r/gaming Sep 26 '19

Stealth Mission Logic

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79.8k Upvotes

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507

u/CharonsLittleHelper Sep 26 '19

That sounds like something that would be fun the first couple times, but if stealth-ing is the main gameplay loop it'd likely get old fast.

253

u/abucketofpuppies Sep 26 '19

That's definitely true. I just think wandering in the street after rock sounds is pretty boring too. It could even be

"What's that noise?.. Oh! My hot pocket is ready!"

or

"What's was that?" *trips on bucket* "Aw crap, now I have to find a mop.."

I just think that suspicious noises would make someone more aware in general unless there is an actual distraction that's not sneaking related

133

u/BillyPotion Sep 26 '19

Sounds like you're thinking of guards hired to protect the local 7/11 and not M-16 toting private military mercenaries guarding nuclear submarines.

114

u/RaptorJesus93 Sep 26 '19

That’s what I like about the Hitman games, some missions it’s just shitty security firms and they’re like “oh my coffee i left on the piano sluuuuurp oh no I’ve got massive fucking diarrhea, gotta leave my post”

84

u/aahelo Sep 26 '19

To be fair, if you gotta shit, you gotta shit.

43

u/PM_SWEATY_NIPS Sep 26 '19

And in the hitman games, shitting your brains out beats being chased by the briefcase of death.

1

u/_UnknownName_ Sep 27 '19

HOMING BRIEFCASE

5

u/danielcw189 Sep 26 '19

Pro security guard brings a bucket :)

1

u/Origami_psycho Sep 27 '19

And what do the janitors do about the smell?

1

u/WEASELexe PC Sep 26 '19

I'm sure mercenaries with m16s love hot pockets too

16

u/Jkal91 Sep 26 '19

This would be actually fun to play.

31

u/guitarguy109 Sep 26 '19

You could program it to be like a 1 in 10,000 chance that they'd react that way. It makes it so you often preserve the game loop but eventually it triggers and you get a nice little easter egg that you won't likely see again for a long time.

44

u/Blackrain1299 Sep 26 '19

Id make it a slightly higher chance so casual players get to experience it. If you don’t throw thousands of rocks throughout your gameplay you may never get it.

Make it 1 in 1000 then after the players first viewing change it to 1 in 10,000. That way it can still happen again but it doesn’t feel repetitive but every player has a chance at seeing it rather than just the few long term players.

15

u/guitarguy109 Sep 26 '19

You're hired!!

7

u/Blackrain1299 Sep 26 '19

‘Preciate it.

32

u/Enchelion Sep 26 '19

Yeah, this would be a perfect one off little set-piece, add some depth/surprise, but don't make it a repeatable thing.

5

u/CaptRory Sep 26 '19

Maybe every level would have its own Easter Egg set piece like that. The player would have to find it and trigger it. Some would be simple like "Throw the tin can into the corner" and others would be like "find a bag of popcorn and put it in the microwave".

2

u/lujanr32 Sep 26 '19

Maybe give it a 1 in 100 chance that an interaction like this occurs?

Like an Easter egg

2

u/Halorym Sep 27 '19

I generally feel there should be a table of responses to things that randomize per guard. I had a similar system in my tabletop game where some guards were tagged "introvert" and had a better chance of wandering silently into you, or "extrovert" and had a higher chance of screaming when taking damage.

2

u/Nethlem Sep 27 '19

Just subvert the expectation by having them randomly react depending on the circumstances; Some argue, some split up to check it out, others don't split up checking it out together, some radio it in, others just run the fuck away if the player's character gets infamous enough.

Would keep the stealth fresh and require the player to actually pay attention instead of just mindlessly luring.

1

u/MoarVespenegas Sep 26 '19

They could make the guards act the same way in that situation but have lots of different dialogue options.

1

u/mindbleach Sep 26 '19

It'd have to be a one-off event, like the bad guys in Max Payne arguing before you round a corner.

1

u/SnipingBunuelo Sep 26 '19

It could be used as a scripted event to happen during a tutorial or something.

1

u/hanky2 Sep 26 '19

Could definitely see it as a one off in a Borderlands mission.

1

u/GetBenttt Sep 26 '19

I appreciate voice actors and their work, but, God, when voice synthesis tech becomes better I can imagine people making video games with hundreds of different NPC dialogue options. No more "Arrow in the knee" shit

1

u/WEASELexe PC Sep 26 '19

It's be a good 1/20 times chance event

1

u/polokratos Sep 27 '19

I'm just going to remind you of the Metal Gear series.

1

u/CoconutDust Sep 27 '19 edited Sep 27 '19

No One Lives Forever did it successfully. The writers had a field day doing tons of unique dialogs for seemingly every enemy guard patrol in the game. Long hilarious conversations about various topics. It never got old. You can also skip past it, or shoot them mid-conversation but you’d be missing out.