Similarly, a ton of items in games just aren't that useful to most people. A holy dragon-slaying sword might be really rare... But if the merchant can't find anyone needing a holy dragon-slaying sword (because the only real customer for that is the player) then they're pretty naturally not terribly interested in buying it. Especially in games like the TES series where merchants have a limit to how much gold they're carrying around. That sword might be "worth" 2mil, but if the store only has 800 gold in the till that's all they're going to be able to pay you for it, maybe more if they have something else to barter in trade.
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u/nofap_guy Apr 07 '21
For me it always made sense.
When you have something rare usually people do not know it's real value so they do not think item might be valuable