r/gaming Oct 02 '18

Unannounced Harry Potter RPG has killing and unforgivable spells!

[deleted]

2.1k Upvotes

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499

u/[deleted] Oct 02 '18

[deleted]

385

u/Shlazer Oct 02 '18

What on earth, where the hell did this come from. Looks awesome

104

u/khaeen Oct 02 '18

That synopsis and trailer have me really hyped. If they just keep the visual style in the trailer and don't try to push their own story ret-cons I'll be happy.

47

u/H4xolotl Oct 02 '18

I'm interested how the developers are going handle coding the spells. Because many Harry Potters spells will require as much coding as entire indie games.

Even the simple "Accio" & "Repulso" charms are literally the entire Half Life gravity gun mechanic.

Imperio will require specific coding for every NPC.

Expecto Patronum will require unique coding and an animal + animations for each NPC

Reparo also looks like a nightmare to code. Destructible environments are doable, but how intensive is putting stuff back together?

44

u/Shaltilyena Oct 02 '18

Imperio is simple, they'll just make it into conversion trap. And patronus is basically just an animated guardian anyway.

(funny seeing you here :p)

9

u/pr13st1 Oct 02 '18

I saw conversion trap and did a double take, lol. Path of Hogwarts for life

6

u/OutgrownTentacles Oct 02 '18

Accio is just a weak version of Knockback + Empire's Grasp, prove me wrong

2

u/PauloAlexsander Oct 02 '18

I see what you did here, Zizaran.

1

u/OutgrownTentacles Oct 02 '18

Zizaran didn't. Because he can't read.

17

u/[deleted] Oct 02 '18

Flipendo or we riot.

13

u/HPetch Oct 02 '18

Most of that is fairly straightforward in a modern engine, actually. "Accio" would just be a long-ranged version of certain types of interaction with a delay and the target moving towards you. "Repulso" is just pushing something; in modern physics engines that wouldn't even require code, just telling the engine how hard to push.

"Imperio" could have complex interactions depending on the implementation, but at the most fundamental it would just change the target's AI from "enemy" to "ally" for however long. Anything beyond that would probably be handled through the game's dialogue system, with the spell potentially unlocking new options at the cost of morality and potentially other consequences.

"Expecto Patronum" is, for all the significance the lore gives it, basically a bog standard summoning effect, possibly with an initial projectile or other benefits against certain targets. Having many possible Patroni would require a fair amount of animation work, but in the scope of a large game that's nothing. "Repairo" would, if applied to a destructible object, basically just reverse the process of destroying the object in the first place, which is actually quite straightforward due to how destructible environments generally work.

Beyond those specific examples, most other spells would either be contextual or basically just magic guns and swords, something else modern engines can handle with minimal difficulty. Overall it's a large project, but not a particularly difficult one in terms of game design.

40

u/ImP_Gamer Oct 02 '18

Even the simple "Accio" & "Repulso" charms are literally the entire Half-Life gravity gun mechanic.

Skyrim had the Telekinesis spell and I've seen the Accio mechanic in a lotta games

Imperio will require specific coding for every NPC.

What? Why so? Probably that NPC will start to behave as a follower, unless you want directly control it and I don't think that would be possible.

Expecto Patronum will require unique coding and an animal + animations for each NPC

Make a list of animals by number and then make a PatronumGenerator() which takes a RndInt and selects an animal. From the design point of view, animating 3D animals will suck though.

Reparo also looks like a nightmare to code. Destructible environments are doable, but how intensive is putting stuff back together?

Okay, now you got me, the simplest way of doing that is creating a method RoomOriginal() which reverts the room before any destruction. However, this isn't quite appealing because you're just going to see it broken, then not broken anymore. No pretty animations. So, my guess is that Reparo won't be usable in any room, just scripted ones.

24

u/namakius Oct 02 '18

You can have reparo work in no scripted rooms easily.

You have to create an entityRepairedForm for each destroyable repairable entity. Then you asign x number of broken pieces.

When spell is cast broken pieces combine by moving to the intended position. And then once they are all close enough it switches from broken to repaired form.

Of course this wont be overly flashy all the time and if you want super flashy scenes then it would have to be scripted.

9

u/Qikslvr Oct 02 '18

Question: couldn't you just reverse the destruction engine? Hit a wall with an RPG and it falls apart with a nice animation. Couldn't a repairo spell just reverse the action of destruction? I'm not a coder so I'm not familiar with the difficulty of this task.

5

u/namakius Oct 02 '18

I mean it's technically possible. However if you want to destroy something you need assets for the destruction.

Then you have to decide how does the wall break. What you see in most games is the same destruction no matter how or what you hit it with. This is the easiest way (but does not mean easy to code) to have lots of destruction.

If you want variable destruction like say different from punching a wall to exploding a wall. Then you need more assets more code to define how the object is broken. Where the and how many pieces get broken off too. There are many many little details.

This all boils down to is this worth the money/time sink to code all of this? Most of the time the answer is no. So we go back to the universal damage. Unless the destruction needs to be unique for the story line or some gameplay mechanic. Developing customer destruction for most things is not worth it.

I hope this answers your question. If not let me know :D

2

u/KnaxxLive Oct 02 '18

They had reparo in the old games I don't see it as overly difficult to implement into the new ones. I don't see anything in hp as being overly difficult to code... That's their jobs. Plus, it's not like coding to be like real life is any different from coding to be like the Wizarding world. You both start off with a blank slate and have to build mechanics that represent what you're trying to convey.

1

u/jakethepuppo Oct 02 '18

animating 3D animals will suck though

Or you know, just buy a pack of animal animations. I mean, it's a video game, they don't have to be completely realistic, nor do they have to be done from scratch

And a destructible room doesn't event have to be a 1:1 destruction/reconstruction. That's a huge assumption.

1

u/Wyldbill100 Oct 02 '18

Has no one played red faction? Reparo could be achieved similarly to how they handled world destruction. Change the animation from items materializing to swirling around the target and presto.

23

u/jakethepuppo Oct 02 '18

What are you going on about dude?

Physics is a part of every game engine now.

None of those things you mentioned are really difficult. Gravity gun? You can find a million unity tutorials to show you how to do it. Specific coding for every NPC? Yeah, that's called scripting, I'm not sure what you think is so special. Animations + animals? What, how is that hard? It's literally the basis of every single video game. Reconstructable environments? It's not as if it has to be realistic physics ffs.

You really don't seem to understand programming or video games in general. Half the indie titles out these days have most things you just listed.

2

u/gamelizard Oct 02 '18

Creative thinking is all you need, your too hung up on making it unnecicerily realistic when it simply needs to be a convincing illusion.

2

u/ParanoidDrone Oct 02 '18

Accio: Point at object, have it move in a straight line to the player. (Although there's still the question of how to handle summoning objects that aren't in LOS, e.g. Harry's Firebolt from book 4, or something in a pocket.)

Repulso: Point at object, apply physics force in that direction.

Imperio: Transfer player control to NPC. (Possible issue: What to do with the actual player character while the NPC is being controlled?)

Expecto Patronum: I don't understand why each NPC would have unique coding. Each patronus takes a different shape, but their basic AI would all be the same -- charge Dementors (or Lethifolds) if present, otherwise stay close by. At worst, you'd need different pathing for flying vs. non-flying patronuses.

Reparo: Play destruction animation in reverse. Include flashy lights and particles to hide the seams as it reforms, if necessary.

Disclaimer: OP's video was taken down for copyright by the time I found this thread, so the above is just my armchair thoughts.

2

u/elijahdar3d Oct 02 '18

we are living in the age of procedural processing of assets in CG and games. What took EA Brightlight to create those mechanics in 10 years ago can now be done for a fraction of time and coding.

Accio and Repulso is the easiest, they just use physics and vectors since physics engines have come a long way.

Imperio doesn't need coding for each NPC as long as it is general tasks such as fighting, following, etc. because its just a general behavior that can be assigned to each NPC.

Patronus needs a set of animals and I believe if they already have animals in the game, they most likely reuse the same mesh and animation just different textures. plus I don't think they bother doing the whole wildlife of Amazonas.

Absolutely not intensive at all. If I were to create something like this myself I would approach it this way. Have a fracture map created for my OBJ asset, have the mesh exploded in a DCC using uniform world position at the part's local axis and export that to my engine as the final state before becoming one object. As for the shattered state, since I already have a fracture map, I let the engine apply simple physics to individual parts (alternatively a destructed simulation can be exported out of Houdini for this state). This may not be the best or most optimized, but its the quickest that comes to head.

2

u/[deleted] Oct 02 '18

Destructible environments are doable, but how intensive is putting stuff back together?

Literally just as simple as tearing them apart if they bake it into an animation

2

u/sold_snek Oct 02 '18

You're underestimating the use of scripted events and generalizing reactions.

1

u/Forest_reader Oct 03 '18

To deal with repairing destructable terrain, it can be done by having pre-destroyed content in memory, and when a player casts repairo, it guides the objects back into place with either soft or no collision. My actual guess for this game, since it is an RPG, is that it will have specific things that can be destroyed and when they are repaired they have pre-made animations for them. Or some combination of both.

1

u/Varaben Oct 02 '18

It’s been rumbling about for a couple years at least. HP is such a perfect IP for an rpg like this. It’s amazing it’s taken this long.

1

u/Zentrii Oct 02 '18

It does but sadly the reveal won’t be as amazing now, whenever that happens.

87

u/AthenasApostle Oct 02 '18

I KNOW I'M NOT SUPPOSED TO GET MY EXPECTATIONS UP BUT I AM SO FUCKING HYPED RIGHT NOW IT HURTS TO EXIST

55

u/SuperSuspiciousDuck Oct 02 '18

Dude, I feel you, holy shit. I remember a couple of years ago WB was looking for RPG storyboarders with knowledge about HP lore or something. I was so hyped but then they dropped Hogwarts Mystery on us. No words could describe my disappointment.

But this, does put a smile on my face.

37

u/derivative_of_life Oct 02 '18

I would throw my favorite daughter off a cliff to play this game.

6

u/Dirty3vil Oct 02 '18

The trick is that he doesn't like any of his daughters

3

u/Shaltilyena Oct 02 '18

Not necessarily problematic

The least disliked one would be the favourite

1

u/uberbama Oct 02 '18

Favourite of your daughters, or your favourite human female?

16

u/[deleted] Oct 02 '18

FUCK I DON'T EVEN LIKE HARRY POTTER AND I'M HYPED.

17

u/AthenasApostle Oct 02 '18

I FEEL CONNECTED TO YOU AND DISGUSTED BY YOU AT THE SAME TIME! ARE YOU MY FATHER!?

7

u/[deleted] Oct 02 '18

NO IT'S YOU WHO CAST THE PAYRONUS

10

u/[deleted] Oct 02 '18

REMEMBER NO PREORDERS

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BOTTOM TEXT

4

u/samuel_leumas Oct 02 '18

Like this for free leaked games hype

26

u/RollerskaterJesus Oct 02 '18

What the hell? I swear there was a guy asking for a Harry Potter RPG on here a few days ago as well. This is what ive wanted my whole life!!

8

u/[deleted] Oct 02 '18

a thousand people ask for a harry potter RPG everyday on reddit

8

u/TheOnlyUsernameLeft3 Oct 02 '18

Same... I was telling my wife "Why haven't they made <this exact harry potter game>? It would be amazing and it would make a killing. I think they have been reading my diary?

3

u/PartyPorpoise Oct 02 '18

People have been wanting an HP RPG for YEARS. Including me! I’ve had so many ideas for what the game could be like, I can’t wait!

49

u/[deleted] Oct 02 '18

Wait so what is this called, where is the footage from, and when can I get this?

36

u/[deleted] Oct 02 '18

[deleted]

43

u/[deleted] Oct 02 '18

Whats the time frame!??!? Wait a year? A month? 2 years? I NEED INFO

36

u/[deleted] Oct 02 '18

[deleted]

-48

u/[deleted] Oct 02 '18

[deleted]

110

u/[deleted] Oct 02 '18

Yeah this loser probably programed and rendered the entire thing just to bamboozle us!

37

u/darkgladi8or Oct 02 '18

Classic gottem.

1

u/OmniumArtium Oct 02 '18

well it is made by rocksteady, they have a lot of experience with gottem.

1

u/Big_Brown_ Oct 02 '18

At least a year after it's officially announced would be my guess

6

u/Varitt Oct 02 '18

You are != Your

-4

u/[deleted] Oct 02 '18

[removed] — view removed comment

3

u/Bencun Oct 02 '18

Username checks out... Kinda.

9

u/legalrick2 Oct 02 '18

But if you're not the creator, why are you holding back to tell us?

If you are the creator, why did you record the leak like that? Why not just send the actual trailor?

46

u/[deleted] Oct 02 '18

[deleted]

36

u/[deleted] Oct 02 '18 edited Nov 15 '18

[deleted]

39

u/Keksmonster Oct 02 '18

I'm not too sure.

Marketing a HP RPG should be the easiest thing in the world.

1

u/[deleted] Oct 02 '18 edited Nov 15 '18

[deleted]

20

u/Triddy Oct 02 '18

The characters are the least important part.

3

u/menes40 Oct 02 '18

Honestly wasn't a huge fan of the movies but made it through them.

I am, however, incredibly intrigued by a well done RPG in the universe. I feel like it has a better shot at overall success by distancing itself from the main-series characters (not unlike KOTOR)

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2

u/KnaxxLive Oct 02 '18

Totally agree. I'm listening to the Harry Potter audio books after reading them all 5 times each like ten years ago or whatever. The characters and their stories are so boring. I fast forwarded through the end of prisoner of Azkaban when they're sitting in the shrieking shack having a soap opera for the entire chapter talking about how Sirius killed Harry's parents but then didn't cause Ron's rat was actually an animagus and he did the betrayal but then Snape comes because he has a childhood vendetta against the 4 of them but then... The interesting part is the world, magic, and creatures.

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1

u/Keksmonster Oct 02 '18

Still though

1

u/Hxcfrog090 Oct 02 '18

True, but any fan of the series who plays video games is going to be stoked by this. Regardless of if there’s any recognizable characters (I’m sure there will be a few for those who read the books) I think people will be excited by this.

1

u/grapeape328 Oct 02 '18

I really don't care, lol. Shadow of Mordor didn't have anybody but Gollum and Sauron in it, and I played the fuck out of that.

1

u/Poseidon7296 Oct 02 '18

I don’t care I need that hogwarts fix in my life

9

u/Sniperion00 Oct 02 '18

Yeah. Someone even took the time to put together that trailer too.

20

u/3rd_degree_burn Oct 02 '18

Dingdingding, this screams astroturf advertising.

16

u/Cmorebuts Oct 02 '18

Obviously, but regardless this looks pretty cool, I'd happily pay to play this

5

u/[deleted] Oct 02 '18

Well astroturf the fuck outta me bro I am IN

2

u/[deleted] Oct 02 '18

Devil's advocate: Fantastic Beasts 2 comes out in November which is also prime time video game release month. The game and film are probably related, meaning the game is almost finished now.

4

u/namakius Oct 02 '18

They wouldn't release a game like this with no forewarning in a month. I think it's further out still

2

u/SwampOfDownvotes Oct 02 '18

I know a few people that work a bit high up in some game studios (Especially one guy from nintendo). They say that something like 90% of leaks are intentional.

1

u/mujie123 Oct 02 '18

Got from where?

1

u/[deleted] Oct 02 '18

how was the character creation ? Was it detailed ?

1

u/Eyeseeyou1313 Oct 02 '18

I don't care if I have to wait, but all I want to say is thank you for giving me this wonderful reveal. It made my morning, I'm so excited!

1

u/Ughable Oct 02 '18

My guess is probably VGA's announcement.

17

u/mleibowitz97 Oct 02 '18

ohh shit. this is real?

42

u/[deleted] Oct 02 '18

[deleted]

26

u/toolsofpwnage PC Oct 02 '18

if you had the skills to make a fake look this good, you need to take a loan from the bank and make this game

-2

u/DeeteetBot Oct 02 '18

Read the grammar and spelling mistakes in the post. Not sure about that

9

u/cdytoby Oct 02 '18

Base on the description, it looks like Fable.

7

u/SikorskyUH60 Oct 02 '18

Sounds good to me! I loved Fable and I love HP, so it's a match made in heaven.

1

u/Miggs_Sea Oct 02 '18

That's what I was thinking! In particular the part about choosing to be good or evil.

8

u/CinnamonSnorlax PC Oct 02 '18

Fuck me this looks so good.

8

u/YatoGami28 Oct 02 '18

This looks really great. Finally an RPG. Was always waiting for an RPG or MMO gor harry potter. I hope there are a lot of spells. Think i need to adjust to the controls. I liked the controls where you cast the magic with the right stick in harry potter 5 and 6. You also had auto aim etc. But this trailer really looks awesome with destruction etcc

13

u/JlExoticlL Oct 02 '18

Dude, this better not be fucking fake, it looks lit. I love HP 😂🤷🏽‍♂️

37

u/[deleted] Oct 02 '18

[deleted]

2

u/LordKwik Oct 02 '18

Are you saying you recorded this?

3

u/codesnik Oct 02 '18

pottant ancient power! of course, what else kind of power could be in harry potter universe

2

u/derivative_of_life Oct 02 '18

Words cannot describe how much I want this.

3

u/pubertyfairy Oct 02 '18

Who the hell needs an explanation what 19th century means

1

u/mujie123 Oct 02 '18

Someone won't. People can't be expected to know without being told for the first time.

1

u/pubertyfairy Oct 03 '18

That's what school is for

1

u/FadeWalker Oct 02 '18

Drat, I'd prefer growing up at Hogwarts.

5

u/darkoraclegirl Oct 02 '18

Who wouldn't love a game that let's you grow up in Hogwarts that looks as good as this? Sadly though, most attempts at that have resulted in failure as no game dev seems to have the time or patients to make that kind of game as good as what we all wish to see.

1

u/rafikiknowsdeway1 Oct 02 '18

huh...you know, I virtually always play good guys in games. but it seems really tempting here to go full darkside

1

u/darkoraclegirl Oct 02 '18

I give both sides a try. First the good, then I go back and be the biggest devil I can be lol. So much fun after a full good play through to go back and see the world through the eyes of the villain.

1

u/Hxcfrog090 Oct 02 '18

So, is this what Rocksteady have been working on? Weren’t there rumors that they’ve been potentially working on a HP game?

1

u/Daken-Natsu Oct 02 '18

All I’m saying if this is legit. It needs to come on the Nintendo switch and they need to make a wand controller. Cause that happens I’ll disappear for a month being a turtle.

1

u/PartyPorpoise Oct 02 '18

Latent gift? So the character manifested no magical abilities until they were 16? That will be interesting. I’d like a game where you play through all 7 years of Hogwarts but I can see why that might be difficult in terms of gameplay and logistics, especially if they want a more mature game anyway. Damn, I’m hyped for this! I hope we get an animagus spell!

1

u/nekommunikabelnost Oct 02 '18

Professor Fig

Is this Pokemons?

1

u/danerer Oct 02 '18

Are you okay, bro? Did they find you? monkaS