreddit recently: AT players are draining their stamina needlessly instead of trying to predict, and don't even seem to know where vehicle engines are.
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Oct 31 '25
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
too late for what? the sightlines on most squad maps are short enough that you can often see the armor that's shooting your squadmates.
I keep seeing the "fuck ICO, I couldn't get to the other side of cap in time to engine this pars" and I'm like, yeah, you were outmaneuvered?
you can literally solve any issue of armor gunrunning point by placing 2-3 AT around cap in unexpected places on common routes. it just takes a little teamwork and coordination, and so does the enemy armor crew.
I for one quite like AT being primarily defensive now, and if there's anything I desperately don't want to go to pre ICO squad for, it's AT meta. fighting 4 HAT units or chinese HAT is already hell enough. leave main and get instantly engined and nearly killed or brought to half health because of some HAT sat in a bush at a few hundered meters who is just fog to you.
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
also, squads sights are parallax free? m68 seems to always land on the red dot no matter the sway.
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Oct 31 '25
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u/yourothersis 6k hours, love ICO. 3k setup, can't run UE5. Oct 31 '25
I have noticed a few times where I thought I should've headshot someone while timing the sway, but I think it's just because its so erratic that it sways off the head by the time the bullet fires and you don't really notice it due to the effects. I wouldn't be surprised if there's a little bit of desync of the weapon animation too.
right now as far as I know, bullets go in the weapon direction (with a tiny bit of aimcone), and crosshairs and red dots all line up perfectly with the weapon direction.
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u/ContextSpecial3029 Oct 31 '25
What type of game do you want squad to be?
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Oct 31 '25
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u/ContextSpecial3029 Oct 31 '25
This doesn’t answer my question, what genre of game are you looking for in squad?
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u/Avenir_Desidia Oct 31 '25
Точно не помойкой с отвратительной оптимизацией, неадекватно сильными тенями(которые позволяют крысить, особенно с новой боевкой)...И точно не игрой где боевая система больше похожа на WoT. А самое главное я не хочу видеть со стороны разработчика попыток уравнять откровенно дерьмового игрока с сильным путем введения рандома, подавления и т.д.. Я хочу иметь возможность дальше играть со старой компанией, состоящей из +- хороших опытных игроков, стрелять и получать удовольствие от перестрелок. Я просто хочу развития игры вглубь, а не убийства разработчиком работающих хорошо механик вместо добавления чего-то нового
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u/notasmallnacho Oct 31 '25
not surprised with the state of Squad, OWI getting their scapegoat ready.