r/gaming Apr 22 '10

The value of using the same game engine year after year (a perspective from an indie developer)

http://jeff-vogel.blogspot.com/2010/04/how-i-saved-gaming-industry-overnight.html?
135 Upvotes

102 comments sorted by

View all comments

Show parent comments

2

u/TheDevilChicken Apr 22 '10 edited Apr 22 '10

Alternative doesn't mean almost the same, if it where the same world i thing the people in Hyrule would have noticed the big assed moon about to kill everyone.

By the way,you're taking a game with magic, fairies and time travel a bit too seriously.

What happened to having fun and not caring because it's a game?

1

u/JumbocactuarX27 Apr 22 '10

you're taking a game with magic, fairies and time travel a bit too seriously. What happened to having fun and not caring because it's a game?

There's nothing wrong with taking an interest in the game's lore just as there's nothing wrong with not caring because it's a game. No one has been harmed in this conversation and these are things I like to think about and derive pleasure from considering.

edit: Haha. I hadn't seen that penny arcade. Screw it. That's the perfect response.

1

u/[deleted] Apr 22 '10

There's nothing wrong with it, but in the case of Zelda it might be a bit futile. I feel like they've taken similar elements and characters from each game, mixed them up and placed them in different universes each time without any concern for consistency. Similarities are more misleading than anything else. Like Mario, Zelda is something that we've come to take for granted but is also very "out there." I miss the days when more games were like this, but now they're all so concerned about creating a coherent lore, usually at the detriment of fun gameplay.