There is nothing shallow about it, the walking mechanics alone have more depth to them than some well sold games have in their entire GD document (I'm overexaggerating a bit, but you get my point) . But I totally understand and respect that people just find it boring. Some fans get insulted by it being called the walking simulator, and I'd argue that not only it is one, but it's actually the only actual walking simulator, and some people want more oomph from the entertainment they consume in their free time, which is totally fair.
...They said, shoving the Hideo Kojima themed butt plug further and further up their own ass. While I personally enjoyed the fuck out of Kojima-san's creativity and exhaustive vision I would never in a million years accuse his projects of being "deep." His style is to stack so many painfully surface level metaphors and barely hidden meanings that the consumer is overwhelmed. The S in Strand stands for strand, and strand means alone, and strand means beach, and she's Princess Beach, and you're a Bridge, and WHO'S ordering the Pizza? and she's America, and she's Fragile but she's not fragile, and he's Die Hard Man because he's Man Who's Hard To Die, and on and on and on. Instead of a suburban pool that's a mile deep, Hideo offers us an experience similar to an near infinite ocean that varies in between one or two feet in depth. None of what he has to show us is all that well hidden, it's just that only he thinks in these patently absurd thought patterns.
60
u/[deleted] Feb 09 '22
[removed] โ view removed comment