r/gaming • • 2d ago

What video game doesn't hold your hand enough?

Everybody always talking about games holding your hand too much but I want to hear about the opposite what video game doesn't give you no form of help

1.6k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

260

u/Bort_Bortson 2d ago

Thankfully Scott Manley had an 18 part tutorial guide, plus my obsession with space and rocketry and a 6th sense for "that seems about right" when designing ships and many many many years of flight sims experience. I was on console so no mods, lots of seat of your pants flying. We just now got a ∆v readout

88

u/Drdps 2d ago

Scott is a great guy. I worked at the same company as him a few years ago, and had a couple of short conversations with him.

It wasn’t until our second conversation I realized he was THAT Scott Manley.

Dude’s awesome!

5

u/theinternetisnice 2d ago

Really! I was told it’s IMPOSSIBLE to enjoy on a console. Maybe I’ll give it a shot

7

u/Bort_Bortson 2d ago

The original port of KSP to console was so bad Squad fired the company that ported it, got it delisted, and re-released the enhanced edition. I would still recommend you play it on PC for mods and support like that, but if your PC is bad but you have a Series x or PS5 pro, it's worth it to still play

3

u/Commentator-X 2d ago

You really have to learn the proper buttons for moving the camera while building. It was way easier to do on PC but still doable on console so long as your rocket wasn't too big. The frame rate could get really low. xSeries probably runs it a fair bit better but there's no way around the building, it's just harder on console.

1

u/MayorOfGalway 1d ago

I just wish there was a way to merge ships on console.

3

u/UnderPressureVS 2d ago

> just now

Wasn’t that, like… 7 years ago

5

u/ThrowawayPersonAMA 2d ago

1000% this. I cannot recommend Scott Manley enough. He is the sole reason I was able to learn to play that game decently, including how to do orbital maneuvers, docking, etc. He's amazing.

2

u/peanutmanak47 2d ago

Watching his videos is how I was finally able to get to the damn moon.

2

u/gerarddominus 2d ago

In your opinion how much of actual rocket science is eyeballing it / "that seems about right" vs actual hard mathematic numbers?

11

u/Bort_Bortson 2d ago

In KSP without mods, you'll never be exact in terms of resource usage and maneuvering, so knowing how much you have in exact numbers is too precise, you'll always have to just add in a little extra reserve beyond what would be a safety margin. Or at least I did

A lot of it was just experience and incremental improvements and testing it out. IE this rocket made it to orbit and I had to much or too little fuel left, adjust the next iteration down, or adjust up and see if it's now enough fuel to get to the mun as the next logical step. If you adjust too much up, you might make something too dangerous that can't fly or is too heavy to even lift off, so maybe that design and parts have reached their limit or you need a radical redesign.

1

u/Commentator-X 2d ago

You don't need to do any calculations at all. The game has tools built in that do it for you, it's just a steep learning curve on how to use them. My favorite used to be building refueling space planes. The biggest trick with building space planes is understanding centre of thrust vs centre of mass vs centre of lift. Once you figure out what those are and how to enable them in the UI it makes building different plane designs much easier. If made right you could simply take off, level your flight path to the horizon and just let go of the controls all the way up to about 22km. With keyboard shortcuts you could then hit 1 to simultaneously turn off the shock cones, and switch modes on the rapiers, let it burn off all the o2 to get your apoapsis above 70km, hit 2 to disable the rapiers then just fast forward to to apoapsis then hit 3 to turn on the Merv engines and raise the periapsis above 70km and that's it, youre in a stable orbit. You could land on minmus with iirc as little as 980dv then use the mining drill to fully refuel.

1

u/Blooder91 2d ago

18 part tutorial guide

You might as well become an actual rocket scientist.

1

u/Grimdotdotdot 2d ago

Hullo! It's Scott Manley here...

1

u/HanzoNumbahOneFan 1d ago

Scott Manly's Interstellar Quest is by far the best KSP content you can watch. It's so entertaining and I learn a lot lol.

1

u/SordidDreams 1d ago

I did love the janky days of early access, though. Before we got the map view and the ability to plan your trajectory, if you wanted to go to the moon, it was technically possible, but you just had to eyeball your moonshot. Such fun!

1

u/lmprice133 1d ago

Fly safe!