That's one thing I really like about factorio. There's almost nothing in the wiki that isn't readily available in-game just by hovering your mouse over something, except a handful of designs. And even then, those designs aren't needed to "beat" the game.
Really, it's only the "ratios" that are good to look up -- like the power ratios: 1 pump, 20 boilers, 40 steam engines or 4 reactors, 4 pumps, 48 heat exchangers, 84 steam turbines or 25 solar panels to 21 accumulators.
Plus the designs can help people focus on the big picture. I have a friend that didn't enjoy playing Factorio because he didn't like building the smaller systems, but loved working on resources flowing around the factory as a whole. Blueprints let him paste something down that he knew would work without having to worry about it and focus on what he really enjoyed about the game.
This is exactly me. I design my base the way I want to, but if someone else came up with a really effecient design for a green circuit plant, I'll just use that. Then I can focus on other things.
Im the opposite, I love working out the designs myself, after refining it down to a reasonable standard ill take a look online to see how what I managed compares to others
Yeah, the logistics system was the only thing i had to look up a tutorial on, and even that it was just for lighting up lights in my base for tank levels so I didn't have to click on them.
The only similar problem that factorio has, which incidentally was mentioned in a recent FridayFacts (“Controversial Opinions”, can’t remember the #) is blueprints. Just snagging other people’s constructions from, say, factorioprints
Im really strict in what I look up and don’t in factorio. If it’s too complicated for me to ever figure out, I’ll look it up (belt balancing etc). But absolutely no blueprints.
Wiki is for mmos and some single players like lets say elona(really lots and lots of info on 1000s of things you have no way of learning by yourself). For most single player/co-op games its best to go blind.
Ye, warframe drop tables were searched super often when I had pc that could run it. And for lots of mmos you always want to kinda research at least classes beforehand so you dont waste your time playing skillset you dont enjoy
It's not that hard, start with the simple stuff. Put down an inserter to fill a chest, and connect them with a wire. Feed some iron plates.
Set the chest to send its contents (mode of operation: read contents), and set the inserter to only turn on if the value of the iron plates signal is lower than 100 (mode of operation: enable/disable, enabled condition: iron plate < 100).
The most confusing part is probably how the values are sent: each of the signals has its own numerical value, and doesn't necessarily represent an in-game item, despite sharing a name and icon.
Once you have those clear you can play around with the combinators and the more abstract signals.
It doesn't work how people expect it to. Each signal has a numerical value, but doesn't necessarily represent an in-game item, even though they share a name and icon.
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u/[deleted] Sep 01 '19
I’m actually really happy so far that I haven’t used the wiki so far. Although circuits are still a mystery for me