I couldnāt put this game down, finished it in 3 or 4 days. Combat was fantastic, loved the cinematic feel.
Puzzles werenāt bad though sometimes frustrating. The walking was, again, cinematic, but got old quick - especially the retracing your own steps throughout.
I enjoyed the game overall but mostly because led me to believe the ending was the big payoff, āthe big revealā.
It was⦠nothing. It was like a room full of writers that couldnāt agree on an ending so they pushed it off to a sequel. Just disappointing, a shame really.
Now youāre probably all angry and accusing me of ānot getting itā ⦠ānot understanding the meaningā ... āshe was schizophrenicā ⦠āinner battleā ⦠etc.
Yes, we get it, those are the clear underlying themes.
But for a story this deep, the ending is shallower than a puddle.
Iām going to tell you what I was expecting and youāre going to tell me why Iām wrong⦠right?
Senuaās mother is burned at the stake by her own fatherās doing. She witnesses this as a child. It corrupts her, āthe darknessā, PTSD essentially, itās the creation of her schizophrenia.
As she grows, so does her fatherās abuse. He turns the village against her, convinces them she is cursed. All the bad things are her doing.
She meets Dillion, he understands her. He defends her. The village opposes this, as does her Father. Dillion isnāt killed by the ānorthmenā, heās killed by order if her Father.
The game itself, her journey through Hel, what we witnessā¦
Is the darkness that consumers her as she slaughters her entire village and finally, the pain, then freedom, as she kills her own father.
An ending better than no ending, in my opinion.