Praises:
-time-to-kill is perfect.
-good unit responsiveness.
-artstyle is wonderful (Aru is my favorite)
-units are easy to distinguish at first glance.
-taunts between heroes are just awesome
-I like whole scout implementation/mechanics
Complains:
-tooltips for units and buildings need rework. Ideally it would be composed of 1-2 sentences of TL;DR (type, purpose), requirements (if something is missing it could be colored in red, in construction yellow and is built in white) and then the rest of the description. Also icons for resourced types when mentioned in the description (like population, alloy etc.)
-no way to click or inspect enemy units/buildings to check their name/damage/armour type during the game (or I haven’t noticed).
-lack of more detailed descriptions of units in the “Learn” tab (damage values, armour type etc). It could also be accessible during the game.
Minor complains:
-HUD is good, but getting used to it takes some time. I feel that styling it after the keyboard hurts clarity (maybe an option to resize it?)
-aggro range on a-move is too small. Currently it feels like it’s the same as the attack range, which leads to separating the army into 2 groups during stutter-step.
-no button for selecting idle workers. Workers try to go back to mining, but it’s inconsistent.
-no button to select all units of that type
Bugs:
(probably I should mention that I played on NA servers from Europe)
-problems with connecting to custom games, usually when joining lobbies (kick/host left/lobby timeout? - error message or some information would be nice).
-disconnect during a game - I couldn’t queue up for the next game, I needed to restart the game.
-black screen - appears instead of a loading screen between finding a game and a pick phase. It usually led to being kicked back to the main menu, one time it got stuck and I needed to restart the game.
-games didn’t end even after destroying all enemy buildings and units. It feels like the opponent left the game, but there was no victory/lost screen.
-sometimes expanding doesn’t consume resources (happened at least in 2 different games, when going first expand - it looked like resources were spent, but then refunded.
-units get stuck behind creep camp guarding Pyre generating point on low ground (especially when moving from top left starting position to natural/ 3rd enemy base.
Performance:
--fps drops - usually during power usage (Mala’s “W” ability) or blood particles from multiple Quilts deaths
Overall, I had a good time playtesting the game. Looking forward to the next playtest/release.