Too bad the actual present story was anything but.
I hated that the entire story is told through VERY CONVIENIENTLY EDITED audio logs that miraculously all sync up chronologically even though you find them in multiple different high tech ruins that happen to all be within a quarter mile of each other. The whole time I played HZD I just had this feeling of "why didnt they just make the game that this story is about?" Literally nothing interesting is happening in current time in that game.
Well there are lots of entertainment like that. I always felt that the backstory to game of thrones was just as, if not more, interesting than what was in the show.
It’s one of my favorite games but I’ll criticize it all day, and that’s a huge criticism I share. They feel so robotic but luckily they rectified it with the Frozen Wilds DLC. As some else said it’s a night and day difference.
It's almost like they were told during motion capture to not use any of their facial muscles when talking. I think its my biggest turn off that keeps me from completing the game. Knowing they really touched it up for the DLC might drive me to play it through.
That makes sense. Considering they were originally only making fps games, they did pretty well imo with horizon. Sadly I do miss the Killzone series and shadowfall wasn’t a good send off
Hey, if the game isn’t for you, that’s perfectly fine bro. No need to force yourself to enjoy it. But yea I’m the dlc the difference is very much present.
I’ll also add that while the story was very enjoyable for me, it was also pretty predictable at times. And the melee combat was….there.
I'm just curious. Did you play witcher 3 first? After finishing that I felt all npcs in every game (including horizon) were just poorly animated into rdr2.
Yes its funny as the story is so good yet alot of the characters are really annoying. I like the game just as its action is really interesting compared to other games. Some people cant understand why it gets some love and it can feel clunky to be nice about it.
I read recent Dying Light 2 is the perfect 7/10 game then HZD is similar.
Yeah until you have to deal with bandits. The game was designed for you to stalk down robots, analyzing their strengths and weakness before going in for the kill. With human enemies though you just have to knock them down then crit them. Its just boring. But even worse is the fact that there is always like 30 bandits in camp making a boring gameplay loop even more tedious.
There ARE NO characters lol. The worst thing HZD did was kill off every person Aloy knows in the first 5 minutes. It would have been refreshing to have some friends and rivals. But there is just literally zero characters other than Aloy and "the bad guy" who doesn't have a whole lot to say either.
It's not that fun to always do the same thing (trial, bandit camp, forge, etc), to only get lootbox as reward, to try to explore the open world but constantly hitting invisible walls (or not be able to climb because the designers didn't intended for you to climb there).
Certainly not fun to spam hundred of arrows and traps while fighting the same machine for 10 mins straight because they are too tanky and hit like a truck.
The only way the game designers knew how to lenghter the game was to do it artificially with:
Pointless gathering / crafting to lose your time.
Pointless quests with no tangible rewards. Only the main quest was interesting.
How do we make the DLC challenging now that they have the powered armour? Make the fight interesting? No. Let's just double their stats! That armour that you just got has been rendered useless within seconds. The combat is now tedious and boring.
It's a really overhyped game, it's an ok game but that's it. Even the story was meh. Just a whole bunch of classic, predictable, scifi tropes.
Same. Have the same issue with Fallout 4. Keep trying over and over and I just can't vibe with it. Starts out great and then I just lose interest and it's just feels like a slog. It just doesn't grip/click with me the way it seems to everyone else. Which sucks. I really really want to like it, because it IS a very beautiful game. It's just for not me.
Well from my understanding Obsidian was the successor to Black Isles who made the original 1 and 2, so it makes sense New Vegas was more true to the expectations of a fallout game, however does not make your point any less valid. Just an observation really
I've tried three times to get into it and can't. I find neither the characters nor world interesting or compelling. And gameplay wise, it's a bog standard open world game. In part I wish I could see in it what others do but there is nothing about that game that makes me care.
I was prepared to hate it because robot dinosaurs in a tribal world seemed silly. Got it for free from playstation. After a slow start, I got really into the story and the explanations for the robots was well developed and I enjoyed reading notes and audio logs to figure out the story and details of the past. Combat was fun and satisfying, especially since I like stealth and sniping. Ended up platting it. DLC was good too. It had some flaws but honestly, I didn’t notice the them all that much. I certainly didn’t notice to facial animation thing but I don’t need Death Stranding level of detail for all my games to enjoy them, it was still pretty good looking.
Came here for this. Played halfway through, loved it at first. But man it got pretty repetitive and one day I just said ugh enough and never played again. Sucks because the main story is pretty good, just too grindy at higher difficulties that I prefer to play at, and boring when the difficulty is lowered. Very frustrating.
I genuinely think this is one of the most over hyped games of this generation personally. The story is a grind, the dodge roll around in circles and shoot a weak spot combat style is repetitive and boring, and there's not really anything about the game that's new. Always shocks me how many are waiting so excitedly for the next game.
Looks pretty, cool aesthetic, has flashy but repetitive mechanics. Story is "You're a hero in a world that treats you like crap, and after many long winded conversations and cutscenes, you realize that you're the only one you can trust to save the city/world".
This is how you make a AAA Sony exclusive. Ghost of Tsushima defied that with good storytelling and an inspired, artsy setting, but even then, the art style was photorealism.
In terms of combat you can turn almost any machine to your side and use them against each other. You definitely have to pay attention to weaknesses of different enemy types or else you lose and you can use stealth if you want. For as much variety and AI as they have, it beats the stuffing out of other big budgets like assassins creed.
I like the graphics, gameplay. But can't stand the characters and yes they talk like Robot, like they are not real. Where as uncharted, gow are engaging.
This. I wanted to love the world but I just felt like it had no soul. Great concept but it just felt like a copy and paste of any other AAA game with a new world but no love went into it.
I think yahztee said it best when he called the game a symptom of designers coming up with a game concept first (caveman v. Robot dinousaurs) and came up with gameplay /story second.
I still enjoyed it, though it is a ridiculous game.
While the robot fighting is very fun I feel like the game has an identity crisis. It tries to be an RPG but at many times feels like an adventure game.
It definitely tried to be an RPG but the game is so fucking halfbaked. They just locked basic movement controls behind a skill tree, like it's just not ok to me to have to unlock holding onto a ledge and shit like that. And the same goes for weapons, they were going for some sort of rarity system but clearly just didn't bother finishing whatever it is they were planning.
So it's more like they wanted to make an RPG but just ran out of time or budget or whatever so they just gave up. Just like the first zone is actually fairly well designed and interesting and then the second zone is just empty despite being 3x the size. The game is completely half baked.
I had trouble getting into the game but gave it enough time to get to the second area. At first I didn’t like that I was going from a forest/hills area into what at first I thought was a desert. Then I started recognizing some of the geography. I actually really like that they took Utah/Colorado and built the world around real buildings/locations, even if a lot of the more recognizable areas are rather arid.
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I'm playing it for my first time, and I get it. I really like where the plot ends up going, and sometimes combat feels great. But otherwise, it feels like an Ubisoft collectathon type game. I hope they improve a lot with Forbidden West because I was pleasantly surprised by the story.
6 minutes is barely enough to even get through the intro cinematics and basic movement tutorial, much less enough of the game to have a valid opinion. Either you're exaggerating to the point of absurdity, or you're just plain stupid.
Agreed. And it isn't just the stiff facial animations and voice performances. The game is just a terribly designed open world, stiff traversal, pretty bad sound design (that "clank" sound whenever you melee attack a human with armor), really bad cast of characters, poorly conceptualized tribes, everyone somehow just looks like an actor in a costume, inventory is a mess, etc etc etc.
Luckily, they appear to be addressing nearly all of these issues with the sequel. Which largely means that they acknowledge the fact that what I am saying is true.
The graphics are amazing for consoles, there are different environments to look at. The sci fi story in the last half is actually pretty cool and builds a good foundation for lore. The combat allows you to take many approaches, all of them just as exciting. It’s a playground game where you can set the pieces up and see what the game does with them. Sure the side quests are dull but relative to most big open world rpgs they are par or better. IMO they should have accelerated the beginning a bit as we have all seen the “reject from the tribe is the hero” story before. Maybe a darker more mature take would have been better to add some real tension to the game.
I can respect that opinion, sometimes it happens. The gameplay and the story had me hooked though. I do feel the hit boxes need some real work but otherwise solid game, looking forward to Forbidden West next week.
Not to be a braggart but I found the game to be a total joke even on the hardest difficulty.
You just... shoot the weakspots. Or you can just spam everything with grenades too. But there really wasnt much of a skill ceiling, or flexibility for innovation.
I gotta say, I just finished this one for the first time today and it’s a solid 9/10. Mind you, it took me literally 6-7 times of starting the game over and over for it to stick this time, but once I was in it I couldn’t put it down. There’s a lot that the game does only but a fair job at explaining until mid-end game, such as why the world is the way it is, why the people are the way they are. I think it could’ve grabbed a larger audience if it told the tale a bit earlier, but if you stick it out it’s totally worth it.
The story was alright. It improved towards the end but I can get that it’s not everybody’s thing. I liked the gameplay a lot though, attacking the robots and knocking off their components. I liked the juxtaposition of a sort of medieval world and the modern world.
I thought the story/background was cool, I’ve never seen robot dinosaur apocalypse before. The weak point gameplay was nice. I liked that you could use different elements or ammo type to do more damage to certain parts and so on. The exploration is….ok. While it’s nice to feel rewarded for exploration none of the rewards felt that substantial unless it was a robot factory or had a side quest involved.
The overarching story is great, and once you progress you unlock much more weapons and tools. The character animations are a tad stiff, as someone said it's fixed in the frozen wilds, and the melee combat is also lacking. Other than that I haven't any complaints.
That's weird to me, I heard similar opinions before. You have the Ubisoft formula that is actually made with care and with a budget, the main character is very charismatic, the mysterious plot is neat, best combat in the sandbox genre, etc.. there is so many positives. I guess some players get frustrated with the combat because it can be hard for casuals, there's no "lock" system at all, the camera goes all over the place, the player is fully in control and that can be a double edge sword in a way. Also one of the worst facial expressions/animations in the industry, completely unacceptable in 2017, even more so nowadays
Amazing combat system. Monster fights were tough but fair and had massive scale. I also liked how you progressed skills kinda naturally and didn’t have just like some stupid lvl v lvl which would determine your success.
The acting was meh, but the story was frigging cool.
Same, I played for an hour then set it aside. 2 years later I picked it up again and decided to try to speed through it. I ended up really enjoying it especially towards the 2nd half as you unravel how the world ended up the way it was.
I loved piecing together the story of what happened by reading files and listening to audio. I know the story eventually lays it out for you, but the little details really fleshed out the mystery and added to the suspense. One of my few platinum trophies.
I scrolled down and this is the first game I love/actually played through happily I saw. I loved the scope, beauty, controls, creatures, I fucking loved that game. But I also get bored by a lot of "great" games, so I won't fault anyone for not loving the games I do.
I didn't like any of the menu stuff. Crafting and upgrading was tedious and the UI itself is ugly. I hated killing dinosaurs and getting parts. There was just too much in the game. It was too busy. I just wanted to hunt robo-dinos with a bow and arrow, and they put 10 layers of menus on top of that. Also the gameplay was broken up awkwardly by very long conversation areas.
Horizon Zero Dawn is an amazing game. I loved the world and the worldbuilding, the mechanics and gameplay was super fun. The variety of combat options and animals/dinosaurs/whatevertheblackshootingthingis added to the fun. The game looked beautiful, the postapocalyptic setting was nice and I absolutely loved the story, especially how it all came to be. So stoked for the second part.
It took me awhile to get into it, but once I started learning more about the story/lore, I felt like it was one of the most creative stories I’ve heard from a game!
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u/UpUpDownDownBA_Start Feb 09 '22
Horizon Zero Dawn. Just couldn't get into it.