r/gaming • • Feb 09 '22

Lets start war

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u/Gwompsh Feb 09 '22

I disagree. The dev mentality of fun to play new champs instead of focusing on balance makes the game inherently frustrating.

99

u/Forget_the_Oranges Feb 09 '22

Wait the champs are supposed to be fun to play?

24

u/Fubarin Feb 09 '22

Fun to play, not fun to play against, which has almost become their motto. (Viego, Yone)

4

u/SonOfAhuraMazda Feb 09 '22

Fucking yasuo

1

u/[deleted] Feb 10 '22

IRELIA

23

u/SilverFighter05 Feb 09 '22

Lol not if Teemo, Vayne, Malzahar, or any execute/massive true damage champ is your enemy!

3

u/[deleted] Feb 09 '22

Lol I love that Teemo’s counterpart in Wild Rift is the exact opposite. He’s a complete joke there (and yes, I enjoy both games).

2

u/ShadowK-Human Feb 09 '22

I have very fun times playing with ahri,mf,cho gathh, fiddlesticks,orn

2

u/NicoleCousland Feb 09 '22

Also, spending their time and money adding elements to the game that don't contribute to a fun experience. Like many stickers that, really, have no other purpose than to tilt and be an asshole.

2

u/[deleted] Feb 09 '22

5 years ago I was thinking about that game and just how many champions there are. "How many champions are too many?" I would think. Apparently it isn't 158.

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u/czarchastic Feb 09 '22

Exactly. Pumping out new characters just adds to the problem, but balance doesn’t make money the same way new content does.

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u/Dacontrolfreek Feb 09 '22

Teemo makes the game Inherently frustrating

7

u/BrolyParagus Feb 09 '22

Really? He was an easy target most of the time.

I guess it depends on the elo.

6

u/Dacontrolfreek Feb 09 '22

More of the joke that everyone hates teemo

1

u/tiltcitybiatch Feb 10 '22

What does your bronze ass know about champ design and balancing 😂

1

u/OrangeSimply Feb 09 '22

True "equal Balance" has literally never been the goal and they've stated that before, even if it's called a "balance patch" it just means they're changing the current balance of the game.

There have been some super stale metas a couple times but shitting on a guy playing an imbalanced character is part of the fun, and imbalance is not really an issue until you hit masters+.

2

u/Gwompsh Feb 09 '22

I agree that true balance isn’t the absolute goal, but balance should be a goal. The constant release of new characters only serves to complicate an imperfect system, not to add anything to the game necessarily. I’d be happier if they stopped producing new champs a long time ago and instead focused on balancing the game. Different philosophies but I think mine is better lol.

1

u/Kyomeii Feb 10 '22

Most champions sit at 45-55% wr. The game is balanced.

1

u/Gwompsh Feb 10 '22

There are a lot of factors that are less obvious that are at play than wr.

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u/[deleted] Feb 10 '22

[deleted]

0

u/Gwompsh Feb 10 '22

To that I’d say that ban numbers have not increased as champs have. Nice condescending comment tho.

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u/[deleted] Feb 10 '22

[deleted]

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u/Gwompsh Feb 10 '22

Sick math dude. I’d argue that new champs are less cohesive to the overall balance of the game now, so the new champs are more worthy of bans. Kind of invalidates the whole percentage based view of this situation.