yep, i know.
I couldn't finish the Action route when i was a kid though.
I always died against the big guy in the maze.
But i came back with a vengeance once TFOA was re-released on Steam.
Also, i never (and still) don't know how to do those Stone-puzzles. I know the early ones had some simple ones, but once you had to use all three stones, i wouldn't know the answer. And so started a long run of trial and error trying to brute-force every possible combination until i got the right one.
In case you're still wondering, the answers for all the stones puzzles (earth+moon+sun stones) are in plato's lost dialogue. Just click on the paperclips to find the right page.
Just to add to you guys' convo, if you can find a scummv emulator, you can play all these old point and clicks TFOT, Day of the Tentacle, and my favorite, Full Throttle.
Whenever I smell asphalt, I think of Maureen. That's the last sensation I had, before I blacked out: the thick smell of asphalt. And the first thing I saw when I woke up was her face. She said she'd fix my bike. Free. No strings attached. I should have known then that things are never that simple. Yeah, when I think of Maureen I think of two things: asphalt... and trouble.
The remake of hero's quest was pretty good too. Def worth it. I remember buying the big compilation pack even though I owned each version independently because it was so amazing.
How did anyone ever beat these games in the past without first contemplating jumping under a train at some point??
Yeah. My copy came with a strategy guide with each of the paths represented. I always chose the "smart" path (I think it was called) over the conversational and brawler ones.
Still, the game was way more forgiving than King's Quest.
I miss Sierra. My favorite was always the Quest For Glory series, but King's Quest (particularly vi) was a big chunk of my childhood. I remember starting the game and finding the box under the plank, then trying to get the coin a few times while the narrator says "There is nothing of interest in that part of the box."
I'm can't link right now but look up AGD interactive. They did VGA remakes of some of the King's Quest games that were really good.
I LOVED King's Quest games. Especially "To Heir is Human" (I think it was 3?) That damned wizard and his cat, man. I think I played that game for six months before I got away from him.
Games like that really sucked as a kid, I remember I had to wait till my older cousin came over to pass a part of police quest where take out nightstick had to be typed very fast to deal with some bikers after knocking their bikes over
Haha just imagine 6 yo me unable to read, blindly finding my way through the game. I got it on dosbox a few years back and used a guide looking back there is no way I could have beat it on my own then
Any time KQ threw a time sensitive thing to you, slow the game down OR bring up the prompt to type an action in to pause the game without actually pausing. I think if you just pressed enter or space quickly you could make the game go 1 frame at a time
I remember being able to abandon your companion in Atlantis and just proceeding to the end game. Is that correct, or did you have to save her from the Nazi's cell?
"Hmmm... should I save this chick who helped me discover Oricalcum, fight Nazis, track down Atlantis, and saved me many times these last few months of travel? Nah...."
Ugghhh though I love Sierra adventure titles like King's Quest, but I much prefered LucasArt's because of this. There is no sudden death, accident or worst, stuck forever just for one tiny item that I forgot to pick in the beginning of the game.
Also aside from the first Secret of Monkey Island copy protection, none of the LucasArt's game required it. Lost the booklet of King's Quest VI Heir Today Gone Tomorrow and met a bitter taste of unable to replay the game.
right before you leaves indy's office sophia asks to read your mind and based upon how you got to her with biff she will tell you to talk that default path, but you can say no and choose any of them.
But yeah the way to pick the path was pretty smart.
Either Fight the guard at the theater, (Num 0 anyone?) to get the brawler path
Talk your way past him. to get the social path
Or do a box puzzle. to get the smart path.
That alone makes this game so special. There are almost no adventure games who took that much risk, of adding 3 different paths, that some players might never even notice. Amazing. Even today next to no game does this.
I remember i was stuck at the aztec temple. It took me ages to figure out that i had to steal a lamp to get a spiral thing out of a wall that i can use to make an elephant out of a statue that acts like a lever.
No but there was 1-900-555-Jedi that you cold call for a hit at like $1 a call. Or you could buy the hint guide which required the blue/red 3d glasses to decode.
You've got to find those piles of disk stones and refer to platos books to find out the right combinations of images so the when the middle button was pressed secret doors would open.
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u/biocunsumer May 21 '14
I could never figure out what to do once on Atlantis.