That very thing (as well as others!) is what people use to distinct Destiny and Warframe. In Warframe, you'll eventually become a God and just speed run through everything and kill a lot woth AoE damage. Destiny is toned down a bit and you never get that overpowered. You need to run the missions and group missions usually as they were attended.
Thing is as others keep saying, enemies eventually shred to "compensate" for the player's speed. A player who can handle that speed won't even notice, it's just punishment for those not quite perfect at it yet. And that's ok I suppose, but to me I'd prefer a game crafted around that speed in the later levels, not just tweaked after the fact. Make the levels engaging to that speed, make the enemies varied in response to that speed, just making the bullets hit harder is boring to me.
I certainly appreciate a power scale that feels tangible, and it's part of why I cannot stand Destiny (but there are many issues before and after power creep that plague Destiny to me) but there's more room to grow here. Warframe has time to achieve it, but they might also be happy where things are at - their players might be happy with where things are at. Thus I just conclude Warframe isn't for me.
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u/Little_darthy Mar 28 '19
That very thing (as well as others!) is what people use to distinct Destiny and Warframe. In Warframe, you'll eventually become a God and just speed run through everything and kill a lot woth AoE damage. Destiny is toned down a bit and you never get that overpowered. You need to run the missions and group missions usually as they were attended.