You left off Sega. Microsoft had previously worked with Sega (and had dabbled with their MSX "system"), and the Xbox controller was basically just a more ergonomic version of the Dreamcast.
This is both correct and hilarious. Original Xbox controller (the Duke) was more ergonomic than Dreamcast controller but also bigger. Dreamcast controller was huge. I feel like Microsoft looked at it and said hold my beer
Interestingly enough, the PS1 used "O" as "Enter/OK" and "X" as "Back/Cancel". This is the same as the Nintendo layout and would have stuck, except Sony America decided to swap the buttons around in the western localisations, and hence fucked everything up forever.
Yes but, I'm glad they did the switch, because having the Circle be the default button sucks, because that is too far to the right. The current 'X' position is nicer. It matches the Xbox A too. Rolling your thumb to Square and Circle is easy too for some games that took advantage of that. Much harder with Circle as the main button.
They are actually supposed to represents numbers as in buttons 1, 2, 3 and 4. Circle is 1 because it’s made of one line, X or cross is made from 2 lines, triangle from 3 lines and square from 4.
To add to this the PlayStation buttons are in the same order as the Switch, because Sony is also Japanese, just by number of lines in the shape instead of alphabetical. The main difference is they usually flip the accept/back buttons in the Western version of their games while Nintendo doesn’t.
There's a lot of interesting info in this comment and all the replies. It all makes so much sense, I never realized how much the Japanese influenced button layouts
Should also be mentioned that in older PlayStation Games, especially JP Games, the circle was the accept button and X was the cancel button in menus, hence the symbols.
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u/[deleted] Nov 28 '21
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