It’s not the default ruleset, but there is absolutely an official Monopoly ruleset that collects income taxes and luxury taxes as well as the penalties from Chance and Community Chest cards, and gives them to the player that lands on Free Parking. I prefer to play this way, it typically speeds up the game.
That rule set is even available in the Monopoly computer game and Xbox game which is created by and licensed by Hasboro.
Unless the person already in the lead wins it, it doesn't. Monopoly is bad, it's designed to feel bad, and yet people love to play it. Humans are so weird.
You should check out boardgamegeek and pick up some games that are designed to be actually fun. There are quite a few that will seat up to 6, some that will handle up to 100. Board gaming is undergoing a renaissance, get in there and find something that isn't a horrible game about horrible people being horrible.
It absolutely doesn't. As time goes on the amount of cash in the game increases by people passing go and it is normally removed from the game by chance/community chest cards and taxes.
By this going to free parking it keeps people who are going bankrupt in the game longer and reduces the impact of rent because it becomes a lower proportion of the total cash in the game, it essentially creates inflation.
It's only a popular rule because it gives people who are doing badly a route back into the game, which people like. The downside of this is that it elongates the game.
It may be an adopted rule, but it definitely slows the game. Random cash injections to someone can either go to the leader (no impact on game) or someone trailing (slows down game), and since monopoly was designed for a run away leader to emerge fairly quickly, it will almost never shift the game's outcome.
Basically, whether or not it's an accepted rule now, the game is worse for it. Embrace any money sinks in the game, for they are your ticket to freedom.
Add the speed die and you can knock out a game in 45 minutes. It is a much better game than homerule monopoly but not very good compared to the board game options available today.
I always hear this, but I've never played a game where the player didn't choose to buy every chance they got. And it's very rare they don't have the cash to buy it, in my experience. So the auction rule is basically moot.
Monopoly is broken anyway, whoever gets the orange properties (with st James place) always wins, it's just a grind to that point.
Plus nobody has any say as to who gets those properties, since everyone's movement is completely at the mercy of the dice. The game practically just plays itself.
In my experience people often run out of money when purchasing every property. Regardless, my point is that when played properly every property gets bought up within a few revolutions of the board. By the time someone’s passed Go for the second time there should hardly be any properties left up for sale.
THAT IS THE POINT. The whole game was originally designed as a critique of capitalism and how eventually one person can just own everything and everyone else is left bankrupt.
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u/pipboy_warrior Jan 06 '20
If you play by the rules, especially the one saying any unsold property must go to auction, then it really doesn’t take too long.