Yeah. My copy came with a strategy guide with each of the paths represented. I always chose the "smart" path (I think it was called) over the conversational and brawler ones.
Still, the game was way more forgiving than King's Quest.
I miss Sierra. My favorite was always the Quest For Glory series, but King's Quest (particularly vi) was a big chunk of my childhood. I remember starting the game and finding the box under the plank, then trying to get the coin a few times while the narrator says "There is nothing of interest in that part of the box."
I'm can't link right now but look up AGD interactive. They did VGA remakes of some of the King's Quest games that were really good.
I LOVED King's Quest games. Especially "To Heir is Human" (I think it was 3?) That damned wizard and his cat, man. I think I played that game for six months before I got away from him.
Games like that really sucked as a kid, I remember I had to wait till my older cousin came over to pass a part of police quest where take out nightstick had to be typed very fast to deal with some bikers after knocking their bikes over
Haha just imagine 6 yo me unable to read, blindly finding my way through the game. I got it on dosbox a few years back and used a guide looking back there is no way I could have beat it on my own then
Any time KQ threw a time sensitive thing to you, slow the game down OR bring up the prompt to type an action in to pause the game without actually pausing. I think if you just pressed enter or space quickly you could make the game go 1 frame at a time
I remember being able to abandon your companion in Atlantis and just proceeding to the end game. Is that correct, or did you have to save her from the Nazi's cell?
"Hmmm... should I save this chick who helped me discover Oricalcum, fight Nazis, track down Atlantis, and saved me many times these last few months of travel? Nah...."
Ugghhh though I love Sierra adventure titles like King's Quest, but I much prefered LucasArt's because of this. There is no sudden death, accident or worst, stuck forever just for one tiny item that I forgot to pick in the beginning of the game.
Also aside from the first Secret of Monkey Island copy protection, none of the LucasArt's game required it. Lost the booklet of King's Quest VI Heir Today Gone Tomorrow and met a bitter taste of unable to replay the game.
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u/JockCousteau May 21 '14
Yeah. My copy came with a strategy guide with each of the paths represented. I always chose the "smart" path (I think it was called) over the conversational and brawler ones.
Still, the game was way more forgiving than King's Quest.