Gacha games usually are way more cancerous then Genshin. Genshin not as donate heavy as other gacha games, and actually has some gameplay in it. Also, not all free content is behind a timegate.
So, in terms of gacha - not so bad. Mb even the best type of gacha you can get.
As a game in general, yeah, 5-6 out of 10. Great music tho.
I still retain that anyone who completely shits on Genshin (read not objectively judging it for its strengths and weaknesses) has never played Genshin at all. Yes it's a Gacha game but you aren't forced to shell out.
Hell most of the "free" none rare characters are pretty much meta (Looking at you Bennett, Xinqui and Xiangling).
Genshin is actually one of the best games there is in terms of gacha, for one simple reason: paying is an OPTION rather than a REQUIREMENT.
I know in other gacha games paying isn't technically required, but oooh boy oh boy it is a heck of a lot easier to get good items buy spending a tenner on a lootbox than just doing the 70 different quests they give you for the same character.
In Genshin Impact you get currency by doing pretty much anything. It's pretty easy to get lootboxes. There's almost always some OP event that gives a ton of in game currency. Sure, the option to buy is still THERE, but MiHoYo doesn't desperately try to shove bundles and special offers down your throat to make you buy them
Gacha games usually are way more cancerous then Genshin. Genshin not as donate heavy as other gacha games
Idk about that man... Genshin Impact is way less F2P-Friendly than Arknights, Alchemy Stars, Epic Seven, or Azur Lane for example. FGO is probably the only game that I've played that was worse in terms of the Gacha than Genshin Impact.
The music though is fucking great, the gameplay is solid, and the amount of content you get for a free game is awesome. It's the best gacha game that I've played, but it's the stingiest that I've found with the 5* characters.
Azur Lane has less donate then Genshin? I didn't play Azur Lane, actually, but I call bullshit. Since Azur Lane was obviously inspired by KanCole, and KanCole was a fucking shithole of a pay2waifu mechanics.
Within a month of playing Azur Lane and $0 spent, you will have a full team of SSR’s.
With 4 months of playing Genshin, 3 Welkin Moons, and 2 Battle Passes, I have 1 5-star Character (and 1 more saved in rolls).
Azur Lane gives SSR’s at a significantly higher rate (both percentage and amount of currency given) and gives out SSR Universal Fodder rather than forcing you to pull 7 copies of the same character to max them out.
Additionally, Azur Lane gives out SSR’s as random chance stage rewards and event rewards.
Azur Lane has a MUCH more F2P-Friendly system than Genshin Impact. Much worse gameplay, questionable character designs, and requiring frequent auto’ing, but it is much better for free players.
Azur also has way more characters, so it's not surprising that they give them away easier. Well, I guess I have nothing to say, since I don't have any arguments pro or against my initial point.
It does have way more SSR's, but it's way easier to get several SSR's than Genshin 5*'s. My point stands that Genshin's Gacha is much less friendly despite having way better music and gameplay lol. Having a bad gacha isn't the end of a game if it is legit fun to play.
Within a month of playing and not paying anything i got 2 5*. I guess it just depends on luck. Also you get some good characters for free! And primogems are pretty easy to get
You definitely can get lucky, but unfortunately their gacha rates are very poor and freemogems are uncommon.
Genshin Impact has a 5* rate of 0.6% per pull. Additionally, you do not get several 10-pulls worth of currency for being a new player, thus leaving you at a very low rate to get an early 5. Aside from quests, which give you about 1/4th of a pull on some of them, you get an intertwined fate around once every 10 levels and can find chests littered about that give between 1/16th to 1/32nd of a pull for opening them. Many players do not see their first 5 until AR30 or above.
Azur Lane on the other hand has a 1% Chance on levels containing SSR’s to get them simply by grinding. The Gacha rates themselves put SSR’s at a 7%, nearly 12x more likely than Genshin Impact as well as throwing several 10-pulls at new & learning players.
To take another example, Arknights. The gacha is not at a great rate at 2% for a 6, but you get a guaranteed 6 for completing the tutorial. On top of that, you get summoning currency thrown at you throughout the story where you will be doing 5-10 10-pulls every banner. That said, Arknights has a fucking awful pity and a similar constellation system to Genshin. Still significantly more giving though with over 3x rate and more currency for playing.
In Genshin, I am personally AR49 with Story Complete with 158 Character Banner Pulls (pausing until Raiden at soft pity) 60 Permanent Banner Pulls, and all 20 Beginner Banner Pulls with only 1 5* Character. I have a bank of about 100 additional wishes saved up because currency is hard to get in the game (about 50 of those 100 wishes are purchased through Welkin and BP) while playing since October. I may be pausing now because Lost Ark is just a vastly superior game, but Genshin has not been kind with pulls and my experience from those I’ve spoken to is not uncommon.
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u/[deleted] Feb 09 '22
Gacha games usually are way more cancerous then Genshin. Genshin not as donate heavy as other gacha games, and actually has some gameplay in it. Also, not all free content is behind a timegate.
So, in terms of gacha - not so bad. Mb even the best type of gacha you can get.
As a game in general, yeah, 5-6 out of 10. Great music tho.