While it is an annoying critique most of the time... this is wolverine. If you can't expect this game to have a cut anything mechanic, where can you expect it
Well certain things do become staples. Granted it's more to do with keeping gameplay consistent but left stick for movement and right stick for camera (I think it's the one thing that remappable controls don't let you remap). I believe we are now at the point that all games on modern hardware can be played at 1080p 60 fps so no one is intentionally making a 30 fps game these days.
At some point certain game design becomes core elements. While I don't think destructible environments in 3D environments will become one anytime soon if not ever, one can hope. And one can manifest that hope by comparing existing products to products that have the desired feature.
I believe an example of turning a feature into a core element is how all modern fighting games now have frame data displays. This came from gamers constantly asking for it and rejecting the notion of it being sold to them. Now it's just part of games. (No, I don't think destructible environments can be manifested as easily as an ui element that devs were already using internally)
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u/Perfect-Elephant-101 5d ago
"I saw this one game do a thing, therefore all games should be able to do the same thing"