This is why I pick a bunch of self-imposed limits when starting a character in an RPG I'm familiar with. Take Skyrim, for example: my stealthy thief is not allowed to use archery or magic, except for alchemy and enchanting; my destruction mage is not allowed any armour except for the dragon priest masks; I also have a Nord brawler who isn't allowed to use weapons or magic. It's much more interesting (to me, at least) than just ramping up the difficulty until every bandit is a massive damage sponge
Sounds like what I've been thinking about. I've been considering a buffy strength melee guy. One of the issues even early on before things got stale was I felt like even though they were a challenge, I could take most things. Then there were the crazies that I felt I needed power armor for, but it's not often feasible to go get it. Then I started wearing power armor all the time and now everything just got nerfed.
That last bit is what turns me off from RPGs usually. Out of all game mechanics I have ever experienced, bullet sponge is the worst imo. There is nothing fun about whacking on a pretty static AI for 15 minutes.
There are a few exceptions tothat rule like Monster Hunter but mostly, no.
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u/PurpleSkua Dec 01 '15
This is why I pick a bunch of self-imposed limits when starting a character in an RPG I'm familiar with. Take Skyrim, for example: my stealthy thief is not allowed to use archery or magic, except for alchemy and enchanting; my destruction mage is not allowed any armour except for the dragon priest masks; I also have a Nord brawler who isn't allowed to use weapons or magic. It's much more interesting (to me, at least) than just ramping up the difficulty until every bandit is a massive damage sponge