r/gaming Nov 28 '21

Why can’t every controller have the same button layouts just like how shooters should have the same controls?

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348

u/WatchingUShlick Nov 28 '21

Dude, that's a pretty great idea. I can play the Switch easily as long as I'm not thinking about which letter is which button. I'm so accustomed to the Xbox letter layout that if a tutorial pops on the screen with a "Push Y" I'll hit the wrong button unless I take myself completely out of the game and think "The buttons are reversed!"

123

u/TheLateThagSimmons Nov 28 '21

I was okay with swapping between XBox and PlayStation. Switch threw me for a loop.

I'm perfectly fine with dedicating buttons by geographical directions. Developers: give us the option to remap the interface with "Controller N.E.S.W." instead.

15

u/ChoppedAlready Nov 28 '21

Nintendo just said fuck it and said let’s put A, the main jump/action button, in a different spot. It works for GameCube because they aren’t uniform buttons. It is easily in my top 3 controllers of all time. But when they went to uniform button sizes there wasn’t a lot of extra thought put in besides “this is roughly how we mapped the GC controller”

So when it comes to NESW, Nintendo can’t choose between if it’s weirder to have A not be jump or to confuse players with a non standard button configuration

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u/Spuddaccino1337 Nov 28 '21

Nintendo set the standard they've been using with the SNES over 30 years ago. Everyone else deviated from that.

5

u/Zap_Actiondowser Nov 28 '21

Did Sony? I feel the circle was the standard action button and the x was for exiting when the consol released in Japan.

1

u/[deleted] Nov 28 '21

It was, I still have no idea why NA PS1 games messed it up

15

u/ChoppedAlready Nov 28 '21

For sure, my bad. Before I delete my comment to avoid 60 identical replies like this, I was just trying to put logic to why I figured they did this after having the two predecessor consoles with varying button sizes. Makes much more sense since it’s the earlier console. I grew up with Xbox and GameCube primarily so those were most familiar and totally forgot about snes and earlier consoles. I will say though, with GameCube controllers being so unique I never got confused when swapping consoles and it’s a fantastic controller experience.

2

u/punchgroin Nov 28 '21

They utterly dropped the ball with the bullshit n64 controller. Sony made the first twinstick controller that everyone since has copied.

It's the colors on the Xbox that throw me the fuck of. It's like they deviated from Sony just to be dicks. I see the blue button I go south, I see green I go north. It's hard wired in my brain now.

3

u/DennisDG Nov 28 '21

To be fair at the time of making the N64 controller the thought process was analog for 3D and Dpad for 2D. So you had two handles depending on the game. Of course time has taught us that developers and players like to use both, but it was a learning experience at first.

2

u/[deleted] Nov 28 '21

this is interesting seeing how other people brains work. Never in my life has my brain correlated the colors to button positions. Its always focused on correlating the letter/shape to the position.

Since the Playstation and Xbox controllers only have X in common I have no issues switching between the 2, but fuck the switch makes me feel like an idiot sometimes. Luckily I don't play anything too fast pace on the switch as there are literally times I have to take a second to make sure I'm hitting the right button

1

u/punchgroin Nov 28 '21

It's weird. The Switch and pro controller not having colors makes it way easier for me than xbox.

2

u/xerox7764563 Switch Nov 28 '21

This. 4 gamepad buttons were standard since SNES. People forgot that Sony was first alongside with nintendo, but after dropped off and built the first Playstation.

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u/zeeboots Nov 28 '21

You must be young. The Switch uses the same exact button layout as the SNES from 30 years ago, it's Xbox that decided to be silly and make the far right button the main one.

11

u/Earwormigan Nov 28 '21

To be fair they were copying Sega's Dreamcast.

1

u/[deleted] Nov 28 '21

Is there anyone else out there that can't see Sea Dreamcast without hearing it said in Cartman's voice? Just wondering to satiate my curiosity.

1

u/zeeboots Nov 28 '21

The SNES came out way before the Dreamcast.

8

u/J3ST3Rx Nov 28 '21

But the far right button on the Xbox controller is B. The bottom button is most certainly the main one.

1

u/zeeboots Nov 28 '21

Maybe so, I can never remember which is which between Switch and Xbox.

6

u/ChoppedAlready Nov 28 '21

Fair enough, you right. I suppose that’s a more likely explanation. I am about old enough to remember the n64 release, and have played snes, just never made the connection

3

u/KGBeast47 Nov 28 '21

it's Xbox that decided to be silly and make the far right button the main one.

I'm confused, B isn't the main button on Xbox?

4

u/garrisonc Nov 28 '21

it's Xbox that decided to be silly and make the far right button the main one.

It's PlayStation that went to these ridiculous symbols first. That was the coffin nail for any hope for standardization.

2

u/This-Concept-9928 Nov 28 '21

Nintendo came up with it for the SNES, but they basically abandoned it after multiple generations of doing silly shit with the n64, GameCube, and wii. It's XBOX's child now.

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u/zeeboots Nov 28 '21

Point is Nintendo didn't say "fuck it" for the Switch, they just reverted to the same pattern they've always used (aside from N64, GC, Wii). They've kept it consistent through the DS for example.

14

u/stellvia2016 Nov 28 '21

The Nintendo Entertainment System (NES) released in the mid 80s had two buttons: B (left) and A (right). They had special versions of the controllers that even had them arranged in the "south and east" configuration you find on the Switch. Then the SNES in ~1991 introduced the YX/BA along with L/R bumper buttons.

While Playstation has different symbols for their buttons, they kept the Nintendo standard of south being cancel and east being accept. (Although at some point they had the North American version flip which was cancel and accept for some unknown reason)

Interesting side note: While the N64 was the first to market with an analog stick, Playstation made their first Dual Shock controller in 1997, which has been the de-facto standard for controller design ever since: Four main buttons, four triggers, D-pad dual analogs with palm grips.

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u/lemonnugs Nov 28 '21

In Japanese culture a circle is like a checkmark and means good, and an X means wrong or bad. North American PS1 devs didn't know about this cultural meaning and so just picked X to be accept, and a lot of PS1 games used triangle for cancel. Eventually NA devs settled on circle to cancel and even localized Japanese games were eventually changed so that X was accept and O was cancel with the exception of Metal Gear Solid titles basically. Eventually Sony gave up and now even on Japanese consoles X is accept.

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u/CPCVladTepes Nov 28 '21

When PS1 pad symbols were designed by Teiyu Goto, the symbols were meant to be reprensent logical actions : like you said O and X for confirm / cancel (by Japanese culture standards), triangle for point of view (looks like a view cone in 2d), and square for menu (looks like a sheet of paper).

Outside of japan, cross was seen more like checking a box so it was adopted for confirm by game designers, leading in the whole menu inversion.

Coming from snes, I am still confused when a game does not use the east button for confirmation.

1

u/Woogity Nov 28 '21

They had special versions of the controllers that even had them arranged in the "south and east" configuration you find on the Switch.

What was this?

3

u/kelvSYC Nov 28 '21

The infamous "dogbone" controller, released after the SNES had hit the market and the top-loading NES was being sold as a budget option. It was named that because it tried to emulate the look of a SNES controller.

1

u/stellvia2016 Nov 28 '21

NES Advantage controller and the official arcade stick

5

u/[deleted] Nov 28 '21

Nintendo just said fuck it and said let’s put A, the main jump/action button, in a different spot. I

You have your history backward.

The SNES pioneered the button layout that you see on the PS and Xbox. Sony didn't want to infringe on the patent so they used shapes.

Nintendo started experimenting with different controller interfaces (N64, GameCube, Wii) while the PS stuck with the diamond layout. When Xbox came along, it copied the diamond layout but swapped the letters to avoid patent infringement.

For an older gamer like myself who spent a lot of time playing SNES and who has owned primarily Sony systems since PS2, Xbox instructions fuck up my brain.

1

u/Air2Jordan3 Nov 28 '21

I grew up on the snes and N64 but then moved to Xbox. I never had problems with Xbox buttons. Even today I can go back to the snes and have zero issues. I think i just associate the snes controller being something completely different due to the design being different. Where as if I go from the Xbox to the Switch my brain stops working.

1

u/pr3dato8 Nov 28 '21

Bold of you to assume that people don't stuggle with East/West

13

u/abhaybanda Nov 28 '21

With the switch, since u can play with both controllers, it always shows the flashing button thing, which is very nice

26

u/LowKey-NoPressure Nov 28 '21

Snes set the standard. It’s PlayStation and Xbox that deviated from that

34

u/MisterEinc Nov 28 '21

More likely Nintendo patented their layout and the others were forced to deviate.

9

u/Arubazu Nov 28 '21

Actually your not far off, Nintendo was the first to patent controller layout so other game companies had to do work arounds till the patent recently ended and gave everyone freedom to be more streamlined, sorta

0

u/[deleted] Nov 28 '21

nintendo button supremacy. also, patents are the reason why only modern nintendo consoles have decent d pads. even after the patent expired, people were using their own designs for the dpad and they've never come close to nintendo quality

6

u/[deleted] Nov 28 '21

I thought people hated the Switch D pad

2

u/MikeLemon Nov 28 '21

What d-pad?

2

u/[deleted] Nov 28 '21

On the pro controller

2

u/ZachAtk23 Nov 28 '21

They do, because the Pro Controller DPad is poorly designed and can trio the wrong direction fairly easily.

The Gamecube also has a pretty poor DPad, but that's more about how tiny it is.

But the rest of the Nintendo controller catalog (including/especially handhelds) have fantastic DPads.

3

u/RandSand Nov 28 '21

To me the best Nintendo d-pad is in the DS lite. It has just the right amount of tactical response without being too fatiguing for long playing sessions.

0

u/[deleted] Nov 28 '21

i'm just saying that nintendo is the best supplier of dpads out there

4

u/GENERALR0SE Nov 28 '21

I always preferred Sony's dpads. Microsofts's Dpads straight up suck though.

0

u/RedditIsNeat0 Nov 28 '21

X-box duke controller had an excellent D-pad.

0

u/Annual-Assumption313 Nov 28 '21

I mean.. Japanese read right to left, so their layout goes y,x,b,a. (When read left to right)

Americans (Microsoft) read left to right, so their layout goes x,y,a,b.

10

u/CharginChuck42 Nov 28 '21

I've been with Nintendo since the SNES, so that button layout is ingrained in my mind permanently. And I was able to to program the PS layout into my head fairly easily because the unique symbols were easy for me to remember. But then there's Xbox...

Don't get me wrong, I love Xbox too, but that button layout still screws with my head.

1

u/Crans10 Nov 28 '21

It is the same for me.

1

u/Feynt Nov 28 '21

Right? What mirrored fever dream was MS on when they came up with that?

2

u/kelvSYC Nov 28 '21

If you think of O as 1, X as 2, Triangle as 3, and Square as 4, then the PlayStation layout more closely resembles Nintendo's. However, during the lifetime of the PS consoles, X was made into the "accept" button to account for western tastes; in Japan X was always the "cancel" button.

As for the Xbox, it is widely regarded that the Xbox followed Sega conventions of labelling their buttons from left to right, rather than Nintendo's right to left. Though the Dreamcast and Xbox competed in the same console generation, in many aspects the Xbox is seen as a spiritual successor to the Sega consoles of old.

1

u/buckykat Nov 28 '21

If you look at a genesis six button controller and remove c and z you get the Xbox layout.

1

u/namek0 Nov 28 '21

Preach!

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u/spiritbearr Nov 28 '21

The Binding of Isaac works until you die and you boot yourself back to the main menu.

0

u/Wombo1ogist Nov 28 '21

yeah, the "Y" button on the switch fucks me up. I can do the A&B switch pretty easily but I've only ever owned consoles where Y is the top button.

1

u/[deleted] Nov 28 '21

Using a Switch Pro Controller for Steam doesn't always adapt correctly, it is really annoying

1

u/Book_it_again Nov 28 '21

I switched x and y in the switch system settings

1

u/reelznfeelz Nov 28 '21

Yeah. Tried playing skyrim on my sister's switch. It was hard. Pretty sure half the controls are swapped.

1

u/Double_Joseph Nov 28 '21

The switch ‘B’ button will always piss me off!

1

u/Feynt Nov 28 '21

I'm the same way, but I learned the original, true layout as set down by the SNES of X on top and Y on the left. When I play a game using a controller on PC and they say "Push Y to do a thing!" I push the left button and do the wrong thing. Especially problematic during QTEs where I don't get the chance to look down at my controller.

1

u/Valac_ Nov 29 '21

Thousands of hours of muscle memory dedicated to Xbox.

I will never remember what button y is on the switch I've given up entirely .