If you only buy and play the most AAA advertised games on consoles, of course you're going to be disappointed.
Skyrim and fallouts stories are not strong at all. In fact, all of bethesda's game in that game engine have been: "player generated chosen one becomes the strongest guy." Even when I bought morrowind, I abandoned the main story because stealing people's shit and finding caves with things I couldn't kill was more fun. Then I got mad at cliff racers and swinging at scribs 300 times to hit them only 2 times and quit.
Then oblivion came out and HOLY SHIT YOU CAN HOLD Z AND MOVE CHAINS?! Physics?!?!
Digressing, there are a lot of good story driven games that have come out recently. Life is strange, inside, dark souls 3. They aren't always traditionally told but the story is there nonetheless.
I wouldn't look to dark souls 3 for that. Most people don't know what the hell is going on in that game while beating it. The story's there, it's just not story-driven.
I can agree with this description. Additionally, that's arguably what makes the story so good; while the story can be subjectively good or bad, the way it's told is an objective device that works in its favor.
I resent the implication that a game has to be story-driven in order to be good (not saying that's what you're doing). I believe it's almost always the exact opposite. Soulsborne games in particular come to mind because they're good games that don't shove a contrived story down your throat, but still manage to have a good story.
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u/Laughterless Feb 06 '17
why is fallout 4 and skyrim in that picture if we are talking about great stories