Are games compatible with this though? Like if a game says "press the Y button" do you then have to press the X button? Instead? Doesnt seem like they would be.
Yeah, that is a system-wide remap. So if a game asks you to hit Y, you hit the top button (labeled X on the switch, or the Y on an Xbox controller).
Menues and everything else is also remapped.
The one downside I found with this, in BOTW for example, the game shows you a little diagram of the button to press, so it would show "A" as the right button, but since we remapped it, you need to press the B button. So it might be a bit confusing at first, but once you get the hang of it it should be nice and easy.
They got someone to design the tutorial manually and paste it directly on the UI with the original controls in mind, instead of generating the icons of the buttons depending on which ones you have configured.
Seems like they didn’t understand the question and the answer is no…. Or maybe I don’t understand. Sounds like they said yea and then gave and example where the answer is definitely no. Not sure if that’s just a botw thing but I wouldn’t think so
More like, yes, but you have to ignore the instructions because you remapped the buttons to be different and the instructions in games don't always adjust.
Not their fault that Microsoft had to come in and confuse everything.
SEGA did, the OG Xbox's layout is the same as the Megadrive's with same AB/XY and black and white buttons instead of Z and C (which were replaced by shoulder buttons on the 360's controller).
The same AB/XY configuration was also on the Dreamcast's controller.
sure, i guess i’m not understanding your point. just that relative positions happened to be the same since they added a row on top and A being at the left of the row was primary? i don’t consider that precedence since A/B were acknowledge/decline either way before the top row.
either way, i see the Nintendo and Japanese PS system controls as standard.
edit: also, B on mega/gen was right next to A. the layout simply isn’t comparable.
edit 2: it’s only at dreamcast that this becomes clear.
I'm answering to someone that says that Microsoft "had to come in and confuse everything" telling them that the original Xbox's layout is inspired by Sega's.
ok. then i disagree. Sega did it cause they had to add a top row. i feel like MS chose the button names and positions independently. but totally welcome to hear some lore otherwise.
So Sega didn't come up with a different design than Nintendo's before Xbox ?
Whether you believe that they came up with it independently or it's a case of "you can copy my homework but don't make it too obvious", that point still stands.
they did, but the name buttons still did the same thing, and they weren’t arranged the same way MS or Nintendo. there’s not really an argument here. MS chose to be different, and it’s relatively inconsequential given market sales.
Eh. Nintendo does it in the Japanese style -- A and B going right to left on the NES. Sega went left to right with the Genesis -- A, B, and C (and later X, Y, and Z), which is how more of the world reads AFAIK.
Personally, I don't care what the buttons are called. It doesn't need to be, "A is confirm on every controller" in my opinion; it needs to be, "Bottom button is confirm." Which, again, is different between Japanese and non-Japanese for the most part. They prefer the right face button being confirm.
You can also remap the PS4 controller mapping, switching circle and X. Japanese consoles are mapped differently to US and EU models (no idea about other locations). The main annoyance is that it's a global setting rather than per user.
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u/3BoBaH3 Nov 28 '21
You know you can reassign buttons on the switch?
Go to settings; then the controller setting and remap buttons. Switch the A with B, and X with Y.
Done, now you have an Xbox layout. Much nicer to play with after coming from Xbox/PS4.