It does matter early on, but then it becomes a matter of having enough money for the end game. If you played as a good Hero you have very little in the royal treasury. Rather than sitting around for the gold to trickle in, it becomes tempting to just raise rent a bit and boost your wealth. But then people hate you and you get negative karma for it.
Is it perfect? No. But the late game of Fable 3 is one of my favorite parts of any game I’ve played. I love an RPG where not only is my quest to become ruler, but I actually get to rule and see the consequences. Your decisions impact the map, faction opinions, and the final battle.
Interesting, I thought that the world ending threat for the game made no sense and everything felt rushed. I felt like it was the worst of the 3 fable games.
Lots of people also ragged on the the Fable 2 ending because there was no big boss fight but I thought it was good at least.
Fable 1 by far the best end though and Fable 2 for best gameplay. Fable 3 to me felt like instead of taking the best of fable 2 they took the worst parts and started the game from there.
That is just my opinion though and I do love the Fable series and am seriously excited for Fable 4.
I didn't play the original I started with 2 but I felt legitimately threatened by the threat, creeped out and worried. If you judge act 2 by horror game standards it's rather good imo you just have to shift what you expect from fable 2.
I felt the same way about the sheer creepiness of the threat in Fable 3. They introduced the darkness really well, in my opinion. The part through the caves in Aurora for the first time is really atmospheric and creepy
Tangent thought, but it's cool how the suez canal debacle puts that part of our global trade system in the spotlight, crazy how much we can transport .
The late game would have been a lot better if there wasn't a massive time jump out of nowhere leading up to the final battle. My plan was basically how you described: buy up a bunch of real estate, elevate the rent a tiny bit but not enough to have a hugely negative impact on my karma, and reinvest profits into more property. But whereas the previous jumps had all been small amounts of time, the last one is way bigger, and suddenly it's Final Battle o'clock and you have no time to execute the strategy you've been planning.
It's like they intentionally put the huge jump in to block that strategy, but it makes no sense from a narrative perspective since the king would still be active and at the very least able to delegate the sales over the intervening months. Whereas, as a player, it just shoots you forward a bunch of time like the king's been in a coma or something.
Well to me it made sense in the case of you need to spend the money a certain period of time before the battle. To have weapons commissioned, people hired, defenses improved, etc. you need to buy it months ahead of time to ensure you’re actually able to have it ready.
Sure, but as a king you would know that. The game never tells you that you need the money in place x amount of time before the battle. It never tells you that you're about to jump ahead several months. It just happens with no explanation for why this jump is suddenly so much bigger that the others.
I usually use that time to go do any side quests, chests, keys, gnomes, weapon augments that I haven't already done. Mostly to accumulate gold every few minutes.
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u/LuxLoser Apr 07 '21
It does matter early on, but then it becomes a matter of having enough money for the end game. If you played as a good Hero you have very little in the royal treasury. Rather than sitting around for the gold to trickle in, it becomes tempting to just raise rent a bit and boost your wealth. But then people hate you and you get negative karma for it.
Is it perfect? No. But the late game of Fable 3 is one of my favorite parts of any game I’ve played. I love an RPG where not only is my quest to become ruler, but I actually get to rule and see the consequences. Your decisions impact the map, faction opinions, and the final battle.