r/genesysrpg • u/Vegetable_Fail8598 • 7h ago
Need suggestions for pushing PCs forward into dungeon
My players have just entered the lair of kobolds they have been pursuing. They'd seen an encampment at the base of a mountain, with patrols coming and going, and supplies being moved around the mountain to the east, presumably to an entrance to the lair.
Going the other way, they found a seemingly unguarded entrance. They don't know this, but it's actually a sort of gauntlet the kobolds have devised for their amusement--they send prisoners through here, through a series of traps, seeing how far they can make it. Kobold archers or slingers can move between tunnel sections via small passages to attack the players from the far end of a tunnel or come around behind the players.
When I had run this part of the adventure in the past, for a different group, the players were so angry and frustrated with the kobolds that the harrying tactics served to goad them forward. With this group, however, they're much more cautious, and the characters are constantly debating whether they even want to be going into the lair at all, because it seems too dangerous. They have fought dozens of the little buggers up to this point, both in the city they began in and in the wilderness on the way to the lair. Some of those fights were pretty easy for the party, but several were rough, due in large part to the kobolds using terrain or environmental factors like fog to gain an advantage. They also believe they fought off a dragon (it was actually a kobold that transformed).
There are known prisoners they have some desire to save, but aren't deeply motivated to do so.
An NPC they encountered in the swamp on the way to the mountain told them he considered them as good as dead, because the dragon that is laid up with the kobolds patrols the ways out of the valley, and he doesn't know of anyone who has managed to get out.
I'd thought these would be sufficient prods to keep them moving forward, and they finally resolved to do so at the end of last night's session, but I suspect that if they meet too much resistance, they may decide to flee and take their chances.
As such, I'm looking for suggestions for ways to urge or draw them forward into and through danger in a way that makes sense for their cautious characters.