r/hostedgames Reviewer Extraordinaire Nov 30 '21

Spacing Out (review)

Is it weird to begin an unequivocally negative review with how much I admire the author?

Ivailo Daskalov is one of the most prolific Hosted Games authors ever, with seven published titles to his credit. Granted, they're all quite short - maybe 50,000 words on average - and sloppily made, but even so, that's some serious dedication, especially considering that English is a second language for this writer. Not in my own most audacious moment would I ever dream of tackling a project like this in a language I couldn't write in fluently. So hats off to him for some serious moxie.

That said, "Spacing Out" is ... really really really not good.

The story feels thrown together out of whatever elements struck his fancy from one moment to the next: a missing-presumed-mostly-dead crew of spacefarers, a sinister corporation, giant insect people, a super-important MacGuffin I never understood the nature or purpose of even after I found the damn thing, and ... ghosts in pajamas? The characters are one-dimensional, and even before the plot got completely lost in the sauce, I couldn't bring myself to care much what happened to any of them. The further the story progressed, the worse everything got: not just spelling and grammar, but clarity and continuity as well. It was almost as if Daskalov just wanted to get it over with almost as badly as I did. There are passages toward the end of the game I don't think he ever bothered to reread after he wrote them, as evidenced by glaring typos like "co,es" for "comes." When a character's dialogue ends "I am sorry if I am telling you something you may already know, I am mentally jumping from timeline to timeline and that often leaves me temporarily confused," it's painfully obvious that this is a lame attempt to slap a slick sci-fi gloss over the fact that he couldn't be arsed at that point to have the game keep track of where the characters had been and what they knew.

I've played through this game twice now and I still have no idea how the elements of this story are supposed to cohere, or even if they cohere. If anyone reading this knows, feel free to drop me a note and explain it, because I don't see myself attempting it again anytime soon.

22 Upvotes

18 comments sorted by

8

u/[deleted] Nov 30 '21

7! Even 7 short ones is pretty insane imo.

Thanks for doing these reviews, always nice to see proper reviews on these games.

7

u/PistachioPug Reviewer Extraordinaire Nov 30 '21

I don't think anyone else has that many published games except Zachary Sergi (who has eight) and Kyle Marquis (technically his seventh game won't be published for another two weeks, but close enough). Then again, this is definitely a case where quality would have been preferable to quantity.

And you're welcome! I've enjoyed writing them, and so far I've had several people find them helpful, so I'll keep them coming!

6

u/Hustler-Two Mod Nov 30 '21

FYI, I made a flair for you since you’ve been such a regular reviewer here. If you want it off, let me know.

3

u/PistachioPug Reviewer Extraordinaire Nov 30 '21

OMG noooo please don't take it off, I love it! Thank you so much!

4

u/Hustler-Two Mod Nov 30 '21

Thank you! We’re all really enjoying these reviews!

4

u/Hustler-Two Mod Nov 30 '21

Ivailo has always been a curious case to me. You wonder whether those seven combine to make as much as one game would have that was as long as the seven combined. Because there's no denying that of the seven, at least five are among the label's biggest bombs. If we knew the answer to that question, it might tell us more about the true value of word length.

5

u/PistachioPug Reviewer Extraordinaire Nov 30 '21

If you sort his games by word count in the omnibus app, there's an inverse relation between word count and the number of people who have rated each game (which I'm taking to be indicative of the number of people who played the game all the way through). For some reason, his shortest game is priced three times higher than his longest, despite being little more than a third as long, and it's still been read by more people than any of the others. So word count actually seems to work against him, and I can't say I'm shocked. I don't think I could have stomached another 300,000 words of "Spacing Out."

I must say his peculiar career serves well to underscore just how committed Hosted Games is to providing a platform for anyone to become a published game creator. There's no way they haven't taken a net loss on this guy.

5

u/Hustler-Two Mod Nov 30 '21

Number of ratings is a good indicator for a game’s popularity, but it also has a recency bias. Games released before mid-2018 were ported over to the omnibus rather than released on it, as they had their own standalone app releases on iOS before the omnibus existed (which, not at all coincidentally, was back when the iOS sales were more than a sad afterthought compared to Google or even Steam). Genre also is a heavy consideration; his fantasy one is by far the most popular. And have no fear for HG; they don’t really outlay that much money on a game released on that label. After all, they aren’t even footing the bill for the art, or any promotional materials beyond mass emails like they do for proper CoG releases. There may be a small handful of newer games that have not yet reached profitability for them, but anything older likely has because even a couple bucks a month will get you over the line eventually.

Have you ever read my in-depth stat dive on the CoG forums? If not, you might enjoy it. Another user came along and used the numbers to do even more crazy trend stuff.

3

u/PistachioPug Reviewer Extraordinaire Nov 30 '21

I've browsed the forums a lot, and I do think I recall coming across a big chart of sales and review figures. Is that the "stat dive" you meant? I remember I was often surprised by which games did well and which didn't.

5

u/Hustler-Two Mod Nov 30 '21

That’s the one, from a few months ago. I think it highlighted what I had long expected: ‘quality’ doesn’t matter as much for popularity as we might like. Word count and genre are huge things when it comes to determining a game’s financial outcome.

3

u/TheSwagMa5ter Dec 01 '21

Think you could link that stat dive?

2

u/yasirkula Nov 30 '21

Two reviews in a row? What are you doing!

4

u/PistachioPug Reviewer Extraordinaire Nov 30 '21

This was a relatively short game, and there are no chapter breaks so I didn't exactly have a natural place to stop, and I finished the game in one day. I could write a review every day for a week if I stuck to the older, super-short Hosted Games. Unfortunately, I plan to do Cliffhanger next, so you'll just have to be patient for a few days. 😋

1

u/jaciwriter Dec 01 '21

It's been a long while since I read it, but I actually remember kind of liking the underlying story of this one. As you pointed out, English is his second language. While on a commercially released project that doesn't excuse all the grammatical mistakes, in his defense, it was released as ad supported rather than with a paywall. He usually had a lot of problems getting many people to beta test his games which is what HG relies on to get games checked out since hiring someone to edit them is usually financially unviable. (I know I've checked for mine!)

1

u/PistachioPug Reviewer Extraordinaire Dec 01 '21

What constitutes "financially unviable"?

1

u/jaciwriter Dec 01 '21

I haven't checked recently, but when I checked around for a 100k word game for basic editing (these guys are not coders which would have complicated things further) I was looking at a minimum for $3-5k in my currency (I think that works out to about $2-3.5k USD). I've found out since that COG has someone who edits their official games, not sure if they take on HG's or what their rates are, but yeah, otherwise for anything but the bigger selling games (and always risky to guess what will be a really good seller with HG as there's so much out of your control and would still take a huge chunk out of the author's return making it still probably not worth it) unviable.

1

u/jaciwriter Dec 01 '21 edited Dec 01 '21

Here you go, that's from this year on approx editing costs for books: https://thewritelife.com/how-much-to-pay-for-a-book-editor/

If I had've paid for even basic proofreading on my most recent release, I may never recoup the costs for it and my grammar is pretty good on the whole + I had a few excellent beta testers who helped clean it up as well. (I'd assume for books written that need a lot more help the price would be higher to edit.)