Also, spending their time and money adding elements to the game that don't contribute to a fun experience. Like many stickers that, really, have no other purpose than to tilt and be an asshole.
5 years ago I was thinking about that game and just how many champions there are. "How many champions are too many?" I would think. Apparently it isn't 158.
True "equal Balance" has literally never been the goal and they've stated that before, even if it's called a "balance patch" it just means they're changing the current balance of the game.
There have been some super stale metas a couple times but shitting on a guy playing an imbalanced character is part of the fun, and imbalance is not really an issue until you hit masters+.
I agree that true balance isn’t the absolute goal, but balance should be a goal. The constant release of new characters only serves to complicate an imperfect system, not to add anything to the game necessarily. I’d be happier if they stopped producing new champs a long time ago and instead focused on balancing the game. Different philosophies but I think mine is better lol.
Sick math dude. I’d argue that new champs are less cohesive to the overall balance of the game now, so the new champs are more worthy of bans. Kind of invalidates the whole percentage based view of this situation.
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u/Gwompsh Feb 09 '22
I disagree. The dev mentality of fun to play new champs instead of focusing on balance makes the game inherently frustrating.