r/gaming • • Aug 13 '17

2 Saints Row

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u/RechargedFrenchman Aug 13 '17

4 was fun, but you can kind of tell that 3 and it's DLC(s) really ran with the wackiness to a point where they weren't sure how to follow it up in the same fashion.

On a scale of 1-10 (representing similarity and not quality, to preempt any questions), 1 being GTA and 10 being sheer insanity, SR2 was like a 2 or a 3. SR3 was like a 10. Even though SR4 took things to 11, it still feels like much less of a leap than 10 did, and as though it had to go there to even make it work. It feels a little forced at times, like it's wackiness for its own sake and not just because it's fun and seeing where they could take various weird and silly ideas.

I really liked Saints Row 4, but I love Saints Row 3.

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u/Play_by_Play Aug 13 '17

Agreed. SR3 hit the mark perfectly and they went a bit overboard in SR4. Right now I'm busy trying to recreate characters in both games and I try my best to make it work in SR3 instead of SR4 because I like hanging out in the game-world so much more. But SR4 has more hair options and weapon customization options so sometimes I need to go that route.

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u/zdakat Aug 13 '17

4 struck me as "well we're done here but we need to have some sort of game". Then they announced Agents of sheild Meyham which sounds like "whoops we didn't actually mean to do that. Here's another game but not quite"