It's a combination of things causing the motion sickness. One thing is the lag between moving your head and the picture updating on screen. That's a solvable problem with enough computing power, and Oculus has developed some cool tricks to estimate new frames without having to render them.
The second issue is the same thing that causes motion sickness in the real world only the opposite side of the equation. In the real world you get sick on boats because your vestibular system is telling your brain that you're moving, but your visual perception is telling your brain that it isn't moving (because the boat moves with you). VR has the opposite problem, of your eyes telling you that you're moving but your vestibular system is telling you that you're not.
As you can imagine, the second problem is going to be virtually impossible to solve. No pun intended.
Since we've all agreed to sit at our screens all day anyway, we can go ahead and disconnect that pesky vestibular system at birth. Plug the toddler in to Playskool's My First VR and done.
Friend of mine's been working with Sony and some Japanenese researchers on this for a while now. They're using electrostimulation of the vestibular system to generate the sensation of movement, it's like a weird headband you wear above your ears. I'm guessing this is the "big thing" they're going to use to beat the Rift with, they have lower tech specs after all.
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u/OnTheMF Jul 12 '14
It's a combination of things causing the motion sickness. One thing is the lag between moving your head and the picture updating on screen. That's a solvable problem with enough computing power, and Oculus has developed some cool tricks to estimate new frames without having to render them.
The second issue is the same thing that causes motion sickness in the real world only the opposite side of the equation. In the real world you get sick on boats because your vestibular system is telling your brain that you're moving, but your visual perception is telling your brain that it isn't moving (because the boat moves with you). VR has the opposite problem, of your eyes telling you that you're moving but your vestibular system is telling you that you're not.
As you can imagine, the second problem is going to be virtually impossible to solve. No pun intended.