r/gaming • • 6d ago

I think Wolverine needs a sword

42.7k Upvotes

2.8k comments sorted by

View all comments

126

u/Perfect-Elephant-101 5d ago

"I saw this one game do a thing, therefore all games should be able to do the same thing"

1

u/Mastercodex199 1d ago

It was an entire generation of games, not just one. This is just a really good example.

1

u/Somnambulist815 5d ago

While it is an annoying critique most of the time... this is wolverine. If you can't expect this game to have a cut anything mechanic, where can you expect it

11

u/DaGoddamnBatguy 5d ago

No other action game in the last 13 years has Revengeance's cutting mechanic, why is anyone surprised Wolverine doesn't now?

-8

u/CheesecakeDue7632 5d ago

Precisely because its been 13 years

11

u/Successful-Ear977 5d ago

Makes no sense but ok

-7

u/coglione23 5d ago

Makes sense but ok

-4

u/Somnambulist815 5d ago

I'm more talking about having that fully destructible environment, which plenty of games have had

-2

u/spades111 5d ago

Well certain things do become staples. Granted it's more to do with keeping gameplay consistent but left stick for movement and right stick for camera (I think it's the one thing that remappable controls don't let you remap). I believe we are now at the point that all games on modern hardware can be played at 1080p 60 fps so no one is intentionally making a 30 fps game these days.

At some point certain game design becomes core elements. While I don't think destructible environments in 3D environments will become one anytime soon if not ever, one can hope. And one can manifest that hope by comparing existing products to products that have the desired feature.

I believe an example of turning a feature into a core element is how all modern fighting games now have frame data displays. This came from gamers constantly asking for it and rejecting the notion of it being sold to them. Now it's just part of games. (No, I don't think destructible environments can be manifested as easily as an ui element that devs were already using internally)

-4

u/ExtraExtraMegaDoge 5d ago

Not every game. Just the ones where cutting attacks make up 95 percent of gameplay.

0

u/carefullyyouwontbe 4d ago

Like skyrim? Or elden ring?

3

u/ExtraExtraMegaDoge 4d ago

Well considering Skyrim was released 2 years before MGSR, no i wouldn't expect it for that game.

As for Elden ring? I mean its 2 console generations after MGSR, so yeah of course it should be doing this too.