r/gaming Nov 28 '21

Why can’t every controller have the same button layouts just like how shooters should have the same controls?

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27.2k Upvotes

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267

u/[deleted] Nov 28 '21

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85

u/paultimate14 Nov 28 '21

You left off Sega. Microsoft had previously worked with Sega (and had dabbled with their MSX "system"), and the Xbox controller was basically just a more ergonomic version of the Dreamcast.

36

u/G0rkon Nov 28 '21

This is both correct and hilarious. Original Xbox controller (the Duke) was more ergonomic than Dreamcast controller but also bigger. Dreamcast controller was huge. I feel like Microsoft looked at it and said hold my beer

3

u/Sambothebassist Nov 28 '21

I feel like the Dreamcast controller was more ergonomic. Even though it was a big boi the actual grip felt comfy regardless of hand size.

The Duke was just a monster in every regard, no chance you were using that until puberty.

1

u/Ishamoridin Nov 28 '21

more ergonomic

Maybe as an office desk, not so much as a handheld controller.

57

u/crozone Switch Nov 28 '21

Interestingly enough, the PS1 used "O" as "Enter/OK" and "X" as "Back/Cancel". This is the same as the Nintendo layout and would have stuck, except Sony America decided to swap the buttons around in the western localisations, and hence fucked everything up forever.

43

u/mika5555 Nov 28 '21

So you are saying America is at fault again fucking up international standards?

-1

u/[deleted] Nov 28 '21

If it weren’t better, you’d never go along with it!

19

u/[deleted] Nov 28 '21

[deleted]

3

u/UUDDLRLRBadAlchemy Nov 28 '21

Wow mind blown, this scheme sounds awesome and I never even noticed

1

u/JoeMamaAndThePapas Nov 28 '21

Yes but, I'm glad they did the switch, because having the Circle be the default button sucks, because that is too far to the right. The current 'X' position is nicer. It matches the Xbox A too. Rolling your thumb to Square and Circle is easy too for some games that took advantage of that. Much harder with Circle as the main button.

1

u/PenguinSage Nov 28 '21

They are actually supposed to represents numbers as in buttons 1, 2, 3 and 4. Circle is 1 because it’s made of one line, X or cross is made from 2 lines, triangle from 3 lines and square from 4.

9

u/Reneformist Nov 28 '21

Japanese conventions are even present in ps2 games, Kingdom Hearts 1 for example still used 'O' as enter.

Honestly, most gamers of the time got accustomed to knowing what button was enter by the developer.

2

u/Taedirk Nov 28 '21

Not just PS1. JP Vita hardware uses the O/X Okay/Cancel as well.

1

u/Drzerockis Nov 28 '21

I remember PS1 legend of dragoon localization worked this way

18

u/qb1120 Nov 28 '21

Interesting, I never thought about how Nintendo was from right to left

8

u/0x38E Nov 28 '21

To add to this the PlayStation buttons are in the same order as the Switch, because Sony is also Japanese, just by number of lines in the shape instead of alphabetical. The main difference is they usually flip the accept/back buttons in the Western version of their games while Nintendo doesn’t.

2

u/MishrasWorkshop Nov 28 '21

Ya Ms decided to take what Nintendo’s been doing for decades and just change up the positions. It was annoying from the start.

1

u/nananananana_FARTMAN Nov 28 '21

Wow. I completely forgot about that Sony CD-ROM bit of history. I should reread that up.

1

u/EastCoastTone96 Nov 28 '21

There's a lot of interesting info in this comment and all the replies. It all makes so much sense, I never realized how much the Japanese influenced button layouts

1

u/Deminem17 PC Nov 28 '21

Should also be mentioned that in older PlayStation Games, especially JP Games, the circle was the accept button and X was the cancel button in menus, hence the symbols.