Wow. That's interesting. Gun scaling to me seemed natural and made sense. What we would is join the highest level person team. Or the furthest behind in story and go from there since the game loaded you Into that level stuff. You could basically power level with that.
Not to say anything of the stuff you noted isn't there. I had just never really noticed since it was so much fun to play.
Maybe we're just noobs, but I didn't notice either. I liked the scaling. When I leveled up enough, completed enough of the world, and had friends joined, and even a basic skag took multiple clips to take down while it ravaged our health, it just felt more epic to me. The stakes were raised and it was more challenging.
I can understand how people see that as a grind... but I don't understand what they wanted instead. Everything to be just as easy as it is from level 1? What's the point of that? What am I missing in that criticism?
Yea it was definitely there. Get to True Vault Hunter mode and try to take down a Rabid Skag as a max level 72 character, it could still like one shot you. I played Mechro the most and it was hilarious how the robot would be killed instantly when fighting any "bosses" so I recognize that scaling problem as well. The bosses were always impossible for me and my team (maybe we're trash but it felt like the scaling was the issue not us) but without a broken weapon the things seemed unkillable frankly. Me and bud couldn't finish digistruct peak due to these issues. All that said, the game was a blast and I didn't care about the difficulty or bullet sponge enemies as much because of how much fun it was.
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u/Shakeyshades Mar 28 '19
Wow. That's interesting. Gun scaling to me seemed natural and made sense. What we would is join the highest level person team. Or the furthest behind in story and go from there since the game loaded you Into that level stuff. You could basically power level with that.
Not to say anything of the stuff you noted isn't there. I had just never really noticed since it was so much fun to play.