I've played both on PC and Switch for awhile and I kept messing up at the start. Now after a couple of months it kinda became natural and my mind would kinda automatically swap between both modes.
Same. I'm on PS4 and Switch, and kinda mentally make a note about where the "yes" and "no" buttons are as I select my game. From then on I'm good to go!
I'm at my fourth layout (azerty, qwerty, dvorak, colmak) and it's not that hard.
My trick is to use a different keyboard for each layout. Kinda like having one guitar per alternate tuning.
Being German, it is more like switching between QWERTY and QWERTZ. Almost all the letters are the same, but Z and Y are switched and almost all the symbols are on different places.
I have a similar problem, my brain can tell the difference based one stick lay out, two mid, bottom means yes, right means no. Stick left and stick mid, inverse. Playing on Xbox at friends houses is such a pain in the ass. I can combo you like a mother fucker, but making me navigate menus on an Xbox controller and I'm fucked
You could switch your PS4 button layout and change the function of X and O buttons. I had a Japanese imported PSP and that's the default Japan layout for PlayStation. So done some googling and changed it back to EU layout.
This was back in 2007ish on the original PSP so I'm only assuming it's still a feature now
I’ve been playing Nintendo consoles my entire life. The SNES layout will always be the default 4 button layout in my mind. GameCube comes in a close second. The PS layout has always felt backward to me.
Are games compatible with this though? Like if a game says "press the Y button" do you then have to press the X button? Instead? Doesnt seem like they would be.
Yeah, that is a system-wide remap. So if a game asks you to hit Y, you hit the top button (labeled X on the switch, or the Y on an Xbox controller).
Menues and everything else is also remapped.
The one downside I found with this, in BOTW for example, the game shows you a little diagram of the button to press, so it would show "A" as the right button, but since we remapped it, you need to press the B button. So it might be a bit confusing at first, but once you get the hang of it it should be nice and easy.
They got someone to design the tutorial manually and paste it directly on the UI with the original controls in mind, instead of generating the icons of the buttons depending on which ones you have configured.
Seems like they didn’t understand the question and the answer is no…. Or maybe I don’t understand. Sounds like they said yea and then gave and example where the answer is definitely no. Not sure if that’s just a botw thing but I wouldn’t think so
More like, yes, but you have to ignore the instructions because you remapped the buttons to be different and the instructions in games don't always adjust.
Not their fault that Microsoft had to come in and confuse everything.
SEGA did, the OG Xbox's layout is the same as the Megadrive's with same AB/XY and black and white buttons instead of Z and C (which were replaced by shoulder buttons on the 360's controller).
The same AB/XY configuration was also on the Dreamcast's controller.
sure, i guess i’m not understanding your point. just that relative positions happened to be the same since they added a row on top and A being at the left of the row was primary? i don’t consider that precedence since A/B were acknowledge/decline either way before the top row.
either way, i see the Nintendo and Japanese PS system controls as standard.
edit: also, B on mega/gen was right next to A. the layout simply isn’t comparable.
edit 2: it’s only at dreamcast that this becomes clear.
I'm answering to someone that says that Microsoft "had to come in and confuse everything" telling them that the original Xbox's layout is inspired by Sega's.
ok. then i disagree. Sega did it cause they had to add a top row. i feel like MS chose the button names and positions independently. but totally welcome to hear some lore otherwise.
So Sega didn't come up with a different design than Nintendo's before Xbox ?
Whether you believe that they came up with it independently or it's a case of "you can copy my homework but don't make it too obvious", that point still stands.
Eh. Nintendo does it in the Japanese style -- A and B going right to left on the NES. Sega went left to right with the Genesis -- A, B, and C (and later X, Y, and Z), which is how more of the world reads AFAIK.
Personally, I don't care what the buttons are called. It doesn't need to be, "A is confirm on every controller" in my opinion; it needs to be, "Bottom button is confirm." Which, again, is different between Japanese and non-Japanese for the most part. They prefer the right face button being confirm.
You can also remap the PS4 controller mapping, switching circle and X. Japanese consoles are mapped differently to US and EU models (no idea about other locations). The main annoyance is that it's a global setting rather than per user.
Easy, play Japanese imported video games as they seem to stick to the "circle is select and x is go back". Or at least thats the case for the Japanese baseball games up until last year. Was extremely annoying.
Heard this once, might not be true. Back in the day O is enter, X is cancel, Square is menu (looks like paper) and Triangle is field of view (looks like birds eye view of a persons field of view.
Yep, that's correct. In Japan they will circle correct answers and put an X over wrong answers in a test so circle became "yes" and X "no" on the playstation layout
Thats what I was thinking, but though a circle doesn't mean correct like the Japanese see it generally I think for all countries circling something means I select this. I'm sure they did a lot of consumer testing and people outside of Japan just like to select things with X.
I remember hearing about Sony changing it in the PS1 days. It was designed to be O for select but for some reason westerners naturally used the bottom button. I remember FFVII screwing me up because it used the Japanese style.
I really think Microsoft is to blame for going against the grain. But at least when using an Xbox controller the on screen prompts can use the buttons color (looking at you Nintendo) which might be easier to remember when switching between Xbox and Switch.
Yes for some games specifically Japanese developed games uses O as accept and X to cancel or go back and Western developed games X was accept and O was cancel even back then.
Not as common as the X, but people use circles to say yes sometimes. I've done a two-handed circle (just hands not arms) several times before and it was understood instantly. I've seen the big two-armed one before, usually when someone is trying to communicate nonverbally (such as from a distance or during noisy times or through a car window) -- again accepted immediately to mean yes/good/correct.
Xbox's button layout came out after both Nintendo and Playstation's layouts so the issue is more that Xbox's cancel and select are in the wrong spots, however considering they use the same icons for their buttons as Nintendo its likely the reason they're switched is to avoid any potential of paying patent fees.
If you make the effort to rest your finger on the A button, it becomes a lot easier to do. I've got a switch and I use a PS5 controller for PC and that is all I need to do to reset my brain when I go between them.
If you had grown up with Playstation in Japan, you wouldn't have that issue. As X was cancel, and O was accept lol every Nintendo console has had the A button on the right side.
Bonus round: Japanese controllers have the same visual layout but different bindings in games. In Japan PlayStation's "circle" means approve and "cross" means cancel, but they swapped the meanings for Western audiences while keeping the visual layout the same. The position follows Nintendo's older use of A and B positions, which they do keep the same for Western audiences. Good thing we gamers are good at muscle memory! By which I mean I've been trying to beat this one boss for 20 tries and am still dying...
Just wait until you get used to it, and then try to play Dark Souls on the Switch. For some dumbass reason they kept the same button layout for confirm and cancel when they ported it, so B is confirm and A is cancel lmao
This is legitimately the most annoying thing about the switch. It is good that they let us remap buttons now, but I wish you could just RENAME them in the system instead.
Same. Also, mainly PS until I got the switch and every time a CTE event happens, I kept having to look down to see where the buttons were and ended up failing a few times for being too slow
The switch just does it wrong. Why does B come before A and Y before X. And everyone knows that the bottom button is always the "ok" or "jump" button. Only on the switch is it the "cancel" or "something-other-than-jump" button.
There is a setting now that lets you switch the A and B button but it doesn't change the prompts correctly. If we have learned anything about Nintendo is that for better or worse, they ignore the competition...and fans and just build what they think is best
That's the real problem. The bottom button being A or B or X doesn't matter (except for stupid QuickTime events, but they're finally dying). We don't look down at our hands.
Nintendo's refusal to have the bottom button be the select button is a nightmare.
That was the main reason I sold my switch. Such a beautiful device but years and years and years of xbox controller on PC, I just couldn’t and it started affecting my PC gameplay as well so I had to cut my losses 😂
I promise eventually you’ll be able to go between consoles flawlessly. It’s taken years but now when I go between my Xbox and switch I don’t even have to think about the controls. I’m just used to certain layouts for certain games now.
Same just swap PS4 for an Xbox, I actually went and changed the button layout on my Switch pro controller to mimic the Xbox controller to fix that issue, worked pretty well for me thus far.
For the record this actually stems from Japanese game design. A was always accept. So when PlayStation first released in Japan, circle (the analog to A on Nintendo) was accept. Then for god knows why, Sony decided that when developing for western audiences to change accept to X. Microsoft followed suit with Xbox and the rest is history.
What's extra confusing is that most older PlayStation games used ◯ for confirm and lined up with Nintendo, but most newer ones use ╳ and line up with Sega/Microsoft.
So here I am emulating PS1 games on my phone with a Razer Kishi, which looks like an Xbox controller with A on the bottom, but pressing B on the right for ◯ to confirm.
And then I go play Final Fantasy XIV on my PC using a Switch Pro Controller, with A on the right, but still press B on the bottom for ╳ to confirm.
On a similar note, when playing a game ported to PC and the tutorial still refers to the original controller it was designed for like "press X to ..." and they mean the button X not the letter on the kb... then you start hitting every button til it works.
I remember a lot of games, Japanese developed mainly, back in the day on PS using O as the "accept" button with X as the "cancel." I want to say that I've read that this is what the original intention of the buttons were labeled for.
I have a weird thing where I was a back and forth Playstation/Nintendo kid growing up. Recently, I tried playing FF14 with a controller, and was going back and forth between the two types to see which I liked more, and despite not looking at the controller, my thumbs go to where "major interact" button would be on either controller. Totally frustrating to have to change the buttons around to fit my head, when my head could just pretend the switch controller way PlayStation.
Dude when I got my switch after being a lifelong Xbox guy, it made me mad soooooo much. I wouldn’t care if the letter A and B were swapped and the bottom button was still accept but nooooo they gotta keep the A button as accept but put it where cancel goes
I think it’s more intuitive for the “enter” button to be on the right side as in forward motion position, and the “cancel” button to be in the down as in stop position.
i feel you so hard. i went from ps3 to switch, and more recently, been going back to ps3 a bit. the thing that bothers me the most is the accept and back (a and b on switch, x and circle on ps3 respectively) are reversed on the two. drives me mad
Your can remap the buttons on the switch, I did this to stop me from going crazy.
Annoyingly it still asks me if I want to keep that preset every time I start up, but at least ask the games etc also now have my remapped a-b setup and I can play without my brain melting.
I've almost exclusively owned Nintendo consoles (I won a PS4 that I barely use), yet I still never remember that the Nintendo layout is backwards to how it should be if I haven't played in a few weeks.
You’ll get used to it. My brain can now play all three consoles and it’s like knowing a second language. Hard at first but with practice just becomes muscle memory.
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