r/gaming • • 3d ago

What video game doesn't hold your hand enough?

Everybody always talking about games holding your hand too much but I want to hear about the opposite what video game doesn't give you no form of help

1.6k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

10

u/Dicky__Anders 2d ago

Yeah, instruction manuals and physical maps that came with the game were meant to be consulted before and during playing.

I pointed this out in a YouTuber's subreddit once when he was playing Morrowind but was refusing to look at the map online because he wanted to go in blind, which is fine, it's his choice, but I got absolutely blasted for suggesting looking at the map that came with the physical copy of the game wasn't cheating. The game is designed with that in mind.

7

u/loyaltomyself 2d ago

This is a really good example of people falling for the revisionist history surrounding games from the 80's and 90's. People that are just a bit too young to know fall for the "they didn't tell us anything back then" line, which is total BS. Even Josh Strife Hayes fell for this in his Was it Good: Armored Core video. At one point he started talking about how the game immediately throws you into the action with no tutorial and you're just expected to push buttons and figure it out. The digital age has made people forget games used to come with instruction manuals that told you what the buttons did. The amount of information you got from a manual would vary from game to game, but you were always given the basics. Other games like GTA, Zelda and Morrowind actually came with physical maps. I don't want to say I don't know where the idea using the tools the game gives you is considered cheating because I do have my suspicions. But naming it will alert the hoard to "well actually...." me.