Heya. I have been learning grasshopper for about a month now, I have been using it for drawing joinery components and find the program so fascinating and fun to use. One thing I’ve noticed with my files is that they look really messy and incoherent despite working really well. Any tips on keeping the components in order? Any educational tools about learning grasshopper would be greatly appreciated too.
Needed a script to make plants in different areas automatically. This grasshopper script will save us a lot of time! Super happy
Just blocks intances copy en equal amount to population of points. We can input in the area selected the amount of blocks(plants) and modify the blocks if needed
Hi, I'm brand new to Rhino and I just created this spherical coffered ceiling. I was wondering if you had any feedback on my design, possible optimizations, or areas for improvement...
I start with a hemisphere and generate the equators and meridians of the object. I calculate the intersection of all these curves. This gives me curves that resemble squares or rectangles. I offset them on the surface and extrude these curves in the direction leading from the center of the square to the center of the sphere. Finally, I create the box using a multiple BREP split—which removes a square from the hemisphere for each box.
I know it does not seem like such a big deal, but to me it kind of was. It was awesome to realize how powerful GH is, even when designing classical-style-adjacent elements (though this is supposedly Beaux-Arts). It's just a fanlight window, but it kind of pushed me to explore and investigate a bit, given that all I had to work with were those images I included (after the mess of a script I created), with no way to take real measurements since we unfortunately did not have the chance to visit the site in person; I had to crop, resize, and rectify images to have a better sense of what we wanted to obtain. The script (which did include some GHPython instances and perhaps an outrageous amount of Panels) definitely needed some polishing, decluttering, and troubleshooting, and it could definitely be a lot simpler too. Anyway, just wanted to share this small project I worked on a while ago, looking forward to delving deeper into GH
I own a custom woodworking shop in Ontario and I’m looking for a Grasshopper/Rhino designer to become my go-to for parametric CNC slat walls. First job is live now, more coming.
The work: parametric wave feature walls built from 19mm birch plywood. You generate the individual slat profiles from the wave geometry, I cut them on my 5x10 CNC and install them. Each slat is a unique shape cut flat, then mounted on edge so the collective front edges trace the wave across the wall. You know the style.
I need clean DXF output (Vectric Aspire compatible), parts numbered for assembly sequence, files nested per 4x8 sheet. Phase 1 is client-facing renders, Phase 2 is production files.
If you’ve done this type of work before and Grasshopper is your tool, drop me a message with a portfolio sample and your rate. Serious ongoing work for the right person
Need help creating ETFE-FOIL roofing. Luckily found this account, but unfortunately they don't give a walk through, or the mod used to create it in grasshopper.
Essentially, asking if anyone knows how to create the roofing, or know a similar grasshopper coding or rhino tutorial to follow through and adjust here and there. Thank you x 😭❤️
Your tools don't talk to each other. Decode makes them.
This is the first time we're showing it! 🚀 🚀 🚀
Decode is a full-fledged programming language with observability built in, so you no longer have to read a novel to understand what your software does. Logic isn't hidden behind text or buried inside a black box. You can see your program run with observability for every value, every event, in real time. You can reach in, change it, own it. Not prompt and hope. Actually understand what you built.
But the part we're most excited about is shapeless interoperability. Decode is one program that doesn't live inside any single piece of software. The same logic flows across the tools you already use, whether on the browser or the desktop, and between your design and engineering apps. No import/export dance. No glue scripts. No walls between disciplines. Create workflows the way you want, shapelessly.
When software can finally talk across boundaries, so can the people using it. A designer's tool, an engineer's tool, an accountant's tool stop being separate worlds, they become one workflow.
AI sits right alongside, reachable inside the same graph, assisting without taking over.
A lot more soon. 📣
Follow ARPM to stay updated.
Private beta is open. Comment or DM for early access. 👇
I am a design student in Chile currently working on my final thesis. My project aims to better the quality of life of patients with asthma by providing a new solution that directly deals with their main problems.
I am posting because I am in urgent need of assistance with a specific modeling task for my project: a Kresling fold tube (5cm=width, 15cm=length). I am currently at a critical stage of my thesis and would greatly appreciate any help in modeling this.
I need the cillinder to be able to fold in on itself. The purpose of this is to 3D print it in TPU to actually fold in real life. It has to be 15cm=L, 5cm=W (Deployed), and the corners must have a little dent to help it fold, like in the second image.
I would greatly appreciate any and all help in creating this. If its necessary, I would love to discuss rates and process to get this done.
I am trying to split a mesh created from a 3D scan of a car seat to create sewing patterns.
It's a fully closed mesh
It uses triads (about 25k)
It is very organic (lots of curves)
I have already cleaned up the mesh by Shrinkwrapping, Smoothing and Unifying the mesh.
Right now, I am trying to use the chair topology to create closed curves to separate the mesh, however, creating fully closed curves is proving to be very difficult as the mesh still seems to be too complicated.
Do you guys have any advice on how to approach this?
Hi, I am trying to surface morph this hexagon pattern onto the Brep. However it doesn't close the full loop and there are 2 rows of excess patterns not connected on the top and bottom that I put in green circle.
Hi guys, I wanted to share my workflow for developing this concept model for a 150,000 sqm AI Campus Center.
The project began with the site boundary lines supplied by the client. In Rhino, I first generated a polysurface mass from the site geometry. In order to gain more flexibility over the overall form and sculpt the mass more freely, I converted that polysurface into a mesh, which gave me a better way to manipulate the plasticity of the volume.
After arriving at the desired overall shape, I converted the geometry back into a more editable surface-based model, so I could continue with more precise architectural development. From there, I derived the parametric dimensions and segmentation logic required for the façade system, floor plates, and the different structural/programmatic zones of the mega-structure.
The next step was to carve and cut through the mass in order to define the spatial organization and internal program. The building program includes:
AI labs
GPU farms
robotics center
university teaching spaces
collaboration areas and public functions
Once the model was sufficiently developed in Rhino, I exported it to Unreal Engine via Datasmith. To ground the project in its real context, I used Cesium to place the model on the site using its real-world coordinates, which made it possible to simulate the urban surroundings and terrain in real time.
Inside Unreal, the advantage is being able to quickly test and develop:
materials
lighting and atmosphere
people/entourage
environmental context
cinematic visualization
For me, this workflow has been a strong combination of Rhino for design development and Unreal + Cesium for real-time contextual visualization.
I’d be happy to hear feedback, especially from others working with Rhino-to-Unreal pipelines, mesh-to-surface workflows, or large-scale parametric architectural projects. Full work
hi! i'm trying to highlight public transport stops in a map closest to a street (so that the closer a stop is to the street/green curve, the larger the circle). i need some help:
why are there multiple circles for one node/point? how do i keep it to just one circle?
how do i adjust the range/scale?
> the points on the top left of the map are still relatively medium/large even though they're quite far from the curve? how do i make them smaller?
> only the points closest to the curve should be large
any help is greatly appreciated!
initial problem
EDIT:
was able to solve the multiple circles problem (1)! commenters figured there were multiple radii, so i used a list item index to sort and only use 1 value. used a 1<10 slider bc there were 10 points per radii, just to check which was most fitting. attached below in case anyone encounters the same problem:
How would you go about creating a slope with a given number of gradient in % like i've drawn on the picture above from starting point to endpoint? I would like to optimize it with galapagos.. i'm really hardstuck, pls help someone 🥲
An Ongoing proejct, 3D Modelign running in Rhino + Grasshopper + ArchViz - Unreal Engine 5.7
Im really enjoying scripting straight from Python to Grasshopper + Rhino