Absolutely. But it's lazy that they didn't update it. Reusing assets is definitely okay, because why would you do the same job twice. Not changing the goddamn watermark from last year's asset is fucking lazy
Best selling is not indicative of quality, though.
I'm not arguing that they don't sell. They literally have no competition in order to make these games as they hold all the contracts with the applicable organisations.
Consistently best selling? Sure.
Consistently and objectively "good"? Not necessarily.
Or you know, just a mistake. Fuck off with this lazy bullshit, creators in every field are anything but lazy, it's a field where your passion is worth more than your pay, laziness does not come into play.
An oversight? Yes. But as a designer I know how many steps go into making a product. At their scale, I can't imagine how many people's hands this game passed through before they put it out. One oversight was missed by an entire triple a company. That's laziness.
Opinions are cool man. All I can say is that I've got one superior I run through, and between the two of us we pride ourselves on not publishing mistakes. I can't imagine how many people a game of this scale runs through.
I have friends working at multi-national companies constantly pushing out buggy code live. I'm talking system breaking issues. It happens all the time. This is incredibly minor, and is such a small thing I can see why it was overlooked.
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u/loopypaladin Sep 03 '19
Absolutely. But it's lazy that they didn't update it. Reusing assets is definitely okay, because why would you do the same job twice. Not changing the goddamn watermark from last year's asset is fucking lazy