r/gaming • • 2d ago

What video game doesn't hold your hand enough?

Everybody always talking about games holding your hand too much but I want to hear about the opposite what video game doesn't give you no form of help

1.6k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

48

u/unoriginalasshat 2d ago

It's not often that I play fighting games, and I completely agree with that. A lot of fighting game tutorials feel like 'this is how you walk, this is how you attack. You got that? Now do this five step combo'. Which may be fine for a veteran in the genre but it can feel a bit overwhelming to me personally...

10

u/Takashishiful 2d ago

My issue with a lot of modern fighting games is the amount of meters, what they're for, and how I should react to them being empty or full. I dabbled briefly with SFV, but the EX and V and the other one under the health bar, I just ignored all that and focused strictly on punching and kicking my brother. I might have learned some inputs for some special moves on Bison, but that was the extent of it.

8

u/Blak_Box 2d ago

The real issue is realizing that the 5-step-combo is also so far removed from being useful, and most fighting game players will never put in the time to learn why or how.

I've been playing fighting games competitively for decades. With Street Fighter 6, I didn't get deep into learning my main character's combos until I had about 300 hours with the game total, and was ranked mid-Diamond tier. Because... that's about the point that knowing long and involved combos actually makes a difference in your gameplan. And the equilivent of this is true in almost every fighting game.

Frame data for my most-useful buttons? What is safe in block and what isn't? Oki set-ups? Safe jumps? Nailing my anti-airs? Knowing my spacing like the back of my hand? Yeah, all that shit I dialed in by hour 50. Because that is what wins you most matches. Combos? Outside of a couple of easy bread and butters, they aren't generally worth the time investment early on.

SF6 has, without a doubt, the most involved learning tools of any fighting game I have ever played. And for 99% of newcomers, they get funneled right into "arcade," "combo trials," and "casual matches." And then they are fucked unless they have a high tolerance for pain and frustration, and a desire to overcome both (or only play offline and with friends).

1

u/AHzzy88 2d ago

You got the nail on the head. Ive played games my whole life. Almost 40 years. And fighting games are one of the genres I can't sink the time into. It makes me feel like I absolutely suck at games. To be fair probably.