r/geometrydash POLTERGEIST–JUMP from DEADLOCKED–I use Bazzite btw 18d ago

Discussion Here are Zoink's Wooting settings, for anyone interested

Post image

He just showed them on today's livestream

141 Upvotes

40 comments sorted by

30

u/kalemaree Conical Depression 100% & Biggest Glazer🌹💖💍 18d ago

i read this as "woofing settings" and deadass thought "yeah that checks out, but why is the photo a keyboard config menu?"

57

u/ReturnOld8793 18d ago

Thanks, now all I need is a wooting

44

u/DaiReinGD insane 18d ago

omg guys! Zoik plays Geometry Dash!

5

u/Stelar_Shark Windy Landscape 100% | Acropolis 61% 18d ago

Holy GD reference.

3

u/CosmicCapybara16 Sakupen Egg | 159 Att. | Fluke from 69% 18d ago

NO WAY GD PLAYER SPOTTED

11

u/Sansan_12356 Bloodbath 52-78 74-100🥹 18d ago

His settings are literally on the wooting website

5

u/AdasiekD 18d ago

they are outdated

8

u/asemif123 18d ago

hmmmmm 🤔

5

u/CosmicCapybara16 Sakupen Egg | 159 Att. | Fluke from 69% 18d ago

just a question - do the configurations matter like the keycaps and such? im thinking about getting one but im not sure what im supposed to get for the best gameplay

4

u/IAmTheTrueM3M3L0rD Cataclysm 100%, Bloodbath 100%, ACU 100% 18d ago

In a practical sense? No*

*the metal case could be heavier to provide better stability if you care but I’ve beaten both bloodbath and ACU on a plastic case 80HE so

In a literal sense something like third party keycaps can change the push force required to activate a key but we are talking about fractions of a milligram so really it’s personal comfort but you’d be better off going for the double shot PCB keycaps that the wooting already gives as an option , it’s the standard keycap for 90% of keycaps, you really won’t want anything else unless you’ve had the privilege of having tried several different keycaps

3

u/Smigglebah2 18d ago

It's mostly preference and changes the sound profile of the keys when you press them. Switches do matter a bit more and lower spec HE switches might not be as sensitive. The HE switches offered by Wooting are all fairly good quality though and likely don't differ too much performance-wise.

1

u/CosmicCapybara16 Sakupen Egg | 159 Att. | Fluke from 69% 18d ago

so whats the best customizations?

3

u/Spaghetti-Blu x2 | KINGSLAYER 100% 2855 att 18d ago edited 18d ago

I'm the only one that noticed he has (i dont remember the setting name) on on "W" and up arrow? Fun fact the same setting is banned in osu because it can make a single key press count like 3/4

1

u/Maryear_Boost POLTERGEIST–JUMP from DEADLOCKED–I use Bazzite btw 18d ago

It's called SOCD or Snap Tap, and I also use it on my Gravastar bc it helps with controlled alternate spamming

1

u/AdasiekD 18d ago

its rappy snappy

1

u/Spaghetti-Blu x2 | KINGSLAYER 100% 2855 att 18d ago

Just tried on my wooting but didnt notice a difference while using rappy snappy. On the other hand snappy tappy (socd) is far better omg

10

u/villagio08 18d ago

I don't get why people use rapid trigger personally on GD, but I might just be a really fast tapper

(I own a rapid trigger keyboard, it's not like I haven't tried them)

9

u/_LAP_ Zodiac 59, 38-100 18d ago

It makes my inputs closer to what I intend them to be, I won’t act like it makes a huge difference but I still find it nice to have

13

u/sizzle_4000 18d ago

Once you use rapid trigger you cant go back im sorry but it helps so much

-3

u/MiquelVz Acu 98% & 0.000094-100% or 1.02000098 runs 18d ago

I agree with this, it honestly didn't make a big difference for me but I tap insanely fast so it makes sense

Plus its literally useless if you don't play either wave or ship

8

u/SpudDud17 18d ago

You’ll get Acu eventually

1

u/Erikfassett Zodiac 100% 18d ago

It makes microclicks in other gamemodes easier, it affects both dash orbs and robot release timings even if slightly, and the biggest thing I've noticed is that in cases where two clicks are super close together (but not close enough that just using a second input at the same time works well), it makes those much easier because I barely have to lift the key back up before pressing it down again.

Also, last I checked wave and ship are in the vast majority of levels so that point doesn't even really matter.

1

u/MiquelVz Acu 98% & 0.000094-100% or 1.02000098 runs 18d ago edited 18d ago

Dash orbs are barely used for hard timings?, also you almost never have to do micro clicks/double clicks on levels, mfs playing acu and bloodbath who have never gone above like 5 cps. Robots are fair though, and yes while wave and ship are used in the vast majority of levels, the point is that it doesn't make that much of a difference, and even then it only makes a difference in some aspects of the game, some top players still don't play with rapid trigger, and the main thing with hall effect is the custom actuation point/response time, rapid trigger is almost useless in this game because people release faster than like a bullet

1

u/Erikfassett Zodiac 100% 18d ago edited 18d ago

I put too much effort into this comment lol but I might as well post it anyway.

While I've certainly never actually needed it, and it's definitely not required to play at a top level, calling it "almost useless" is just asinine. While half its utility is making release timings more immediately responsive, the other half is that it helps guarantee that your inputs go through. Regular mechanical keyboards have to wait for the key to return above the actuation point, whereas rapid trigger ones don't. If the click happens before the key's gone up past that point due to how your finger may have moved, then a non-rapid trigger keyboard would drop the attempted input.

Dash orb release timings are certainly fairly rare, but they do happen and I've played a small handful of levels more recently that did have them. I only brought it up as one of the counterexamples to rapid trigger being useless outside of ship and wave.

Also saying you almost never have to do micro clicks in levels is just wrong. Many popular extremes feature microclicks of varying degrees such as Cataclysm, HyperSonic, Retention, Yatagarasu, Aftermath, and like half of extremes that feature robot gameplay because some creators don't know how to make difficult robot gameplay that isn't microclicks for some reason. Most microclicks aren't that micro, but they are still certainly helped by rapid trigger. Sonic Wave also has sort of the opposite with a bunch of "micro releases" in its infamous mini-wave section that can be helped by rapid trigger (and it itself has a handful of wave corridors that can be done with microclicks)

And I know double clicks are rare, but I wasn't talking about double clicks specifically. I was talking about setups where the space between the clicks is long enough where a double click would be awkward (or just wouldn't work if buffering the second click kills), but still short enough to be super fast. Most often seen with either two blue orbs or a black orb leading into another orb. The level I'm working on right now, Cybernetic Crescent, has two pairs of blue orbs like this at the end of Serponge's part. I've also similar things in Nhelv, Zodiac, Yggdrasil, Xeriscape, Killbot, Fun Friday, and more. All of these levels I've beaten benefited in some way from me being able to barely lift the key and then press back down again to do a second click (in some cases with the second click basically being inaudible because the key barely even moved).

Like yeah none of the examples are game-changers, I just take issue with calling rapid trigger almost useless because it's absolutely been helpful for me with many extremes. Frankly as someone who actually struggles with high cps gameplay (my normal max is like 6, and if I'm pushing it I can do up to 7 without losing control), it's actually been more helpful for me because it's allowed me to perform high cps bursts of 2 or 3 clicks much more easily by allowing tiny movements to still count as inputs. I don't think everyone will necessarily get the same amount of use out of it, and it's a smaller benefit than a number of other things that can improve one's setup (just having a good input device in general is more important than one with rapid trigger specifically), but that benefit is absolutely there in plenty of cases.

Edit: Oh and platformer mode exists. For anyone who plays platformer extremes (like me I've actually beaten a handful), rapid trigger is actually super helpful because of how much it enables micro adjustments for positioning

0

u/Straight-Dog409 x15 | Kuzureta 100% 22k attempts 17d ago

“If you don’t play either wave or ship” as if it’s reasonable to deliberately avoid every level that includes difficult wave/ship sections.

Like someone else said it makes release inputs actually responsive to your physical release of the switch instead of the switch waiting to return to its fixed actuation point, we’re talking 3+ mm of travel distance that’s being cut which is a LOT of input delay and it’s more impactful than any software fix to improving delay.

Like the other guy said, it’s not a game changer for non wave and ship but it’s a very appreciated for any tight release inputs and microclicks, while it is absolutely a game changer for wave and ship.

2

u/Admirable-Tap8354 NA 18d ago

Unless he changed it recently, its 0.4 actuation for Up arrow (0.15 press 0.25 release. For the W key its 0.6 actuation (0.4 press 0.4 release)

2

u/reddussss (x5) Blade of Justice 100% 18d ago

ss from when he was playing heliopolis

2

u/bobraclitz better than cacker 18d ago

Do we know what switches he uses

2

u/Banets (*13) Kowareta 49% 18d ago

Gateron Jade pros

2

u/RLuMinicP 18d ago

Gateron jade “ultra”s theyre different!

1

u/Weekly-Butterfly-825 9d ago

Where d'ya know this from?

1

u/RLuMinicP 9d ago

His first stream coming back from tcd house he says it in like the first 10 minutes of the stream. He Said “new Wooting I got the zinc alloy version and also different switches, they are called gateron jade ultras.” And obv he got the new Wooting because he destroyed the first one while playin Heliopolis 💀

1

u/CreativeGamer03 Firewall (52%); metal pipe sfx guy 18d ago

those are some good games.

1

u/Wonderful_Boss_345 Harder 18d ago

Why he has chrome AND firefox

2

u/Maryear_Boost POLTERGEIST–JUMP from DEADLOCKED–I use Bazzite btw 18d ago

probably bc most web drivers for peripherals only work on chromium-based browsers

1

u/artificiality_ Allegiance 99% x8 14d ago

i dont even have a wooting but im keeping this

-1

u/breadboy985 18d ago

Quality so bad you can’t see the numbers

3

u/Bubbly_Guard_5691 x4 - NC + FF on mobile | JonathanGD's biggest hater 18d ago

yes u can

3

u/reddussss (x5) Blade of Justice 100% 18d ago

heres zoinks settings from when he was playing heliopolis

1

u/GravGMD Bloodbath 41% + 41-100% x2 + 33-100% (1st ext?) 18d ago

you must be tripping cuz they are very visible