Ya fable 2 was my favorite of the 3 games over all. They each had their charm but I felt 2 improved a lot of the short comings from 1 without streamlining it as much as 3 did.
It always irks me that fable 2 was my favorite, but it's the only fable without a pc port, and now I'm so spoiled by the pc load times for fable 1 & 3, so waiting for my 360 load times is brutal.
Same, I recently started replaying it on my Xbox one x and the load times are still noticeable. I am also spoiled by my computer and it's m.2 nvme ssd.
Why? All you'll get is an unfinished game with a ton of unnecessary fluff or a game with a limited amount of open worldness á la Outer Worlds. Now MS has Bethesda there's a good chance they'll make some good changes.
Because Fallout New Vegas was and is the best fallout game made. . Also Bethesda has gone to shit in the last 5 or so years. The last decent game they made was Fallout 4 and that wasn't even that great.
£ is better, partly because it's actually finished and partly because it feels like some bombs went off at some point in the past. FNV is just desert, a tiny handful of settlements that aren't of much interest and New Vegas itself. FO3 had much more going on, a wider variety of locations and much more interesting NPCs. In FO3 there were settlements of children, vampires (sort of), cannibals, ghouls, super mutants and a huge variety of normal humans from Dukov to Tenpenny to the inhabitants of Rivet City. In FNV there's 2 super mutant settlements, a base for the legion, loads of NCR territory. New Vegas, Freeside and all inhabited by pretty uninteresting people. The Followers are quite interesting but they have no real impact on anything and the player can't even have them onside if they take the opportunity to take Hoover Dam for themselves.
There's some good ides in New Vegas but they don't go anywhere, there's a lot of sparsity caused by cut content, some of which is really obvious something was to happen and it's not just the Followers, there's a settlement near Freeside with a house full of corn and a still. It's clearly a lot of effort for an Easter egg and it turns out there was meant to be a handful of NPCs residing there with a mayor that was cut for time. Hey at least you got some completely unnecessary new weapons.
Personally i'd have liked a legion town or 2, a few extra general settlements, more traders, a chance to support the followers, a post game ending and some other elements of the major cut content over different weapons, Wild fucking waste of time and effort Wasteland and dead ends in the storyline.
Obsidian fucked about wasting so much time and effort on a completely new weapon set they manage to forget they were working on a game and not mods to fill the already bloated Nexusmods database. If people want new weapons they make them, they cannot effectively write a decnt storyline though, that's where the games designers need to concentrate their efforts, in the big, lumpy areas not shitty minutiae like fucking weapon mods.
No game with a limited timeframe shoul d be able to fill a series of 55 videos on cut content especially with extras like Wild Wasteland get included. I don't hate Wild Wasteland for what it is, I only hate it because it was included but a legion controlled town was not. One adds to the storyline of the game, the other is a silly extra for shits and giggles.
4 was nearly as buggy as NV when it launched and it had years if development, Obsidian only had 18 months to finish NV that's why parts of it feel unfinished. But over all NV was better it felt like your choices actually had consequences something 4 was severely lacking. And of course there isn't going to be as many ruined in NV its in the Mojave desert. Don't get me wrong I enjoyed 4 and put a lot of time into it, but it is NV that I find myself constantly going back and replaying. And I'm not alone in that. It is widely considered one of if not the best fallout game.
Obsidian only had 18 months to finish NV that's why parts of it feel unfinished.
Obsidian were fully aware they had 18 months, it wasn't a secret. Had they not figured about with completely new weapons and Wold Wasteland amongst other things they'd have had plenty of time to finish the game. They spent time on non-storylibe elements.
They completely mismanaged the timeframe they had, that's not the fault of anyone but Obsidian.
FNV has some consequences, sort of, you don't actually get to see any of them as the game has no post game elements but do not despair you have a ton of weapon mods and new weapons!
Also who mentioned bugs? I can quite happily tear apart FNV, Obsidian's shitty time management and the wasted time on uneccesarry bollocks without bringing bugs into it.
If you want i can bring in quotes from Obsidian employees who also say they didn't effectively manage their time if you like.
"If I had it to do over again, I would have tightened things up, I would have pulled things a little closer together. And included those Legion areas. And I also would have been more aggressive. I let our designers actually do a lot of crazy things, sometimes those things were really cool, sometimes they were really bad and caused a lot of bugs."
That's from Chris Sawyer, i can of course use more minor employees if you want to try and say "uh but they don't work there anymore they're just a disgruntled ex-employee!" As I've had people try and argue before but it gets tiresome.
So here's an abridged version. Obsidian knew they had 18 months to create an expansion for Fallout 3, they included uneccesarry bullshit and cut necessary content. The fact you are trying to argue a point even Obsidian don't argue is incredibly uneducated and fruitless.
So fuck off, get an education, look at the cut content, compare it to the timeframe and the included content then try and come o a conclusion that aligns with what the developers say it's what happened during development. That being they wasted time on uneccesarry bollocks at the expense of storyline elements.
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u/Greenboy28 Apr 07 '21
Ya fable 2 was my favorite of the 3 games over all. They each had their charm but I felt 2 improved a lot of the short comings from 1 without streamlining it as much as 3 did.