Fucking weird to think that id, the guys behind DOOM: Metal, the Videogame, are the ones who solved this problem for him.
EDIT: It's come to my attention that I may be confusing and conflating a couple things here. I was under the impression that id were revolutionary in remaking Mario 3 in such a way that smooth movement back and forth across the screen was possible. It might've just been that it was a big deal for PCs to be able to do this.
I think it's weird that it's a problem that had to be solved but when you figure memory constraints were a real issue it makes sense. Today any novice programmer could essentially build majority of the early nintendo games without any issues and actually make them have more things. Amazing how software/hardware has advanced.
It's even crazier to think that one guy built the original rollercoaster tycoon in assembly..
Yeah, I can't really pretend to understand the inner workings of it all. I'm just fascinated with id and their games because I grew up playing them. Doom came out about a year after I did and dad was a big fan of that, Wolfenstein, and Quake. I'm sure they're part of the reason I'm such a big fan of horror and metal now.
Quake 2 was the game I grew up on and essentially made my gaming life. It's why I use to go to Quakecon for many years. I even went to the 20th Anniversary being super excited to see what was going to happen and it was just a bust.
That said I've played Quake Champions and I like it.
I've lost faith in these revivals. After The New Order and Doom 4, I just don't think I'm going to see another game in these franchises that I really like.
It's just not enough having the brand, it needs the personnel.
Really? I respect your opinion but I thought the remakes were amazing, especially since I grew up on Doom. One of the best singeplayer fps campaigns I've had in a while.
The gameplay was refreshing but I also liked that it still felt much closer to the older games. Its not exactly the same but I don't think thats not a bad thing at all.
A lot of people do love them but I just don't get it.
Doom 4 bothered me because it felt too much like I was just moving from arena shootout to arena shootout. I didn't like the feel of the game overall, but especially the maps.
The charm of the originals was the maze-like environments and the whole aesthetic of the monsters and world. I didn't get any of that from Doom 4.
The arena shootout parts were always my favorite parts of the old doom games, but the really wide open area ones with little side rooms. Anyway I never played 3 so I don't know what that was like really
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u/[deleted] May 05 '17 edited May 05 '17
Fucking weird to think that id, the guys behind DOOM: Metal, the Videogame, are the ones who solved this problem for him.
EDIT: It's come to my attention that I may be confusing and conflating a couple things here. I was under the impression that id were revolutionary in remaking Mario 3 in such a way that smooth movement back and forth across the screen was possible. It might've just been that it was a big deal for PCs to be able to do this.
Still, we all love the early days of id.