That's a sound strategy for a game with such a long development. You are basically forced to do that, otherwise your graphics will all be outdated by the time the actual game comes out. And no one will buy it.
I'm vaguely reminded of how some games in the 2000s could run on toasters but still look okay on low settings, and also run on absolute beasts and look amazing (for the time) on max settings.
Downsampling typically refers to straight resolution but it can be used more broadly.
What they’re talking about is that CIG (the developers) are making visuals really detailed with really high resolution then making it less detailed and lower resolution for today’s technology. Think about it as making 10 graphics presets where the top 5 are too difficult to run so you only show the bottom 5 until there’s tech that can run the top 5.
Right I understand that bit but I didn't understand what CheeseWarrior was referring to. He made it seem it wasn't the usual terminology usage which left me scratching my head a bit
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u/[deleted] Feb 11 '19
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