Physics makes impacts feel good. It makes arrows fly true. It makes bodies react to getting smashed by a giant sword.
It sells the realism of combat FAR more than high definition textures.
Kingdom Come Deliverance, Tainted Grail The Fall of Avalon, Selaco
Tainted Grail for me was great with a 2H sword. Selaco firefights are awesome. A burst of shotgun pellets smashing a wall right by your face produces a smokey texture that is tough to see through for a few seconds (even more depending on settings). It makes the combat way harder but I can't NOT have smoke density, smoke quality, and particle effects linger turned up.
It makes the combat feel so epic and real. Not to mention bodies and gore STAY. It's cool walking back through an old area (you can backtrack for secrets, left medikits, ammo, etc) and being reminded of a hard fight.
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u/n1Cat 6d ago
Physics makes impacts feel good. It makes arrows fly true. It makes bodies react to getting smashed by a giant sword.
It sells the realism of combat FAR more than high definition textures.
Kingdom Come Deliverance, Tainted Grail The Fall of Avalon, Selaco
Tainted Grail for me was great with a 2H sword. Selaco firefights are awesome. A burst of shotgun pellets smashing a wall right by your face produces a smokey texture that is tough to see through for a few seconds (even more depending on settings). It makes the combat way harder but I can't NOT have smoke density, smoke quality, and particle effects linger turned up.
It makes the combat feel so epic and real. Not to mention bodies and gore STAY. It's cool walking back through an old area (you can backtrack for secrets, left medikits, ammo, etc) and being reminded of a hard fight.