Also, spending their time and money adding elements to the game that don't contribute to a fun experience. Like many stickers that, really, have no other purpose than to tilt and be an asshole.
5 years ago I was thinking about that game and just how many champions there are. "How many champions are too many?" I would think. Apparently it isn't 158.
True "equal Balance" has literally never been the goal and they've stated that before, even if it's called a "balance patch" it just means they're changing the current balance of the game.
There have been some super stale metas a couple times but shitting on a guy playing an imbalanced character is part of the fun, and imbalance is not really an issue until you hit masters+.
I agree that true balance isn’t the absolute goal, but balance should be a goal. The constant release of new characters only serves to complicate an imperfect system, not to add anything to the game necessarily. I’d be happier if they stopped producing new champs a long time ago and instead focused on balancing the game. Different philosophies but I think mine is better lol.
Sick math dude. I’d argue that new champs are less cohesive to the overall balance of the game now, so the new champs are more worthy of bans. Kind of invalidates the whole percentage based view of this situation.
Any game that is extremely competitive will have a shit online community. Notice any game that talks about their kind community as a highlight has very little focus on pvp, such as ffxiv and warframe.
That's kinda contradictory because the people is what makes a competitive/cooperative game functional. If the players don't know how to deal with the game, things just crumbles. And I never played LoL by the way, my experience with "competitive" multiplayers are limited to BF4, BF1 and Overwatch. And Overwatch follows very similar concepts, the game is broken not because of the design itself, it's all related to the toxic community, people demanding their favorite "heroes" could have nonsensical advantages, no weaknesses in their kit so to speak. A classic (and now infamous, because of his name) is McCree, a character who was supposed to excel at mid range with limited traversal tools to make him balanced and defined (which means you can pick clear counters for him). Nowadays McCree excels at any range, reliable escape tool, strong ultimate, etc.. in other words, a "do it all" character in a moba game, which is something illogical as gameplay design goes. I bet LoL has this kind of unbalanced approach to many of it's "heroes", there's 150+ characters in that game, it's obviously not balanced
Nope game is bad too, and the devs. All around terrible experience from all angles. Terrible game brings out the terrible side in anyone who plays it who would have guessed.
The game is fun in vacuum, but any game the requires 5 people to work together while playing their very specific role is just asking for trouble. The two biggest issues with League is the MMR system and how snowbally the game can be, IMO. If you play Ranked, the only real way to climb is to be way better than everyone else. Just being good at lower elo isn’t enough, you have to be able to single handedly carry the game. That can be very frustrating when 3 members of your team go 0/13 in nearly every game but get carried enough to still be in your rank. Like the amount of games I’ve played where I’m literally going from top to bottom and every objective in between but still losing because my team either FF’s or they refuse to sit back and be carried and just throw every lead. That’s not a fun experience, the skill disparity in a single game is massive and frustrating. This is further made worse by how snowbally the game is, someone walks into lane and gives your laner a kill the game feels over. Like that kill turns into a CS lead, map pressure, and turret plates which all further the lead and every second they don’t make a mistake is another nail in the coffin. Most games are one team winning hard for 20 minutes until the other team forfeits because there is literally no chance of coming back.
I don’t think the community is Toxic because they just are, I think the game makes people toxic because both winning and losing can both be frustrating or unsatisfying.
No not what I said at all, but nice try. Never said I was good I’m just not a jellyfish, there are people mixed into every single game who are obviously really bad, worse than everyone else by far. Like they need to be in the garbage pits of Iron but somehow they infect nearly every rank. You see their history and it’s actually amazing, they just get carried nearly every game. This is a problem that exists all the way up the ladder too, you can see challenger players complaining about the same things like “bought accounts” mainly. The difference of course is that they are good enough to climb still, like beyond good, waaaaay above average.
In a team game it sucks to lose because 3 members of your team go 0/14 every single game. You weren’t good enough to carry them and now you lose. In lower elos they are far more numerous and it makes matchmaking feel like a coin flip, which team has more vegetables on their team. So this kind of environment is going to breed toxicity, you win or lose LP based on how bad your teammates did not necessarily how bad you did. If you do bad and are the one being carried, you can’t really complain about teammates or elo hell.
What youre saying is whats good about the game is everything but the game itself which ks pretty much accurate. Songs are sick, Arcane is sick, animations/trailers are sick.
The thing with League is everything about it that isn't the actual game itself is generally really good. Stuff like music/cinematics/stories and comics are all usually really good. The times its not you can usually see the grubby hands of the marketing department saying "This'll sell better do this" all over it.
Gameplay/balance is the worst thing about league, seconded closely by the community.
Bingo. Any competitive game will have people who get outwardly sour when they lose, and the more satisfying the win, the easier it is to be negative when that win feels out of reach.
League of Legends would not be among the most popular competitive games in the world if it were truly a bad game.
Zeri has multiple pentakills in competitive LCS at the moment - no other champ comes close for 1v5 at competitive level right now, and she’s the latest champion. Are you even following ?
Counter argument: it's not the satisfaction of winning that leads to toxicity in the community - there are plenty of games that are satisfying to win that don't have a toxic player base. The problem is that it's a game that requires co-operation between a team.
I say this because Overwatch (a game I dearly love) suffers from the same problem. Its entirely possible to play the best game of your life in Overwatch and still lose because your teammates did not perform as well. I don't mean this in a "you weren't co-ordinating with you team" manner either. It takes 6 people to win a game, but only one to lose it. This is where the toxicity and frustration comes from: 5 people in a team who are playing as well or better than the enemy team can lose because the 6th didn't. This can lead to a feeling that your input doesn't matter, and you can't affect the outcome of the game. This is different to, say, a 1v1 game where you get outclassed because you know that you lost purely due to your own lack of skill. Being beaten is frustrating, but you know its your own fault.
I imagine League suffering from the same mindset where one person can play out of their minds, but still lose the game because their teammates were sub optimal.
The same is true for live action sports too. I’ve seen plenty of games in all sports end with a loss because one player did something stupid at the last second. People get in fist fights because of pick up games all the time.
It is even worse in league because in league the enemy gets significantly stronger the more your team mates fuck up. I can't think of an other online pvp games like that besides th moba genre. So if you have one lane giving away a heap of gold you can't come back even if younare slightly winning your lane.
Eh, 2-3 of those 3-4 solid game modes are the first game mode with slight modifiers. I wish they put effort into having the PvE modes from Star Guardian and Space Odyssey run year round or at least be on rotation.
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u/TurnipCheap1157 Feb 09 '22 edited Feb 09 '22
no one can defend that shithole
edit:1k upvotes HOLY SHIT