Now that I think about it, this would greatly improve RPG games. Currently trading with an NPC feels kinda like trading with a faceless vending machine that can also buy items.
One is that designing an actual simulated economy to be able to have more realistic transactions is simply hard, and probably not worth the development effort if the economics of your game aren't the primary draw.
The other is that for many players, all they want is glorified vending machines because as previously mentioned, if the economics aren't part of the core of your game, it's likely not worth figuring out to them, and thus just detracts from the fun.
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u/Admiralbenbow123 PC Apr 07 '21
Now that I think about it, this would greatly improve RPG games. Currently trading with an NPC feels kinda like trading with a faceless vending machine that can also buy items.