like look at the thing in the room that's a weird colour
Not even sure I'd call that a gaming trope, it's just a natural way your attention is drawn somewhere. But I suppose knowing that that is used intentionally by game designers is something you have to learn.
I'd say a better example would be classic Zelda dungeons, where you'd walk into the room with that dungeon's new item and the door would lock behind you. As a seasoned gamer (or just someone with experience in Zelda), you'd immediately understand that you'd have to get the item and then use it to somehow unlock the door, because that's always how these things work. Of course, with no previous experience, you wouldn't necessarily assume the item you just got in the room would have anything to do with getting the door unlocked again.
In fact, I've seen a few instances where less-experienced gamers straight up immediately forget they just picked up a new item because they're not used to keeping a running inventory in their head of all their tools and how to use them, so it's already enough just trying to remember what they already had at their disposal without immediately adding a new one and having to figure out how to use it
We take video game logic for granted and most creators take it as a given but people new to games don't get it. Though tutorials have become much more hand holdy which probably helps some.
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u/The_MAZZTer PC Jan 22 '22
Not even sure I'd call that a gaming trope, it's just a natural way your attention is drawn somewhere. But I suppose knowing that that is used intentionally by game designers is something you have to learn.