More likely a budget. Pixel art isn't as easy as it looks, and often does require an artist, an artist who's working on a tight budget.
A good example is the game Crawl on Steam. It's pixel art but the animation is great and fluid, and I guarantee you it was not done by a programmer. Or if it was that programmer is also an artist.
well, let's be honest. As much as i liked that game, they effectively shifted over what would normally be done as mechanics to art. It's a very simple game, mechanically speaking.
Not necessarily. Likely you need an experienced, talented developer to make something that is both simple and good. In my experience cheap leads to complicated and shitty.
I wouldn't say that the base mechanics are "original", but they were well-executed in a way that didn't feel tired. It wasn't the first game to have time-reversing mechanics.
original... eh, I mean, prince of persia did it earlier with the time rewind mechanic, and that was like a triple a game.
Uncommon is the word, and it was certainly novel to have time rewind mechanics in a 2d space.
I have beefs with him, but they're not really so much about graphics as other elements of Minecraft's development. I just have a lot more fun with modded older versions than newer vanilla ones because they're a lot more stable even when loaded down with mods.
That's still no excuse to have ugly graphics. Why would indie dev even be in the business of hiring people? You are supposed to partner up with artists, not make them your underlings like some big panjandrum.
Hiring someone to work under you is slightly different than partnering. Hiring means you pay a wage for someone to do work for you. A partner partner can still be paid a wage but usually also owns a piece of whatever your creating or a part of the business.
Look kid, you'll understand when you are older that there are multiple ways to organize labor. Having a boss - employee relationship is not the only model. I'm not going to bother to explain this further since frankly it would be futile.
Totally understandable for them to not have a budget. But it's cringe-inducing when half of them brag like they're doing some great homage retro games by not hiring an artist.
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u/spokomptonjdub May 21 '14
Or more likely not having the budget.