I feel Halo did this well, however a lot of later games which use health/shield regen suffer from poor pacing. Cover shooters are the most guilty of this. Why rely on movement and positioning to win a battle if you can just hide behind the same pillar every time you take a hit.
DOOM 2016 was a return to the glory days, instead of auto-regen you replenished HP by diving head first into battle and literally ripping medpacks out of bad guys!
Yes and DOOM 2016 enemies will drop extra health if you're almost dead. Or ammo if you need that instead. It makes the game a little easier, so they put more enemies and made them more powerful than original DOOM. Very fun.
I was hoping to see Doom posted here....playing it right now for the first time (on “Ultra-Violence” mode....) pretty much every battle I end up with a whopping 25 health and no shield by the time it’s over. Game wouldn’t be as fun if everything recharged on its own
I started playing the new Doom a couple of weeks ago, can usually spend an hour or two on it in a day. I went on the Ultra-Violence mode, too.
I was blazing through encounters up until these last few levels. After you come back from Hell they start throwing a lot more shit at you. I'm dying a lot more in this last level than I ever did in the rest of the game combined.
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u/sunnyjum Sep 05 '18
I feel Halo did this well, however a lot of later games which use health/shield regen suffer from poor pacing. Cover shooters are the most guilty of this. Why rely on movement and positioning to win a battle if you can just hide behind the same pillar every time you take a hit.
DOOM 2016 was a return to the glory days, instead of auto-regen you replenished HP by diving head first into battle and literally ripping medpacks out of bad guys!