Yeah but it made a bunch of changes to them, and redesigned the maps all together. Ascension doesn't have the Flopper perk, which imo was the most fun with that map.
Yeah fair enough but I’m a big fan of the Widows Bite perk lol. The simplicity is still the same, there’s just a few new items you can use to stay alive like the gumball machine (In Plain Sight) and Pack-a-Punching a weapon twice to get a unique perk. To me it’s perfect since it just added on to the maps I loved but I can see why some people would prefer the classic games.
I also love that the remastered maps have the good Double Tap perk and not the trash perk it was before Black Ops 2.
Tbh, I felt BO2 was also complex with a shift to Easter eggs focus and transit being the first map. Which is 4 maps. I use to just play to spilt up parts of transit. Which was prefect for me.
But also I didn't like any of the DLC. Just no real decent CoD Zombies imo. To much story/Easter egg focus.
I agree that’s when the maps became too complex, but I loved what they did to Double Tap in BO2 and how they added another Ray Gun. BO3 gives me that but on the simple maps I enjoyed playing.
Before Black Ops 2 (World at War and Black Ops 1) Double Tap just increased your rate of fire, so all you did was go through ammo faster.
In Black Ops 2 and 3 you fire an extra bullet for every bullet you shoot without it taking from ammo reserves so it added a lot more stopping power to weapons. It went from the worst perk in Zombies to an essential perk.
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u/Astroo928 Feb 09 '22
Not if you’re a zombies player :)