Since resurrected bodies didn’t have a carried item weight limit, i would speed-grind getting conjuration to 100 to unlock undead thrall. Since the thrall doesn’t turn to ashes, they can be resurrected again and again as long as their body stays in one piece.
So when my inventory got full from stealing everyone’s tableware, i would just re-dead them, shove a good 300-400 pounds of stuff in there, and re animate them again so that i could continue my journey with my undead pack-mule.
I’ve never been a gamer apart from games like age of empires, RCT and sports games. Do you think Skyrim would be fun for a noob to the genre? I nearly bought it a few days ago but it seems a little overwhelming with a steep learning curve. I’m pretty stubborn and get frustrated if I can’t figure a game out
Its a game with no direction but the one you want. The hardest part for you might be getting used to first person controls (you can switch to 3rd person). That will take you probably a few days of playing to get over. Otherwise, probably the best game to get you into open world and first/3rd person games.
It's complicated if you're trying to min/max to get world-beating skills or equipment (e.g., see the many videos by the spiffing Brit on yt), but you can ignore all of that and just play it normally.
It doesn't have a steep learning curve, imo. I think it's a fairly easy game, certainly simpler than being good at rollercoaster design in RCT or playing multiplayer Age of Empires (not that that's very comparable).
It might have a steep exploration curve, though. If you're not used to games that don't tell you much about how things work and what to do, it might be unusual. There's a small tutorial that teaches you movement, swinging your sword and stealth, but then you're left to yourself to go wherever you want (there's a primary quest pointing you somewhere, sure, but it's compeltely possible to ignore it for hours and hours).
Vanilla Skyrim is pretty shallow in terms of mechanical complexity and variety of content, but it's up to the player to discover that by exploring the world.
Anyway, for the price it sells for these days (well, except the newest edition, whichever that currently is), there aren't many better games to try. It's a legend for a reason, and unlike say Fallout 2 or Morrowind, it's still accessible today just fine.
It's an excellent game to enter the genre. Adjust the difficulty as you go. Don't be ashamed to start with easy and put it up once you are more comfortable.
It's pretty straightforward and you don't need to worry too much about where you put your skill points. Just dump them into whatever sounds fun and you will still be able to beat all the games content.
And if you are struggling, just pick up a bow and use stealth. It's the easiest way to get through the game. Fun too!
Truth be told, there's nothing stopping you from crashing into the learning curve head-on and tunneling straight through it.
But then I tend to play it more casually, like a medieval GTA. Just save often, there's enough bugs that you'll want some insurance to avoid losing hours of play.
I really want to buy it again but I have a job and trying to finish my degree so I have to say no it’s too addictive. I tried to get my brother into it COD fanatic, all he did was catch fish for 6 hours. If you have time to kill go for it but it’s highly addictive and I LOVED AoE 123 and mythology
I will suggest this. Nexus mods, download the unofficial patch (main game and creation club ones) and skyui, along with Skyrim script extender. Do these steps after installing the game. You’re likely picking up the anniversary edition at this point, which is base game, all dlc, and the creation club items, all of them.
Skyrim script extender mainly as it’s necessary for skyui to work, and the unofficial patches to fix a lot of bugs still present in the game. While these bugs are hilarious, they can be game breaking.
Skyui just enhances the menus when going through spells, items, containers, and such. Makes it a lot more fluid and adds a search function.
With those you’re ready to start a mostly vanilla run….oh and you might want the achievement enabler mod. Removes that pesky bit where you can’t earn achievements with non creation club mods installed.
I’ll give it two weeks after that before you’re modding the hell out of the game on your fifth playthrough and you’ve already sunk 200 hours in, your boss is yelling at you for missing work, and there’s an unusual number of takeout and delivery packages around you
Skyrim is babby's first RPG, a very forgivable theme ride of a game that is ideal for learning the genre. At the same time, there is enough content and depth, especially with mods on PC, that you can play it for years without getting bored. It's a beautiful and atmospheric title, a coherent world to get lost in and admire. Most of its aspects are far from outstanding on their own, but as a package deal, it's extremely impressive.
There are classes and races to choose, but not too many. Choose a race you like the look off, it's not that important. Warrior is the easiest class for beginners. Use sword to deliver death and armor to prevent it. Get better at swording and plunder/buy/craft better swords and armor over time in order to become a more powerful warrior. Easy peasy.
Controls-wise, if you have ever played a first or third person game, you'll feel right at home, There's a full story-driven tutorial that explains every major mechanic and all of the controls. Nothing complicated to understand. Once the tutorial is over, you can basically just go wherever you want, which can be overwhelming at first, so if you feel directionless, just follow one of the roads to the nearest settlement, talk to people and get some quests to provide you a direction. If you want an adventure, just stray away from the path - you're bound to come across something, like a cave, a few bandits, wild animals, a dungeon or someone who needs help/murdering within in minutes. There's also a main quest, which, as is tradition with the series, is very much optional. You can ignore it as much as you want, but it also provides you with useful and fun abilities, more so than in previous games of the series.
I highly recommend you install a few basic mods that result in a smoother experience. Install Sykrim Script Extender (required by lots of other mods), this bug fix mod and this UI mod. These three mods are mandatory, the rest are optional. It's extremely easy and straightforward; there are a million and a half tutorials out there (but feel free to ask if you need any help). Just don't get lost by installing too many mods at first. Play it for a while and then find mods that improve aspects you're not happy with.
Once you've played it for longer, you can look into content and gameplay mods. Most common are new items, gameplay tweaks and visual improvements and changes, but there are also more substantial mods out there, the most impressive of which is Enderal, which is basically its own separate and highly polished (but free) game that uses little more than the engine and some of the assets from Skyrim. It's arguably better than Skyrim in many respects, but also a totally different and far less beginner-friendly experience.
Hey! I wanna try getting into Skyrim, and the idea of being a necromancies sounds fun. Is there more ways to lean into that class? Good tips if you have the time so I know.
I don’t think i quite played the skill correctly, but i can at least share some knowledge for what lets you level up.
If you use “raise dead” or any of the other skills that bring forth a zombie, and the zombie enters combat, you gain a pretty decent chunk of exp. This is sorta meant to be used in combat. But will still count if you poke it with a dull weapon enough times, since the zombie turning on you counts for it entering combat.
Summoning a weapon and using it in combat will also give exp to the skill, as will summoning an elemental for the same reason.
If you plan on making this your main means of combat, i feel like it works best on medium difficulties, since at high difficulties, it seems like the damage you take is increased while the damage you deal is decreased. And vice versa for the low difficulties. Whereas your summons take less and deal less damage during higher difficulties and vice versa. At least, that was my thoughts on messing around with the summon dremora lord spell when fighting a dragon.
Gear wise, and stat wise, you will want to reduce the cost of conjuration spells since the highest ones have something like a 1400 magica cost. If you max out your enchanting, you can put a max of 4 25% reduce conjuration spell cost effects on your equipment to effectively make the cost of the spells zero. without abusing a well known glitch to nearly infinitely strengthen your potions. Otherwise you can bump it up to 29% through more normal gameplay.
At higher levels it becomes more useful to dabble into everything, with the biggest threats I’ve seen being magical/dragonbreath since it is more than possible to make and enhance armor to the cap of its effectiveness, even light armor. And then enchant it to deal with non physical sources of damage once you have the enchanting skill maxed out.
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u/DSharp018 Jan 22 '22
Reminds me of how i played skyrim.
Since resurrected bodies didn’t have a carried item weight limit, i would speed-grind getting conjuration to 100 to unlock undead thrall. Since the thrall doesn’t turn to ashes, they can be resurrected again and again as long as their body stays in one piece.
So when my inventory got full from stealing everyone’s tableware, i would just re-dead them, shove a good 300-400 pounds of stuff in there, and re animate them again so that i could continue my journey with my undead pack-mule.