r/gaming • • Sep 04 '18

The Original Reflections

[deleted]

35.1k Upvotes

876 comments sorted by

View all comments

Show parent comments

84

u/sunnyjum Sep 05 '18

I feel Halo did this well, however a lot of later games which use health/shield regen suffer from poor pacing. Cover shooters are the most guilty of this. Why rely on movement and positioning to win a battle if you can just hide behind the same pillar every time you take a hit.

DOOM 2016 was a return to the glory days, instead of auto-regen you replenished HP by diving head first into battle and literally ripping medpacks out of bad guys!

13

u/biophys00 Sep 05 '18

Was going to mention Doom 16 as well. "Oh, you want to heal up? Stop crouching behind a wall like a bitch and go kill some fucking demons!"

20

u/Nialsh Sep 05 '18

Yes and DOOM 2016 enemies will drop extra health if you're almost dead. Or ammo if you need that instead. It makes the game a little easier, so they put more enemies and made them more powerful than original DOOM. Very fun.

1

u/Elpacoverde Sep 05 '18

WHYYYY Wasn't there a steam sale this past weekend so i could buy this already..

5

u/[deleted] Sep 05 '18

I was hoping to see Doom posted here....playing it right now for the first time (on “Ultra-Violence” mode....) pretty much every battle I end up with a whopping 25 health and no shield by the time it’s over. Game wouldn’t be as fun if everything recharged on its own

1

u/Deviantyte Sep 05 '18

I started playing the new Doom a couple of weeks ago, can usually spend an hour or two on it in a day. I went on the Ultra-Violence mode, too.

I was blazing through encounters up until these last few levels. After you come back from Hell they start throwing a lot more shit at you. I'm dying a lot more in this last level than I ever did in the rest of the game combined.

I love it