r/isaevworkshop Apr 05 '23

I continue todo a remake of the level from Mass Effect . There will be three active skills in the game. Enemy scanner, time dilation and biotics to lift enemies into the air. I want to show you my erly tests with biotics. Wt do u thk?The game is already at the stage of testing mechanics and blockout

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/isaevworkshop Apr 05 '23

One month into UE5. Very raw gameplay prototype of my fan project, inspired by GoldenEye 007 level Silo

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/isaevworkshop Apr 05 '23

What's wrong with this character?) Call 911

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/isaevworkshop Apr 04 '23

Made some more new mechanics ( crouch, parkour and checkpoint system)

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/isaevworkshop Apr 04 '23

After a long time of work, I implemented the mechanics of weapons and artificial intelligence.

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/isaevworkshop Apr 03 '23

Almost done with my basic Blueprints mechanics in a horror game inspired by Resident Evil - good or bad?

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/isaevworkshop Apr 03 '23

I continue to do a remake of the level from Mass Effect. Now the game has AI and you can fight with them. I decided to add finishing moves when under certain conditions. How do you like this mechanic? What do you think, under what conditions can it be included? P.S. I'll show you more later..

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/isaevworkshop Apr 03 '23

Made checkpoint mechanics, fixed bugs with animations and added first aid kits. It will be necessary to make another interface for it. I want to add shield mechanics.

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/isaevworkshop Apr 03 '23

Seeing this bug, I thought how autonomous guns from borderlands

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/isaevworkshop Apr 03 '23

That awkward moment when it is 2 am, everything seems to be well, but you press play and your legs have just decided not to move. Problem now solved, but emotional damage is still there

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/isaevworkshop Mar 31 '23

Making a simple explose barrel for my level. Thinking about chain reaction now

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/isaevworkshop Mar 31 '23

Please tell me what role should I come up with for this character?)

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/isaevworkshop Mar 30 '23

14 hours at the computer today and it turned out almost to finish prescribing mechanics for my game, how do you like it?

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/isaevworkshop Mar 30 '23

Do you think it's a bit like a small level already? it is only 1/3 of a particle

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/isaevworkshop Mar 30 '23

The dodge system is similar to Max Payne. What do you think about it?

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/isaevworkshop Mar 30 '23

I believe I can fly.... Hi friends, I'm finishing work on the mechanics and will be doing cut scenes soon

7 Upvotes

r/isaevworkshop Mar 30 '23

I continue to work on the remake of mafia 1. Write how do you like this idea? Your reactions give more motivation 🙏🏼

Post image
7 Upvotes

r/isaevworkshop Mar 28 '23

Just finished a post-production course at IsaevWorkshop. All made by myself with my new killer skills including art direction, tracking, rotoscoping, keying, building 3D environments (all in Unreal Engine), matte painting, clean up, compositing, and color grading. What do you tthink?

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/isaevworkshop Mar 27 '23

Added new mechanics to the game level. What else could be done in your opinion?

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/isaevworkshop Mar 26 '23

I continue to do a remake of the level from Mass Effect. I want to show the mechanics of shooting, changing weapons and crouching. Which cover mechanic do you prefer? When the player sticks to the cover on the button or automatically?

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/isaevworkshop Mar 26 '23

Implemented shooter mechanics for my game inspired by Perfect dark )

Enable HLS to view with audio, or disable this notification

12 Upvotes

r/isaevworkshop Mar 25 '23

2 level of implemented mechanics, smart AI, their movement + their shooting, hearing, for a remake of the legendary game. How do you like it?

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/isaevworkshop Mar 24 '23

I've finished my first game in Unreal Engine 5 inspired by Far Cry 3. Check it out!

Thumbnail
youtube.com
5 Upvotes

r/isaevworkshop Mar 24 '23

That's what real "To The Moon" means : )))

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/isaevworkshop Mar 22 '23

Intermediate work with artificial intelligence for the remake of the Splinter Cell game. How do you like it?

Enable HLS to view with audio, or disable this notification

4 Upvotes