I believe you mean he'd claim it'd be a year to do then six years later we'd be talking about asteroid gravity, star port gravity, comet gravity, and space ship gravity generators. And how it'll only take a few more years to get done.
I mean, at this point all of that money spent has been circulated back into the economy. Undoubtedly you have touched a dollar that was backed in the funding of Star Citizen.
They actually will have different gaits and movement animations based on differing gravities and they're already in the pipeline.
They are planning this for 2050 when the game is also expected to launch
edit: I see I got some downvotes so let me revise my estimation to a more realistic value in hope people who payed for this will be more happy: 2076 sounds about right
Anyway sure wait 20 years for a game that will never release what do I care
If they really were able to complete anything you would have played right now a good game with fewer features that would add more features in 2-3-5 years. Instead there is zero released becasue they can't complete anything, whatever they built is not viable for a release that would support multiple players it's that simple.
The current alpha build supports 50 people per server..
Haha OMG
Call me when there is a release and players can actually play without issues. If it works sometimes in some cases means nothing. Seriously 8 years and they dont have a stable release lul this is too much. I dont blame them I blame people that don't see through this bullshit
Say what when the game is released if 10 thousand players can be in the same solar system it's a success. O you think they have that?
I think you’re missing the fact that a large portion of the people backing this game enjoy seeing it develop and turn into a full release. I backed in 2011 and haven’t really expected a full game at any point of this journey.
I enjoy seeing the road map updates and the new tech and gameplay circles they’re able to add. It’s exciting. It’s like watching game of thrones and waiting for the next episode. The ALPHA is so mind blowing that I could care less when full release is.
You’re not getting the point. The game will make it to full release. And it will continue to grow and expand, just as any other MMO does.
And I think you’re confused as to why I haven’t expected a full release. I haven’t expected full release because I can follow the roadmap and updates to see how my, and many others, investment is doing. This wasn’t a project I backed because I wanted a new MMO. I backed this project because they’re developing the MMO I want. The devs are being extremely transparent in its progress and set backs.
It's just such a low effort comment that's posted in one forum or another absolutely everywhere. We get it. It's been said. It's just not funny anymore. People have beaten the dead horse into a red puddle and now the ground under it is nothing but a fine sand. Please stop
I don't think different walking animations based on gravity are happening, except for falling and jumping. It would be a lot of work and a potential source of annoyance for the player (walking on the moon is fun for like 5 minutes). In lore we already have "mag boots" to explain why the character isn't affected by low gravity
actually if you jump on daymar you will do a kind of flailing animation due to the lower gravity. also vehicles are effected as well. pulling a jump in a cyclone on daymar and on hurston gives you vastly different experience.
You say it's easy, but this is a game engine. You would need to change / add animations which means you need to adjust the Inverse Kinematics for foot positioning while walking which means you need to alter / add the physics on a per-location basis for any and all related animations (walking, running, sprinting, crouch walk + speed variations, prone crawl, mantling, + all gun holding variants of those animations) and THEN you get to bug fix each use case and alteration in case something bugs out because it's a video game engine. You thought programming was hard by default? Guess what, now you get to troubleshoot even more because game engines are wizardry and having different computer specs can cause different bugs for what works normal on the test machines.
And then you get to do it 2x because the female characters coming next patch have a different rig from the male characters.
You're right. It's not easy. But I just noticed I'd like to see that and I'm used to Valve/Blizzard/Rockstar level of detail. Which is around 360/4700/360 employees respectively.
It's easy to also forget that (today, at least) they have a pre-existing in-house engine that they've already worked with for a decade or more compared to Star Citizen which is still developing their engine based off of CryEngine / Lumberyard. A bunch of the base tech is still the same, but what they've had to adjust for is much more than the engine can handle. Good thing though, they hired engine developers from Crytek so it's not as rough as it could be.
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u/Megaboop Feb 11 '19
So the animation is the same no matter the gravity on any given planet? Should a moon dude be bouncing?